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Absolute Emperor: Napoleonic Wargame Battles [Mīkstie vāki]

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  • Formāts: Paperback / softback, 64 pages, height x width x depth: 244x184x8 mm, weight: 220 g
  • Sērija : Osprey Wargames
  • Izdošanas datums: 27-May-2021
  • Izdevniecība: Osprey Games
  • ISBN-10: 1472843657
  • ISBN-13: 9781472843654
  • Mīkstie vāki
  • Cena: 16,66 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Standarta cena: 19,59 €
  • Ietaupiet 15%
  • Grāmatu piegādes laiks ir 3-4 nedēļas, ja grāmata ir uz vietas izdevniecības noliktavā. Ja izdevējam nepieciešams publicēt jaunu tirāžu, grāmatas piegāde var aizkavēties.
  • Daudzums:
  • Ielikt grozā
  • Piegādes laiks - 4-6 nedēļas
  • Pievienot vēlmju sarakstam
  • Formāts: Paperback / softback, 64 pages, height x width x depth: 244x184x8 mm, weight: 220 g
  • Sērija : Osprey Wargames
  • Izdošanas datums: 27-May-2021
  • Izdevniecība: Osprey Games
  • ISBN-10: 1472843657
  • ISBN-13: 9781472843654
From the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig, and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. Do you follow in the footsteps of Napoleon and be crowned the Absolute Emperor or stand against tyranny as Wellington and Blücher?

Papildus informācija

A set of mass battle rules for wargaming in the Napoleonic Wars, allowing players to refight the battles that shaped Europe.
Introduction 4(3)
Theoretical Conventions
5(1)
A Note on Units and Scale
6(1)
Basing Units
7(1)
Core Concepts
8(5)
Sequence of Play
8(1)
Types of Unit
9(4)
Command and Control
13(2)
Corps Commander
14(1)
Phase 1 Command
15(1)
Orders
15(1)
Phase 2 Movement
16(4)
Interaction Zone
17(1)
Movement in Built Up Areas
17(1)
Retrograde Movements
17(1)
Terrain
18(2)
Phase 3 Shooting
20(3)
Infantry
20(1)
Artillery
21(1)
How to Read Dice Modifiers
21(2)
Phase 4 Charges
23(3)
Charge Basics
23(3)
Phase 5 Combat
26(3)
Multiple-Unit Combat
26(1)
Change Facing in Combat
26(1)
Combat Against an Infantry in a BUA
26(2)
Combat Modifiers
28(1)
Shooting and Combat Resolution
29(5)
Unit Exhaustion
30(1)
Extraordinary Resolutions
30(1)
Definitions
30(2)
Post-Resolution Combat Results
32(1)
Unit Status
33(1)
Victory
33(1)
Advanced Rules
34(8)
Archaic Command Structures
34(1)
Detachments
34(1)
Guard Units
35(1)
Grand Batteries
36(1)
Historical Corps Commanders Elan
36(1)
Horse Artillery
37(1)
Lancers
37(1)
Limited Ammunition
37(1)
Nationality Special Rules
38(2)
Massive Numbers of Models
40(1)
Partial Divisions
40(1)
Scaling Down
41(1)
Secret Deployment
42(1)
Smoke and Fire
42(1)
Very Large Divisions
42(1)
Tournament and Casual Play
42(3)
Army Building Engine
42(3)
Scenarios
45(16)
The Orders of Battle
45(1)
Battle of Bumville
45(3)
Eylau
48(3)
Wagram
51(2)
Waterloo
53(2)
Scenario One Example
55(6)
Appendix 61(1)
Notes for a Tournament Game Master 61(2)
A Final Note From the Author 63
Boyd has been a librarian, a soldier, a father, and a wargamer. Relying upon his history degree, his love of books, his years of service, and a passion for wargaming, he has made the transition from participant to instigator with Absolute Emperor. Playing all types of tabletop wargaming, Boyd's main gaming interest will always be historical, with Napoleonic gaming holding a favorite place in his heart.