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E-grāmata: Across A Deadly Field: The War in the East

4.14/5 (13 ratings by Goodreads)
Illustrated by , (Royal Holloway, University of London, UK)
  • Formāts: 148 pages
  • Sērija : Across A Deadly Field
  • Izdošanas datums: 20-Dec-2014
  • Izdevniecība: Osprey Publishing
  • Valoda: eng
  • ISBN-13: 9781472802637
  • Formāts - EPUB+DRM
  • Cena: 19,73 €*
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  • Formāts: 148 pages
  • Sērija : Across A Deadly Field
  • Izdošanas datums: 20-Dec-2014
  • Izdevniecība: Osprey Publishing
  • Valoda: eng
  • ISBN-13: 9781472802637

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A supplement for the military strategy game helps players recreate battles in the Civil War's eastern theater, offering scenarios, special rules, and strategies for enhancing gameplay while retaining a sense of historical accuracy.

This supplement for Across A Deadly Field includes a number of scenarios of differing size and complexity, intended to give players a wide variety of options for their American Civil War games. The scenarios cover a number of the most famous battles of the Eastern Theater, including 1st Bull Run, Antietam, Chancellorsville, Brandy Station and Gettysburg, and offer both modestly sized and larger battles to the player. The smaller scenarios focus not only on smaller battles, but also on engagements within a larger encounter, while the larger scenarios present a wider view of a battle. For example, Antietam offers the three distinct corps-level actions in the north, center and the south at Burnside's Bridge, as well as the full battle. This offers Across A Deadly Field players a versatility that can accommodate their preferences and collections without sacrificing either playability of historical accuracy.

Papildus informācija

Wargaming scenarios for battles in the Eastern Theater of the American Civil War.
Acknowledgements And Thanks 5(2)
An Introduction To The Eastern Scenarios
7(5)
For the Confederacy to Win the War...
7(2)
For the Union to Win the War...
9(3)
Organizational Options
12(2)
Using Generic Stands
12(2)
Two, Three or Even Four Stands Per Brigade or Regiment -- They All Work
13(1)
Optional Rules
14(9)
Unequal Stands
14(1)
Variable Arrival Time
15(1)
Regular Disengagement
15(1)
Extreme Disengagement
15(1)
Road Column Under Fire
16(1)
Continuous Movement
16(1)
Stragglers
16(2)
Straggling Penalties
16(1)
Recovering Stragglers
17(1)
Artillery Battery Withdrawal
18(1)
Artillery Fire Over Infantry
18(1)
Optional Canister Exception
19(1)
Shaken Unit Forward Movement
19(1)
Area Fire
19(1)
Leader Benefit Differentiation
20(2)
Extra Movement
20(1)
Morale Benefit
20(1)
Fing Benefit
20(1)
Artillery Firing Benefit
20(2)
Leader Triggered Reaction
22(1)
Playing ADF with 15mm Johnny Reb III units
22(1)
Sequential Dismounted Cavalry Fire
22(1)
Alternate 1:60 Cavalry Representation
22(1)
Eastern Terrain
23(8)
The Illusion of Scale
23(1)
Modeling the Terrain
23(4)
Scale and Elevation
23(4)
Terrain Details
27(4)
Light and Heavy Woods
27(1)
The Eastern Roads
28(2)
A Multitude of Fences
30(1)
Orchards
30(1)
The First Day Of Gettysburg Scenario Set
31(24)
July 1, 1863
31(3)
A Muddled Concentration
31(2)
Historical Restraints and the Fog of War
33(1)
Armies Approaching Gettysburg -- A Climate of Uncertainty
34(1)
The First Day of Gettysburg Scenario Set
34(5)
The Terrain -- North of Gettysburg
36(2)
Scenario Setup
38(1)
Scenario Unit Designations
38(1)
Generals Lee and Meade
39(1)
The Opposing Forces
39(2)
Army Comparison
39(1)
Historical Losses
40(1)
The Army Lists
41(11)
Army of the Potomac -- Left Wing (I, II, XI & XII Corps)
41(5)
Army of Northern Virginia (II & III Corps)
46(6)
The First Day of Gettysburg -- Muster Point Values
52(3)
Army of the Potomac: I, III, XI, and XII Corps Muster Point Values
52(1)
Army of Northern Virginia: III and II Corps Muster Point Values
53(2)
The Devil To Pay
55(6)
The Union Situation
55(1)
The Confederate Situation
56(1)
Scenario Specific Rules
56(2)
Scenario Setup
56(1)
Scenario Length
56(1)
Victory Conditions
56(1)
Game Initiative
56(1)
Confederate Infantry
57(1)
Union Cavalry
57(1)
Hall's Battery
57(1)
Optional Unit -- Jenkin's Cavalry Brigade
57(1)
Historical Outcome
58(2)
Summary Order of Battle
60(1)
The Union Forces
60(1)
The Confederate Forces
60(1)
Mcpherson's Ridge
61(7)
The Confederate Situation
61(2)
The Union Situation
63(1)
Scenario Specific Rules
63(3)
Scenario Length
63(1)
4 p.m. Game, Victory Conditions
63(1)
5 p.m. Game, Victory Conditions
63(1)
Scenario Initiative
63(1)
Scenario Variant -- if Reynolds is Still Alive
63(1)
Confederate Infantry
64(1)
Confederate Artillery
64(1)
Union Infantry
64(1)
Union Artillery
64(1)
Union Cavalry
64(2)
Historical Outcome
66(1)
Summary Order of Battle
66(2)
The Union Forces
66(1)
The Confederate Forces
67(1)
Seminary Ridge
68(6)
The Confederate Situation
68(1)
The Union Situation
68(1)
Scenario Specific Rules
68(4)
Scenario Length
68(2)
Scenario Initiative
70(1)
Confederate Infantry
70(1)
Confederate Artillery
70(1)
Union Retreats
71(1)
Union Infantry
71(1)
Union Artillery
71(1)
Union Cavalry
71(1)
Union Breastworks
72(1)
Historical Outcome
72(1)
Summary Order of Battle
73(1)
The Union Forces
73(1)
The Confederate Forces
73(1)
Along The Chambersburg Pike
74(5)
Scenario Specific Rules
74(3)
Scenario Setup
74(1)
Scenario Length
74(1)
Victory Conditions
75(1)
Scenario Initiative
76(1)
Confederate Infantry
76(1)
Confederate Artillery
76(1)
Union Cavalry
77(1)
Historical Outcome
77(1)
Summary Order of Battle
77(2)
The Union Forces
77(1)
The Confederate Forces
78(1)
Barlow's Knoll
79(7)
Historical Outcome
79(3)
Combined Scenarios: "Barlow's Knoll" and "Slocum Arrives"
82(1)
Combined Scenarios: "Barlow's Knoll" and "McPherson's Ridge"
83(1)
Scenario Specific Rules
84(1)
Initiative and Scenario Restrictions
84(1)
Scenario Length
84(1)
Victory Conditions
84(1)
March Column Restrictions
84(1)
Artillery Fire Over Infantry
84(1)
Optional -- Confederate Redeployment Option
84(1)
Charles Coster's Brigade
84(1)
Orlando Smith's Brigade
84(1)
Summary Order of Battle
85(1)
The Union Forces
85(1)
The Confederate Forces
85(1)
Slocum Arrives
86(7)
But what if... Slocum Wasn't Slow?
89(1)
Two Versions of the Scenario
89(1)
Slocum Arrives -- 2 p.m. to 6 p.m.
89(1)
Slocum Arrives -- 3 p.m. to 6 p.m.
89(1)
Scenario Specific Rules
90(2)
Scenario Initiative
90(1)
Scenario Setup
90(1)
Recommended Optional Rules
90(1)
Victory Conditions
90(1)
Scenario Restrictions
91(1)
26th Georgia Regiment as Artillery Support
91(1)
Combined Scenario
91(1)
2 p.m. Scenario -- Devin's Cavalry Brigade
91(1)
The 17th Virginia Cavalry
91(1)
Wilkeson's Battery -- On Barlow's Knoll
91(1)
Rock Creek
91(1)
Woods
91(1)
Ridge Crest Line
91(1)
Summary Order of Battle
92(1)
The Union Forces
92(1)
The Confederate Forces
92(1)
A Long Afternoon, A Very Long Day, A Very Tough Day
93(7)
A Long Afternoon
93(2)
Victory Conditions
93(1)
Orders of Battle
94(1)
A Very Long Day
95(3)
The Confederate Situation
95(2)
The Union Situation
97(1)
A Very Tough Day
98(2)
Confederate Alternate Situation
98(1)
Union Response
98(1)
Victory Conditions
98(2)
Attacking The Pipe Creek Line
100(6)
Midmorning, Seminary Ridge
101(1)
July 1: The Pipe Creek Union Deployment
102(1)
July 1: The Confederate Attack
102(1)
A Moderated Scenario
103(1)
Summary Order of Battle
103(1)
Army of the Potomac Left Wing: Major General John Reynolds
103(1)
Army of Northern Virginia
104(1)
Attacking the Pipe Creek Line -- Small Version
104(2)
Scenario Time and Victory Conditions
104(1)
Scenario Initiative
104(2)
"Put The Boys In!"
106(6)
The Confederates Gather
106(1)
Scenario Specific Rules
106(3)
Scenario Length, Initiative and Victory Condition
106(3)
Terrain Description
109(1)
Possible Ford
109(1)
Imboden Re-Entry
109(1)
VMI Cadets
109(1)
Historical Outcome
109(1)
Order of Battle
110(2)
Weapon Abbreviations
110(1)
Army of the Shenandoah
110(1)
Army of the Valley District
111(1)
Hunter Takes Command -- Piedmont
112(8)
The War Department, Late Evening, May 18, 1864, Washington, DC
112(1)
An Unexpected Crisis
113(1)
A Grumbling Curmudgeon Steps Up
113(1)
Moves and Countermoves
113(2)
Scenario Specific Rules
115(2)
Scenario Length, Initiative and Victory Conditions
115(1)
Terrain
115(2)
Union Set-Up
117(1)
Confederate Set-Up
117(1)
Historical Outcome
117(1)
Order of Battle
118(2)
Weapon Abbreviations
118(1)
Army of the Shenandoah
118(1)
The Army of the Valley District
119(1)
Black Courage: New Market Height
120
Scenario Specific Rules
120(3)
Scenario Length, Initiative and Victory Conditions
120(1)
Confederate Setup
120(1)
Confederate Morale Degradation
120(1)
Union Setup
120(1)
Expanded Scenario
121(1)
Terrain Description
122(1)
The Heavy Works
122(1)
The Abatis Field
122(1)
The Obstacles
122(1)
Uncapped Muskets
122(1)
The Fog
123(1)
Historical Outcome
123(1)
Order of Battle
123(3)
Weapon Abbreviations
123(1)
Army of the James
123(2)
The Confederate Forces
125(1)
Charging Heavy Works
126
Simplifying Impact Resolution
126(2)
Optional Regimental Redeployment
128
In the field of tactical wargame designs, few designers have had as much impact as John Hill. In the 1970s, John started his own company to design and publish tactical and operational games that broke from traditional wargame mechanics. Realizing that he preferred designing wargames over running a business, John sold the company and became a freelance wargame designer. From then on, John's designs for Avalon Hill, SPI, SDC and others became noted for their innovative approaches to simulating unique tactical situations. In 1977, John designed Squad Leader for Avalon Hill. Squad Leader broke the mold for how tactical combat was portrayed on the gaming board, and its impact is still felt today. The first freelance wargame designer inducted into the Origins Hall of Fame, John is perhaps best known for his Johnny Reb rules for the American Civil War.