Atjaunināt sīkdatņu piekrišanu

E-grāmata: Adobe Animate Classroom in a Book (2020 release)

  • Formāts: 496 pages
  • Sērija : Classroom in a Book
  • Izdošanas datums: 05-Feb-2020
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780136449539
Citas grāmatas par šo tēmu:
  • Formāts - PDF+DRM
  • Cena: 40,56 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: 496 pages
  • Sērija : Classroom in a Book
  • Izdošanas datums: 05-Feb-2020
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780136449539
Citas grāmatas par šo tēmu:

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate Classroom in a Book (2020 release) from Adobe Press. The 11 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Create interactive virtual reality immersive environments with VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to create dynamic strokes with the new fluid brush, and work smarter with the revamped Timeline, Tools palette and Properties inspector. Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.
 
Classroom in a Book is the best-selling series of hands-on software training books designed to help you learn the features of Adobe software quickly and easily. Developed by the training experts at Adobe Systems, these books offer complete, self-paced lessons designed to fit your busy schedule and help you learn the features of Adobe software quickly and easily. 
 
The online companion files include all the necessary assets for students to complete the projects featured in each chapter as well as eBook updates when Adobe releases new features for Creative Cloud customers. And all buyers of the book get full access to the Web Edition: a Web-based version of the complete eBook enhanced with video and interactive multiple-choice quizzes. 

Getting Started 1(7)
1 Getting Acquainted
8(44)
Starting Adobe Animate and opening a file
10(1)
Understanding document types and creating a new document
11(4)
Getting to know the workspace
15(5)
Working with the Library panel
20(2)
Understanding the Timeline panel
22(10)
Using the Properties panel
32(5)
Using the Tools panel
37(5)
Adding layer effects
42(3)
Undoing steps in Animate
45(1)
Previewing your movie
46(1)
Modifying the content and Stage
47(2)
Saving your movie
49(3)
2 Creating Graphics And Text
52(66)
Getting started
54(1)
Understanding strokes and fills
55(1)
Creating shapes
56(3)
Making selections
59(1)
Editing shapes
60(5)
Using gradient fills
65(7)
Using variable-width strokes
72(2)
Using swatches and tagged swatches
74(4)
Creating curves
78(5)
Using transparency to create depth
83(1)
Being expressive with the Fluid Brush and custom brushes
84(10)
Creating and editing text
94(6)
Aligning and distributing objects
100(2)
About symbols
102(2)
Creating symbols
104(1)
Managing symbol instances
105(7)
Applying filters for special effects
112(1)
Converting and exporting art
113(5)
3 Animating Symbols
118(50)
Getting started
120(1)
About animation
121(1)
Understanding the project file
122(1)
Animating position
122(4)
Changing the pacing and timing
126(7)
Animating transparency
133(2)
Animating filters
135(3)
Animating transformations
138(4)
Editing multiple frames
142(2)
Changing the path of the motion
144(5)
Swapping tween targets
149(1)
Creating nested animations
150(4)
Easing
154(3)
Frame-by-frame animation
157(2)
Animating 3D motion
159(4)
Exporting your final movie
163(5)
4 Advanced Motion Tweening
168(32)
Getting started
170(2)
About the Motion Editor
172(1)
Understanding the project file
172(1)
Adding motion tweens
173(2)
Editing property curves
175(6)
Viewing options for the Motion Editor
181(1)
Copying and pasting curves
182(4)
Adding complex eases
186(14)
5 Character Animation
200(52)
Getting started
202(1)
Layer parenting
203(7)
Using classic tweens
210(18)
Making and animating deformations
228(8)
Graphic symbols for lip-syncing dialogue
236(16)
6 Controlling The Camera
252(34)
Animating camera moves
254(1)
Getting started
254(3)
Using the camera
257(13)
Creating depth
270(7)
Attaching layers to the camera for fixed graphics
277(6)
Exporting your final movie
283(3)
7 Animating Shapes And Using Masks
286(38)
Getting started
288(1)
Animating shapes
288(1)
Understanding the project file
289(1)
Creating a shape tween
289(3)
Changing the pace
292(1)
Adding more shape tweens
293(4)
Creating a looping animation
297(4)
Using shape hints
301(4)
Previewing animations with onion skinning
305(4)
Animating color
309(3)
Creating and using masks
312(4)
Animating the mask and masked layers
316(4)
Easing a shape tween
320(4)
8 Creating Interactive Navigation
324(48)
Getting started
326(1)
About interactive movies
327(1)
ActionScript and JavaScript
327(1)
Creating buttons
328(14)
Preparing the timeline
342(1)
Creating destination keyframes
343(4)
Navigating the Actions panel
347(1)
Adding JavaScript interactivity with the Actions panel wizard
348(9)
Creating a Home button
357(4)
Playing animation at the destination
361(4)
Animated buttons
365(7)
9 Creating Virtual Reality Environments
372(32)
Getting started
374(1)
About virtual reality
375(1)
VR Panorama and VR 360 documents
375(1)
Creating a texture layer
376(5)
Creating new scenes
381(3)
Adding interactivity
384(10)
Adding graphics and animation
394(3)
Moving the camera position
397(3)
Publishing VR projects
400(4)
10 Working With Sound And Video
404(40)
Understanding the project file
407(16)
Understanding video
423(2)
Using Adobe Media Encoder CC
425(4)
Understanding encoding options
429(3)
Playback of external video in your project
432(7)
Adding a video without playback controls
439(5)
11 Publishing
444(28)
Understanding publishing
446(1)
Converting to HTML5 Canvas
447(3)
Publishing for HTML5
450(5)
Publishing a desktop application
455(10)
Publishing to mobile devices
465(4)
Next steps
469(3)
Index 472
Russell S. Chun is Assistant Professor at the L. Herbert School of Communication at Hofstra University. He has more than 20 years of experience in visual communication as a multimedia designer for the sciences and as a consultant to the news industry. He previously taught at the City University of New York (CUNY) Graduate School of Journalism, the Columbia University Graduate School of Journalism, and at the University of California at Berkeley Graduate School of Journalism. He served as the Department Head of the Illustration program at Sessions College for Professional Design. He is the published author of over a dozen technical books, interactive, and video products on multimedia software from Adobe, including their official training manuals.