Atjaunināt sīkdatņu piekrišanu

E-grāmata: Adobe Animate Classroom in a Book (2021 release)

  • Formāts: 496 pages
  • Sērija : Classroom in a Book
  • Izdošanas datums: 21-Jan-2021
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780136887478
  • Formāts - PDF+DRM
  • Cena: 40,56 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: 496 pages
  • Sērija : Classroom in a Book
  • Izdošanas datums: 21-Jan-2021
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780136887478

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

The fastest, easiest, most comprehensive way to learn Adobe Animate 


Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. 


Adobe Animate Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. 


Purchase of this book includes valuable online features. Follow the instructions in the book’s “Getting Started” section to unlock access to: 

  • Downloadable lesson files you need to work through the projects in the book 
  • Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step 

What you need to use this book: Adobe Animate (2021 release) software, for either Windows or macOS. (Software not included.) 


Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software. 


Adobe Animate Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. Purchase of this book includes valuable online features, including downloadable lesson files to work through the projects in the book and the Web Edition containing the complete text of the book, interactive quizzes, and videos that walk through the lessons step by step.  
Getting Started 1(7)
1 Getting Acquainted
8(46)
Starting Adobe Animate and opening a file
10(1)
Understanding document types and creating a new document
11(3)
Getting to know the workspace
14(5)
Working with the Library panel
19(2)
Understanding the Timeline panel
21(8)
Organizing layers in a timeline
29(3)
Using the Properties panel
32(5)
Using the Tools panel
37(4)
Adding layer effects
41(4)
Undoing steps in Animate
45(1)
Previewing and exporting your movie
46(3)
Modifying the content and Stage
49(2)
Saving your movie
51(3)
2 Creating Graphics And Text
54(64)
Getting started
56(1)
Understanding strokes and fills
57(1)
Creating shapes
58(3)
Making selections
61(2)
Editing shapes
63(3)
Using variable-width strokes
66(3)
Organizing your drawing
69(2)
Creating curves
71(6)
Using brushes
77(9)
Using gradient fills
86(3)
Using transparency to create depth
89(2)
About symbols
91(2)
Creating symbols
93(1)
Managing symbol instances
94(6)
Applying filters for special effects
100(2)
Creating and editing text
102(5)
Aligning and distributing objects
107(3)
Sharing your final project
110(2)
Collaborating with the Assets panel
112(6)
3 Animating Symbols
118(48)
Getting started
120(1)
About animation
121(1)
Understanding the project file
121(1)
Animating position
122(4)
Changing the pacing and timing
126(6)
Animating transparency
132(2)
Animating filters
134(4)
Animating transformations
138(3)
Editing multiple frames
141(2)
Changing the path of the motion
143(5)
Swapping tween targets
148(2)
Creating nested animations
150(3)
Easing
153(3)
Frame-by-frame animation
156(3)
Animating 3D motion
159(4)
Exporting your final movie
163(3)
4 Advanced Motion Tweening
166(32)
Getting started
168(1)
About the Motion Editor
169(1)
Understanding the project file
170(1)
Adding motion tweens
170(2)
Editing property curves
172(6)
Viewing options for the Motion Editor
178(1)
Copying and pasting curves
179(3)
Adding complex eases
182(16)
5 Character Animation With Tweens
198(44)
Getting started
200(1)
Layer parenting
201(5)
Using classic tweens
206(16)
Making and animating deformations
222(8)
Graphic symbols for lip-syncing dialogue
230(12)
6 Character Animation With Bones
242(48)
Getting started
244(1)
Character animation with inverse kinematics
244(9)
Creating the pedaling cycle
253(3)
Disabling and constraining joints
256(4)
Adding poses
260(4)
Inverse kinematics with shapes
264(4)
Simulating physics with springiness
268(3)
Tweening automatic rotations
271(7)
Using Rig mapping
278(12)
7 Animating The Camera
290(34)
Animating camera moves
292(1)
Getting started
292(3)
Using the camera
295(12)
Creating depth
307(8)
Attaching layers to the camera for fixed graphics
315(5)
Exporting your final movie
320(4)
8 Animating Shapes And Using Masks
324(36)
Getting started
326(1)
Animating shapes
326(1)
Understanding the project file
327(1)
Creating a shape tween
327(3)
Changing the pace
330(1)
Adding more shape tweens
331(3)
Creating a looping animation
334(3)
Using shape hints
337(4)
Previewing animations with onion skinning
341(4)
Animating color
345(3)
Creating and using masks
348(3)
Animating the mask and masked layers
351(5)
Easing a shape tween
356(4)
9 Creating Interactive Navigation
360(44)
Getting started
362(1)
About interactive movies
363(1)
ActionScript and JavaScript
363(1)
Creating buttons
364(13)
Preparing the timeline
377(1)
Creating destination keyframes
377(5)
Navigating the Actions panel
382(1)
Adding JavaScript interactivity with the Actions panel wizard
383(7)
Creating a Home button
390(4)
Playing animation at the destination
394(4)
Animated buttons
398(6)
10 Working With Sound And Video
404(30)
Getting started
406(2)
Understanding the project file
408(1)
Using sounds
409(7)
Understanding video
416(2)
Using Adobe Media Encoder CC
418(4)
Understanding encoding options
422(3)
Playing back of external video in your project
425(5)
Adding the zoo director
430(4)
11 Publishing
434(37)
Understanding publishing
436(1)
Converting to HTML5 Canvas
437(3)
Publishing for HTML5
440(5)
Publishing a desktop application
445(11)
Publishing with VR 360 documents
456(1)
VR Panorama and VR 360 documents
456(1)
Creating a texture layer
457(4)
Adding graphics and animation to a VR document
461(3)
Publishing to mobile devices
464(4)
Next steps
468(3)
Index 471