Getting Started |
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1 | (7) |
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8 | (46) |
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Starting Adobe Animate and opening a file |
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10 | (1) |
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Understanding document types and creating a new document |
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11 | (3) |
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Getting to know the workspace |
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14 | (5) |
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Working with the Library panel |
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19 | (2) |
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Understanding the Timeline panel |
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21 | (8) |
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Organizing layers in a timeline |
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29 | (3) |
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Using the Properties panel |
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32 | (5) |
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37 | (4) |
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41 | (4) |
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45 | (1) |
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Previewing and exporting your movie |
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46 | (3) |
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Modifying the content and Stage |
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49 | (2) |
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51 | (3) |
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2 Creating Graphics And Text |
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54 | (64) |
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56 | (1) |
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Understanding strokes and fills |
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57 | (1) |
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58 | (3) |
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61 | (2) |
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63 | (3) |
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Using variable-width strokes |
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66 | (3) |
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69 | (2) |
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71 | (6) |
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77 | (9) |
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86 | (3) |
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Using transparency to create depth |
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89 | (2) |
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91 | (2) |
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93 | (1) |
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Managing symbol instances |
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94 | (6) |
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Applying filters for special effects |
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100 | (2) |
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Creating and editing text |
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102 | (5) |
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Aligning and distributing objects |
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107 | (3) |
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Sharing your final project |
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110 | (2) |
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Collaborating with the Assets panel |
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112 | (6) |
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118 | (48) |
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120 | (1) |
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121 | (1) |
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Understanding the project file |
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121 | (1) |
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122 | (4) |
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Changing the pacing and timing |
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126 | (6) |
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132 | (2) |
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134 | (4) |
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Animating transformations |
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138 | (3) |
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141 | (2) |
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Changing the path of the motion |
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143 | (5) |
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148 | (2) |
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Creating nested animations |
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150 | (3) |
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153 | (3) |
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156 | (3) |
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159 | (4) |
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Exporting your final movie |
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163 | (3) |
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4 Advanced Motion Tweening |
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166 | (32) |
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168 | (1) |
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169 | (1) |
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Understanding the project file |
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170 | (1) |
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170 | (2) |
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172 | (6) |
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Viewing options for the Motion Editor |
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178 | (1) |
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Copying and pasting curves |
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179 | (3) |
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182 | (16) |
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5 Character Animation With Tweens |
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198 | (44) |
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200 | (1) |
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201 | (5) |
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206 | (16) |
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Making and animating deformations |
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222 | (8) |
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Graphic symbols for lip-syncing dialogue |
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230 | (12) |
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6 Character Animation With Bones |
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242 | (48) |
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244 | (1) |
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Character animation with inverse kinematics |
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244 | (9) |
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Creating the pedaling cycle |
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253 | (3) |
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Disabling and constraining joints |
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256 | (4) |
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260 | (4) |
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Inverse kinematics with shapes |
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264 | (4) |
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Simulating physics with springiness |
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268 | (3) |
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Tweening automatic rotations |
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271 | (7) |
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278 | (12) |
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290 | (34) |
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292 | (1) |
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292 | (3) |
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295 | (12) |
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307 | (8) |
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Attaching layers to the camera for fixed graphics |
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315 | (5) |
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Exporting your final movie |
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320 | (4) |
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8 Animating Shapes And Using Masks |
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324 | (36) |
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326 | (1) |
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326 | (1) |
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Understanding the project file |
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327 | (1) |
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327 | (3) |
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330 | (1) |
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331 | (3) |
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Creating a looping animation |
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334 | (3) |
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337 | (4) |
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Previewing animations with onion skinning |
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341 | (4) |
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345 | (3) |
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348 | (3) |
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Animating the mask and masked layers |
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351 | (5) |
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356 | (4) |
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9 Creating Interactive Navigation |
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360 | (44) |
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362 | (1) |
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363 | (1) |
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ActionScript and JavaScript |
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363 | (1) |
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364 | (13) |
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377 | (1) |
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Creating destination keyframes |
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377 | (5) |
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Navigating the Actions panel |
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382 | (1) |
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Adding JavaScript interactivity with the Actions panel wizard |
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383 | (7) |
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390 | (4) |
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Playing animation at the destination |
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394 | (4) |
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398 | (6) |
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10 Working With Sound And Video |
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404 | (30) |
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406 | (2) |
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Understanding the project file |
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408 | (1) |
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409 | (7) |
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416 | (2) |
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Using Adobe Media Encoder CC |
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418 | (4) |
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Understanding encoding options |
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422 | (3) |
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Playing back of external video in your project |
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425 | (5) |
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430 | (4) |
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434 | (37) |
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436 | (1) |
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Converting to HTML5 Canvas |
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437 | (3) |
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440 | (5) |
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Publishing a desktop application |
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445 | (11) |
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Publishing with VR 360 documents |
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456 | (1) |
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VR Panorama and VR 360 documents |
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456 | (1) |
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457 | (4) |
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Adding graphics and animation to a VR document |
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461 | (3) |
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Publishing to mobile devices |
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464 | (4) |
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468 | (3) |
Index |
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471 | |