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E-grāmata: Adobe Animate Classroom in a Book (2022 release)

  • Formāts: 464 pages
  • Sērija : Classroom in a Book
  • Izdošanas datums: 11-Feb-2022
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780137623457
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  • Formāts: 464 pages
  • Sērija : Classroom in a Book
  • Izdošanas datums: 11-Feb-2022
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780137623457
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Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book from Adobe Press. The 11 project-based step-by-step lessons in this book show users the key techniques for working in Animate.

Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Create interactive virtual reality immersive environments with new VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to focus the action on different parts of the Stage with the Camera tool and create a realistic sense of space with the Layer Depth panel. Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.



The fastest, easiest, most comprehensive way to learn Adobe Animate.

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does—an official training series from Adobe, developed with the support of Adobe product experts.

Adobe Animate Classroom in a Book contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.

Purchase of this book includes valuable online features. Follow the instructions in the book's "Getting Started" section to unlock access to:

  • Downloadable lesson files you need to work through the projects in the book
  • Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step

What you need to use this book: Adobe Animate software, for either Windows or macOS. (Software not included.)

Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.

Getting Started 1(7)
1 Getting Acquainted
8(46)
Starting Adobe Animate and opening a file
10(1)
Understanding document types and creating a new document
11(3)
Getting to know the workspace
14(6)
Working with the Library panel
20(2)
Understanding the Timeline panel
22(7)
Organizing layers in a timeline
29(3)
Using the Properties panel
32(5)
Using the Tools panel
37(4)
Adding layer effects
41(4)
Undoing steps in Animate
45(1)
Previewing and exporting your movie
46(3)
Modifying the content and Stage
49(2)
Saving your movie
51(3)
2 Creating Graphics And Text
54(64)
Getting started
56(1)
Understanding strokes and fills
57(1)
Creating shapes
58(3)
Making selections
61(2)
Editing shapes
63(3)
Using variable-width strokes
66(3)
Organizing your drawing
69(2)
Creating curves
71(6)
Using brushes
77(10)
Using gradient fills
87(3)
Using transparency to create depth
90(2)
About symbols
92(2)
Creating symbols
94(1)
Managing symbol instances
95(6)
Applying filters for special effects
101(2)
Creating and editing text
103(5)
Aligning and distributing objects
108(2)
Sharing your final project
110(2)
Collaborating with the Assets panel
112(6)
3 Animating Symbols With Motion Tweens
118(46)
Getting started
120(1)
About animation
121(1)
Understanding the project file
121(1)
Animating position
122(3)
Changing the pacing and timing
125(7)
Animating transparency
132(1)
Animating filters
133(4)
Animating transformations
137(3)
Editing multiple frames
140(2)
Changing the path of the motion
142(5)
Swapping tween targets
147(1)
Creating nested animations
148(4)
Easing
152(2)
Frame-by-frame animation
154(3)
Animating 3D motion
157(4)
Exporting your final movie
161(3)
4 Advanced Motion Tweening
164(32)
Getting started
166(1)
About the Motion Editor
167(1)
Understanding the project file
168(1)
Adding motion tweens
168(2)
Editing property curves
170(6)
Viewing options for the Motion Editor
176(1)
Copying and pasting curves
177(3)
Adding complex eases
180(16)
5 Layer Parenting and Classic Tweens
196(38)
Getting started
198(1)
Layer parenting
198(6)
Using classic tweens
204(17)
Graphic symbols for lip-syncing dialogue
221(13)
6 Puppet Warping
234(48)
Getting started
236(1)
What is puppet warping?
237(1)
Using the Asset Warp tool
238(12)
Editing your rig
250(3)
Animating your rig
253(7)
Rigs with branching joints
260(5)
Warp options
265(11)
Propagating rig edits
276(2)
Single joints
278(4)
7 Inverse Kinematics with Bones
282(46)
Getting started
284(1)
Character animation with inverse kinematics
284(9)
Creating the pedaling cycle
293(3)
Disabling and constraining joints
296(4)
Adding poses
300(4)
Inverse kinematics with shapes
304(4)
Simulating physics with springiness
308(3)
Tweening automatic rotations
311(7)
Rig mapping
318(10)
8 Animating the Camera
328(34)
Animating camera moves
330(1)
Getting started
330(3)
Using the camera
333(20)
Attaching layers to the camera for fixed graphics
353(5)
Exporting your final movie
358(4)
9 Animating Shapes and Using Masks
362(36)
Getting started
364(1)
Animating shapes
364(1)
Understanding the project file
365(1)
Creating a shape tween
365(3)
Changing the pace
368(1)
Adding more shape tweens
369(3)
Creating a looping animation
372(3)
Using shape hints
375(4)
Previewing animations with onion skinning
379(4)
Animating color
383(2)
Creating and using masks
385(4)
Animating the mask and masked layers
389(4)
Easing a shape tween
393(5)
10 Creating Interactive Navigation
398(46)
Getting started
400(1)
About interactive movies
401(1)
ActionScript and JavaScript
402(1)
Creating buttons
402(12)
Preparing the timeline
414(1)
Creating destination keyframes
415(4)
Navigating the Actions panel
419(2)
Adding JavaScript interactivity with the Actions panel wizard
421(7)
Creating the "Shop now" button
428(4)
Playing animation at the destination
432(5)
Animated buttons
437(6)
Next steps
443(1)
Index 444
Russell Chun is an associate professor at the Lawrence Herbert School of Communication at Hofstra University, where he teaches multimedia storytelling, data journalism, and information design. His research examines effective visual communication and has been published in Visual Communication Quarterly, Proceedings of the New York State Communication Association, and Journal of Visual Literacy, where he serves as an associate editor. He has been writing books on Adobe Animate and its predecessor, Flash, since 2001.