Getting Started |
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1 | (7) |
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8 | (46) |
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Starting Adobe Animate and opening a file |
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10 | (1) |
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Understanding document types and creating a new document |
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11 | (3) |
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Getting to know the workspace |
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14 | (6) |
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Working with the Library panel |
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20 | (2) |
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Understanding the Timeline panel |
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22 | (7) |
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Organizing layers in a timeline |
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29 | (3) |
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Using the Properties panel |
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32 | (5) |
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37 | (4) |
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41 | (4) |
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45 | (1) |
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Previewing and exporting your movie |
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46 | (3) |
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Modifying the content and Stage |
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49 | (2) |
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51 | (3) |
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2 Creating Graphics And Text |
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54 | (64) |
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56 | (1) |
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Understanding strokes and fills |
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57 | (1) |
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58 | (3) |
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61 | (2) |
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63 | (3) |
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Using variable-width strokes |
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66 | (3) |
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69 | (2) |
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71 | (6) |
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77 | (10) |
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87 | (3) |
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Using transparency to create depth |
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90 | (2) |
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92 | (2) |
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94 | (1) |
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Managing symbol instances |
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95 | (6) |
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Applying filters for special effects |
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101 | (2) |
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Creating and editing text |
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103 | (5) |
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Aligning and distributing objects |
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108 | (2) |
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Sharing your final project |
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110 | (2) |
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Collaborating with the Assets panel |
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112 | (6) |
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3 Animating Symbols With Motion Tweens |
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118 | (46) |
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120 | (1) |
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121 | (1) |
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Understanding the project file |
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121 | (1) |
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122 | (3) |
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Changing the pacing and timing |
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125 | (7) |
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132 | (1) |
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133 | (4) |
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Animating transformations |
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137 | (3) |
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140 | (2) |
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Changing the path of the motion |
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142 | (5) |
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147 | (1) |
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Creating nested animations |
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148 | (4) |
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152 | (2) |
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154 | (3) |
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157 | (4) |
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Exporting your final movie |
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161 | (3) |
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4 Advanced Motion Tweening |
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164 | (32) |
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166 | (1) |
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167 | (1) |
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Understanding the project file |
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168 | (1) |
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168 | (2) |
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170 | (6) |
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Viewing options for the Motion Editor |
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176 | (1) |
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Copying and pasting curves |
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177 | (3) |
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180 | (16) |
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5 Layer Parenting and Classic Tweens |
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196 | (38) |
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198 | (1) |
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198 | (6) |
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204 | (17) |
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Graphic symbols for lip-syncing dialogue |
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221 | (13) |
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234 | (48) |
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236 | (1) |
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237 | (1) |
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Using the Asset Warp tool |
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238 | (12) |
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250 | (3) |
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253 | (7) |
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Rigs with branching joints |
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260 | (5) |
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265 | (11) |
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276 | (2) |
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278 | (4) |
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7 Inverse Kinematics with Bones |
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282 | (46) |
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284 | (1) |
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Character animation with inverse kinematics |
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284 | (9) |
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Creating the pedaling cycle |
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293 | (3) |
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Disabling and constraining joints |
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296 | (4) |
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300 | (4) |
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Inverse kinematics with shapes |
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304 | (4) |
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Simulating physics with springiness |
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308 | (3) |
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Tweening automatic rotations |
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311 | (7) |
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318 | (10) |
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328 | (34) |
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330 | (1) |
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330 | (3) |
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333 | (20) |
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Attaching layers to the camera for fixed graphics |
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353 | (5) |
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Exporting your final movie |
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358 | (4) |
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9 Animating Shapes and Using Masks |
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362 | (36) |
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364 | (1) |
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364 | (1) |
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Understanding the project file |
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365 | (1) |
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365 | (3) |
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368 | (1) |
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369 | (3) |
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Creating a looping animation |
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372 | (3) |
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375 | (4) |
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Previewing animations with onion skinning |
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379 | (4) |
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383 | (2) |
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385 | (4) |
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Animating the mask and masked layers |
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389 | (4) |
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393 | (5) |
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10 Creating Interactive Navigation |
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398 | (46) |
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400 | (1) |
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401 | (1) |
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ActionScript and JavaScript |
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402 | (1) |
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402 | (12) |
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414 | (1) |
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Creating destination keyframes |
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415 | (4) |
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Navigating the Actions panel |
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419 | (2) |
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Adding JavaScript interactivity with the Actions panel wizard |
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421 | (7) |
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Creating the "Shop now" button |
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428 | (4) |
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Playing animation at the destination |
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432 | (5) |
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437 | (6) |
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443 | (1) |
Index |
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444 | |