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E-grāmata: Adobe Animate Classroom in a Book (2023 release)

  • Formāts: 480 pages
  • Sērija : Classroom in a Book
  • Izdošanas datums: 10-Jan-2023
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780137982332
  • Formāts - EPUB+DRM
  • Cena: 48,45 €*
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  • Formāts: 480 pages
  • Sērija : Classroom in a Book
  • Izdošanas datums: 10-Jan-2023
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780137982332

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Develop creative animation and multimedia using Adobe Animate

Adobe Animate Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to:

  • Harness controls for animation including puppet warping, layer parenting, and paint brush preferences and symbol options
  • Use the revamped Asset Warp tool for a modern rigging approach to animating shapes and bitmap images
  • Work with a more robust set of playback options for graphic symbols that provide total control over looping
  • Quickly publish to social media channels with support for SVG, WebGL, HTML5, animated GIFs, and HD video
  • Seamlessly collaborate through Adobe Creative Cloud

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does—an official training series from Adobe, developed with the support of Adobe product experts.

Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to:

  • Downloadable lesson files you need to work through the projects in the book
  • Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step

What you need to use this book: Adobe Animate (2023 release) software, for either Windows or macOS. (Software not included.)

Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.

Getting Started 1(7)
1 Getting Acquainted
8(46)
Starting Adobe Animate and opening a file
10(1)
Understanding document types and creating a new document
11(3)
Getting to know the workspace
14(5)
Working with the Library panel
19(2)
Understanding the Timeline panel
21(8)
Organizing layers in a timeline
29(3)
Using the Properties panel
32(5)
Using the Tools panel
37(4)
Adding layer effects
41(4)
Undoing steps in Animate
45(1)
Previewing and exporting your movie
46(3)
Modifying the content and Stage
49(2)
Saving your movie
51(3)
2 Creating Graphics and Text
54(66)
Getting started
56(1)
Understanding strokes and fills
57(1)
Creating shapes
58(3)
Making selections
61(2)
Editing shapes
63(4)
Using variable-width strokes
67(4)
Organizing your drawing
71(2)
Using brushes
73(4)
Creating curves
77(6)
Using brush mode options
83(6)
About symbols
89(2)
Creating symbols
91(1)
Managing symbol instances
92(6)
Using gradient fills
98(3)
Using transparency to create depth
101(2)
Applying filters and color effects
103(2)
Creating and editing text
105(6)
Aligning and distributing objects
111(2)
Sharing your final project
113(3)
Collaborating via the Assets panel
116(4)
3 Animating Symbols With Classic Tweens
120(44)
Getting started
122(1)
About animation
123(1)
Understanding the project file
123(1)
Animating position
124(3)
Changing the pacing and timing
127(2)
Animating transparency
129(1)
Animating filters
130(3)
Animating transformations
133(4)
Editing multiple frames
137(3)
Creating a path for motion
140(9)
Easing
149(2)
Creating nested animations
151(5)
Adding a 3D title
156(4)
Exporting your final movie
160(4)
4 Layer Parenting and Character Animation
164(30)
Getting started
166(1)
Layer parenting
167(5)
Tweening instances in connected layers
172(11)
Graphic symbols for lip-syncing dialogue
183(11)
5 Animating With Modern Rigging
194(72)
Getting started
196(2)
What is modern rigging?
198(1)
Using the Asset Warp tool
198(13)
Editing your rig
211(3)
Animating your rig
214(6)
Organizing warped assets
220(2)
Editing warped assets
222(4)
Rigs with branching joints
226(5)
Warp options
231(10)
Propagating rig edits
241(2)
Single joints
243(4)
Using Flexi bones
247(9)
Making envelope deformations
256(10)
6 Animating Symbols With Motion Tweens
266(28)
Getting started
268(1)
Understanding the project file
269(1)
About motion tweens
270(5)
Editing the path of motion
275(1)
About the Motion Editor
276(6)
Viewing options for the Motion Editor
282(1)
Adding complex eases
283(11)
7 Animating the Camera
294(32)
Animating camera moves
296(1)
Getting started
296(3)
Using the camera
299(18)
Attaching layers to the camera for fixed graphics
317(5)
Exporting your final movie
322(4)
8 Animating Shapes and Using Masks
326(36)
Getting started
328(1)
Animating shapes
328(1)
Understanding the project file
329(1)
Creating a shape tween
330(2)
Changing the pace
332(1)
Adding more shape tweens
333(3)
Creating a looping animation
336(3)
Using shape hints
339(5)
Previewing animations with onion skinning
344(4)
Animating color
348(2)
Creating and using masks
350(4)
Animating the mask and masked layers
354(4)
Easing a shape tween
358(4)
9 Inverse Kinematics With Bones
362(46)
Getting started
364(1)
Character animation with inverse kinematics
364(9)
Creating the pedaling cycle
373(3)
Disabling and constraining joints
376(4)
Adding poses
380(4)
Inverse kinematics with shapes
384(4)
Simulating physics with springiness
388(3)
Tweening automatic rotations
391(7)
Rig mapping
398(10)
10 Creating Interactive Navigation
408(46)
Getting started
410(1)
About interactive movies
411(1)
ActionScript and JavaScript
412(1)
Creating buttons
412(11)
Preparing the timeline
423(1)
Creating destination keyframes
424(4)
Navigating the Actions panel
428(2)
Adding JavaScript interactivity with the Actions panel wizard
430(8)
Creating the "Shop now" button
438(4)
Playing animation at the destination
442(5)
Animated buttons
447(6)
Next steps
453(1)
Index 454
Russell Chun earned his master's degree in medical illustration from the Johns Hopkins University School of Medicine, and used Flash for over eight years to develop interactive, instructional multimedia. He has taught Flash at the beginning through advanced levels at a number of institutions including the College of San Mateo, the Center for Electronic Art, the UC Berkeley Graduate School of Journalism, Cellspace, Columbia University Graduate School of Journalism, and City University of New York Graduate School of Journalism. He has also taught Flash at national conferences, regional user group meetings, and corporate workshops. He is the author of several advanced Flash books, Macromedia Flash Advanced Visual QuickPro Guide for versions 5, MX, MX2004, and 8. He has written several Flash articles for MacWorld and for SBS Digital Design.