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E-grāmata: Adobe Animate Classroom in a Book 2024 Release

  • Formāts: PDF+DRM
  • Sērija : Classroom in a Book
  • Izdošanas datums: 03-Jan-2024
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780138317553
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  • Formāts - PDF+DRM
  • Cena: 63,11 €*
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  • Formāts: PDF+DRM
  • Sērija : Classroom in a Book
  • Izdošanas datums: 03-Jan-2024
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780138317553
Citas grāmatas par šo tēmu:

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The fastest, easiest, most comprehensive way to learn Adobe Animate

Adobe Animate Classroom in a Book 2024 Release contains 10 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Learn to:

  • Unleash your productivity and creativity with the support of Apple Silicon M1 and M2
  • Use the sleek new user interface for a consistent experience across Creative Cloud applications
  • Navigate enhanced animation controls and publishing options for SVG, WebGL, HTML5, animated GIFs, and HD broadcast video

Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does—an official training series from Adobe, developed with the support of Adobe product experts.

Purchasing this book includes valuable online extras. Follow the instructions in the books "Getting Started" section to unlock access to:

  • Downloadable lesson files you need to work through the projects in the book
  • Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step

What you need to use this book: Adobe Animate 2024 Release software, for either Windows or macOS. (Software not included.)

Lesson 1 Getting Acquainted

Lesson 2 Creating Graphics and Text

Lesson 3 Animating Symbols with Classic Tweens

Lesson 4 Layer Parenting and Character Animation

Lesson 5 Animating with Modern Rigging

Lesson 6 Animating Symbols with Motion Tweens

Lesson 7 Animating the Camera

Lesson 8 Animating Shapes and Using Masks

Lesson 9 Inverse Kinematics with Bones

Lesson 10 Creating Interactive Media

Russell Chun earned his master's degree in medical illustration from the Johns Hopkins University School of Medicine, and used Flash for over eight years to develop interactive, instructional multimedia. He has taught Flash at the beginning through advanced levels at a number of institutions including the College of San Mateo, the Center for Electronic Art, the UC Berkeley Graduate School of Journalism, Cellspace, Columbia University Graduate School of Journalism, and City University of New York Graduate School of Journalism. He has also taught Flash at national conferences, regional user group meetings, and corporate workshops. He is the author of several advanced Flash books, Macromedia Flash Advanced Visual QuickPro Guide for versions 5, MX, MX2004, and 8. He has written several Flash articles for MacWorld and for SBS Digital Design.