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E-grāmata: Adobe Creative 3D Workflows: A Designer's Guide to Adobe Substance 3D and Adobe Creative Cloud Integration

  • Formāts: PDF+DRM
  • Izdošanas datums: 01-Mar-2024
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780138280307
  • Formāts - PDF+DRM
  • Cena: 42,82 €*
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  • Formāts: PDF+DRM
  • Izdošanas datums: 01-Mar-2024
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780138280307

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Adobe Creative 3D Workflows brings a practical approach to understanding not only how to begin working with 3D assets but how each of the relevant Adobe apps interact through the creation and application of 3D materials, models, and effects across different workflows. Each topic begins with an overview grounding the approach alongside useful tools and then transitions to a tutorial-like approach with hands-on examples created through a specific set of workflows. From generating custom materials in Substance 3D Sampler, to producing 3D models from vector shapes using Illustrator while adding motion to these models in After Effects, to designing a variety of 3D environments across various platforms, this book provides a foundation of how to successfully work in the Creative Cloud and Substance 3D apps to produce stunning results.

  • Understand 3D-specific terminology and concepts that carry across different software.
  • Create rich, realistic materials that can be applied to 3D models in various environments.
  • Work with Substance 3D technologies within more traditional 2D apps like Photoshop and Illustrator.
  • Design engaging motion content in 3D space while combining 2D planes with true 3D models.
  • Explore additional 3D focused capabilities and workflows in immersive AR, intelligent product mockups, interactive VR, and more.

Chapter 1: An Introduction to 3D Concepts

Chapter 2: Generating Custom 3D Materials

Chapter 3: Applying 3D Materials to 2D Graphic Compositions

Chapter 4: Producing 3D Models from Vector Shapes

Chapter 5: Compositing Motion in 3D

Chapter 6: Designing Scenic 3D Environments

Chapter 7: Placing 3D Assets in Augmented Reality

Chapter 8: Designing Interactive Projects in Virtual Reality

Chapter 9: Manipulating 3D Models for Motion Graphic Designs

Chapter 10: Where to Go Next

Joseph Labrecque is a creative developer, designer, and educator with more than two decades of experience creating expressive web, desktop, and mobile solutions. A faculty member at the University of Colorado Boulder College of Media, Communication and Information, his teaching focuses on creative software, digital workflows, user interaction, and design principles and concepts. Joseph has authored a number of books and video courses on design and development technologies, tools, and concepts. He speaks at design and technology conferences such as Adobe MAX and for a variety of smaller creative communities. He is also the founder of Fractured Vision Media, LLC; a digital media production studio and distribution vehicle for a variety of creative works. Joseph is an Adobe Education Leader and Adobe Community Expert.