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E-grāmata: Adobe Dimension Classroom in a Book (2021 release)

  • Formāts: 336 pages
  • Sērija : Classroom in a Book
  • Izdošanas datums: 02-Dec-2020
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780136870074
  • Formāts - PDF+DRM
  • Cena: 45,07 €*
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  • Formāts: 336 pages
  • Sērija : Classroom in a Book
  • Izdošanas datums: 02-Dec-2020
  • Izdevniecība: Addison Wesley
  • Valoda: eng
  • ISBN-13: 9780136870074

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Adobe Dimension Classroom in a Book (2021 release) contains 13 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.

The fastest, easiest, most comprehensive way to learn Adobe Dimension 


Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. 


Adobe Dimension Classroom in a Book (2021 release) contains 13 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. 


Purchase of this book includes valuable online features. Follow the instructions in the book’s “Getting Started” section to unlock access to: 

  • Downloadable lesson files you need to work through the projects in the book 
  • Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step 

What you need to use this book: Adobe Dimension (2021 release) software, for either Windows or macOS. (Software not included.) 


Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Dimension software. 
Getting Started 1(5)
About Classroom In A Book
1(1)
Prerequisites
1(1)
Installing Adobe Dimension
2(1)
Starting Adobe Dimension
2(1)
Online content
3(1)
Restoring default preferences
4(1)
Additional resources
4(1)
Adobe Authorized Training Centers
5(1)
1 Introducing Adobe Dimension
6(20)
Introducing Adobe Dimension
8(2)
Starting Dimension and opening a file
10(1)
Exploring the tools
11(2)
Exploring the panels
13(4)
Understanding the camera
17(1)
Understanding the Canvas
18(2)
Understanding the Ground Plane
20(2)
Using Render Preview
22(1)
The two modes of Dimension
23(1)
Getting help
24(2)
2 Exploring Design Mode
26(22)
Creating a new project
28(1)
Working with starter assets
29(3)
Selecting and transforming objects
32(7)
Applying materials to models
39(3)
Adjusting the lighting
42(3)
Introduction to scene rendering
45(3)
3 Changing Your View Of The Scene: Working With The Camera
48(22)
What is the camera?
50(1)
Saving a camera bookmark
50(1)
Using camera presets
51(2)
Using the Orbit tool
53(4)
Using the Pan tool
57(2)
Using the Dolly tool
59(1)
Using the Horizon tool
60(6)
Using camera bookmarks
66(1)
Simulating depth of field
67(3)
4 Exploring Render Mode
70(12)
What is rendering?
72(1)
Exploring real-time rendering
72(2)
Exploring blended render preview
74(2)
Exploring Render mode
76(4)
Using render export formats
80(2)
5 Finding And Using 3D Models
82(22)
Using starter assets
84(5)
Exploring Adobe Stock
89(2)
Importing 3D models from other sources
91(8)
Using 3D models from Photoshop in Dimension
99(2)
Other sources for 3D content
101(1)
Identifying potential problems when importing 3D models
102(2)
6 Working With Materials
104(30)
What are materials?
106(1)
Finding materials
107(3)
Applying a material to an object
110(3)
Changing MDL material properties
113(5)
Changing SBSAR material properties
118(2)
Sub-selecting model faces
120(5)
Linking and unlinking materials
125(9)
7 Creating Materials With Adobe Capture
134(12)
About Adobe Capture
136(1)
Capturing a material
136(8)
Using a material from Capture in Dimension
144(2)
8 Creating Basic Shapes
146(20)
Introduction to parametric models
148(1)
Creating objects with the cube basic shape
148(3)
Creating objects with the sphere basic shape
151(2)
Creating objects with the torus basic shape
153(2)
Creating objects with the cone basic shape
155(2)
Creating objects with the plane basic shape
157(1)
Creating objects with the cylinder basic shape
158(2)
Limitations
160(1)
Creating simple shapes with standard models
160(1)
Putting it all together
161(5)
9 Working With Text
166(16)
Introduction to the text basic shape
168(1)
Creating text
168(1)
Editing text
169(2)
Specifying type attributes
171(2)
Getting creative with bevel options
173(1)
Applying materials to text
174(2)
Converting text to a standard model
176(2)
Setting the text in a scene
178(2)
Using dingbats
180(2)
10 Selecting Objects And Surfaces
182(20)
Using the Selection tools to select objects
184(9)
Aligning models
193(2)
Using the Magic Wand tool to select surfaces
195(7)
11 Applying Graphics To Models
202(28)
Beginning a new project and importing a model
204(1)
Organizing the model components
205(2)
Applying a background graphic
207(4)
Applying additional graphics
211(3)
Modifying graphic properties
214(1)
Editing a label in Illustrator
215(1)
Finishing the scene
216(3)
Using advanced techniques
219(11)
12 Working With Backgrounds
230(28)
What you can do with background images
232(1)
Starting a project with a background image
232(9)
Adding a background image to an existing scene
241(4)
Setting perspective manually
245(4)
Building your own background
249(9)
13 Working With Lights
258(22)
Exploring three types of lights
260(1)
Experimenting with environment light
260(11)
Experimenting with sun light
271(3)
Experimenting with directional lights
274(2)
Experimenting with glow
276(4)
14 Understanding Uv Mapping
280(12)
Introduction to UV mapping
282(1)
Viewing UVs
282(2)
Using UVs
284(5)
Generating UVs
289(3)
15 Exporting Models And Scenes
292(18)
Exporting models and scenes
294(8)
Saving model assets in a Creative Cloud Library
302(3)
Exporting a scene to the web
305(2)
Exporting for augmented reality workflows
307(3)
16 Post-Processing With Adobe Photoshop
310(11)
Opening a scene rendered as a PSD file in Photoshop
312(1)
Editing the background
313(2)
Using masks to make selections
315(3)
Adjusting materials
318(3)
Index 321
Keith Gilbert is a design and publishing consultant and educator, Adobe Certified Instructor, conference speaker, author, and contributing writer for various publications. His work has taken him throughout North America, Africa, Europe, and Asia. During his 30+ years as a consultant, his clients have included Adobe, Apple, Target, the United Nations, Best Buy, General Mills, and Lands' End. Find him on Twitter @gilbertconsult and at gilbertconsulting.com.