Getting Started |
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1 | (5) |
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About Classroom In A Book |
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1 | (1) |
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1 | (1) |
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Installing Adobe Dimension |
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2 | (1) |
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2 | (1) |
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3 | (1) |
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Restoring default preferences |
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4 | (1) |
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4 | (1) |
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Adobe Authorized Training Centers |
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5 | (1) |
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1 Introducing Adobe Dimension |
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6 | (20) |
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Introducing Adobe Dimension |
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8 | (2) |
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Starting Dimension and opening a file |
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10 | (1) |
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11 | (2) |
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13 | (4) |
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17 | (1) |
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18 | (2) |
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Understanding the Ground Plane |
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20 | (2) |
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22 | (1) |
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The two modes of Dimension |
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23 | (1) |
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24 | (2) |
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26 | (22) |
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28 | (1) |
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Working with starter assets |
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29 | (3) |
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Selecting and transforming objects |
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32 | (7) |
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Applying materials to models |
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39 | (3) |
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42 | (3) |
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Introduction to scene rendering |
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45 | (3) |
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3 Changing Your View Of The Scene: Working With The Camera |
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48 | (22) |
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50 | (1) |
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50 | (1) |
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51 | (2) |
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53 | (4) |
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57 | (2) |
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59 | (1) |
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60 | (6) |
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66 | (1) |
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Simulating depth of field |
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67 | (3) |
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70 | (12) |
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72 | (1) |
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Exploring real-time rendering |
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72 | (2) |
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Exploring blended render preview |
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74 | (2) |
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76 | (4) |
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Using render export formats |
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80 | (2) |
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5 Finding And Using 3D Models |
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82 | (22) |
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84 | (5) |
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89 | (2) |
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Importing 3D models from other sources |
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91 | (8) |
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Using 3D models from Photoshop in Dimension |
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99 | (2) |
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Other sources for 3D content |
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101 | (1) |
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Identifying potential problems when importing 3D models |
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102 | (2) |
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104 | (30) |
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106 | (1) |
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107 | (3) |
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Applying a material to an object |
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110 | (3) |
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Changing MDL material properties |
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113 | (5) |
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Changing SBSAR material properties |
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118 | (2) |
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Sub-selecting model faces |
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120 | (5) |
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Linking and unlinking materials |
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125 | (9) |
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7 Creating Materials With Adobe Capture |
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134 | (12) |
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136 | (1) |
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136 | (8) |
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Using a material from Capture in Dimension |
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144 | (2) |
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146 | (20) |
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Introduction to parametric models |
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148 | (1) |
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Creating objects with the cube basic shape |
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148 | (3) |
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Creating objects with the sphere basic shape |
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151 | (2) |
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Creating objects with the torus basic shape |
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153 | (2) |
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Creating objects with the cone basic shape |
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155 | (2) |
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Creating objects with the plane basic shape |
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157 | (1) |
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Creating objects with the cylinder basic shape |
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158 | (2) |
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160 | (1) |
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Creating simple shapes with standard models |
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160 | (1) |
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161 | (5) |
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166 | (16) |
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Introduction to the text basic shape |
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168 | (1) |
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168 | (1) |
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169 | (2) |
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Specifying type attributes |
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171 | (2) |
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Getting creative with bevel options |
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173 | (1) |
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Applying materials to text |
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174 | (2) |
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Converting text to a standard model |
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176 | (2) |
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Setting the text in a scene |
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178 | (2) |
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180 | (2) |
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10 Selecting Objects And Surfaces |
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182 | (20) |
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Using the Selection tools to select objects |
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184 | (9) |
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193 | (2) |
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Using the Magic Wand tool to select surfaces |
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195 | (7) |
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11 Applying Graphics To Models |
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202 | (28) |
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Beginning a new project and importing a model |
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204 | (1) |
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Organizing the model components |
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205 | (2) |
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Applying a background graphic |
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207 | (4) |
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Applying additional graphics |
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211 | (3) |
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Modifying graphic properties |
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214 | (1) |
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Editing a label in Illustrator |
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215 | (1) |
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216 | (3) |
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Using advanced techniques |
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219 | (11) |
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12 Working With Backgrounds |
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230 | (28) |
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What you can do with background images |
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232 | (1) |
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Starting a project with a background image |
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232 | (9) |
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Adding a background image to an existing scene |
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241 | (4) |
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Setting perspective manually |
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245 | (4) |
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Building your own background |
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249 | (9) |
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258 | (22) |
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Exploring three types of lights |
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260 | (1) |
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Experimenting with environment light |
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260 | (11) |
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Experimenting with sun light |
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271 | (3) |
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Experimenting with directional lights |
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274 | (2) |
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276 | (4) |
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14 Understanding Uv Mapping |
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280 | (12) |
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Introduction to UV mapping |
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282 | (1) |
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282 | (2) |
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284 | (5) |
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289 | (3) |
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15 Exporting Models And Scenes |
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292 | (18) |
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Exporting models and scenes |
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294 | (8) |
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Saving model assets in a Creative Cloud Library |
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302 | (3) |
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Exporting a scene to the web |
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305 | (2) |
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Exporting for augmented reality workflows |
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307 | (3) |
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16 Post-Processing With Adobe Photoshop |
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310 | (11) |
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Opening a scene rendered as a PSD file in Photoshop |
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312 | (1) |
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313 | (2) |
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Using masks to make selections |
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315 | (3) |
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318 | (3) |
Index |
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321 | |