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E-grāmata: Advances in Affective and Pleasurable Design

Edited by (Yonsei University, Seoul, Korea)
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"Preface This book focuses on a positive emotional approach in product, service, and system design and emphasizes aesthetics and enjoyment in user experience. This book provides dissemination and exchange of scientific information on the theoretical and practical areas of affective and pleasurable design for research experts and industry practitioners from multidisciplinary backgrounds, including industrial designers, emotion designer, ethnographers, human-computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers. This book is organized in nine sections which focus on the following subjects: I: Designing for Diversity II: Cultural and Traditional Aspects III: Ergonomics and Human Factors IV: Product, Service, and System Design V: Human Interface in Product Design VI: Emotion and UX Design VII: Design and Development Methodology VIII: Diverse Approaches: Biosignals, Textiles, and Clothing IX: Novel Devices, Information Visualization, and Augmented Reality Sections I through III of this book cover special approaches in affective and pleasurable design with emphasis on diversity, cultural and traditional contexts, and ergonomics and human factors. Sections IV through VII focus ondesign issues in product, service, and system development, human interface, emotional aspect in UX, and methodological issues in design and development. Sections VIII and IX handle emotional design approaches in diverse areas, i.e. biosignals, textiles, and clothing, and emerging technologies for human interaction in smart computing era. Overall structure of this book is organized to move from special interests in design, design and development issues, to novel approaches for emotional design. "--Provided by publisher.

Section I Designing for Diversity
1 Emoticons: Cultural analysis
3(8)
M. Park
2 Designing spaces for aging eyes
11(10)
K. Melhus Mitchell
3 New concept for newspaper kiosk through understanding users' behavior
21(11)
Y. Khodadadeh
A. Toobaie
4 Connectivity model: Design methods for diverse users
32(8)
S. Kang
D. Satterfield
5 Educational play experiences for children with cognitive and physical disabilities
40(7)
D. Satterfield
S. Kang
6 Universal product family design for human variability and aesthetics
47(12)
J. Hwang
South Korea
S. Moon
Y. Ho
C. Noh
Section II Cultural and Traditional Aspects
7 Comparison of evaluation of kawaii ribbons between gender and generation
59(10)
M. Ohkura
T. Komatsu
S. Tivatansakul
S. Settapat
S. Charoenpit
8 Assessment of material perception of black lacquer
69(10)
T. Komatsu
M. Ohkura
T. Ishikawa
M. Ayama
9 Analysis of search results of kawaii search
79(8)
K. Hashiguchi
K. Ogawa
10 3D character creation system based on sensibility rule extraction
87(10)
T. Ogura
M. Hagiwara
11 Shaboned display: An interactive substantial display using expansion and explosion of soap bubbles
97(10)
S. Hirayama
Y. Kakehi
12 Study on Kawaii in motion - Classifying Kawaii motion using Roomba
107(10)
S. Sugano
H. Morita
K. Tomiyama
13 Holistic analysis on affective source of Japanese traditional skills
117(5)
K. Morimoto
N. Kuwahara
14 Representation and management of physical movements of technicians in graph-based data model
122(10)
T. Hochin
Y. Ohira
H. Nomiya
15 Multimodal motion learning system for traditional arts
132(8)
M. Araki
16 Characteristics of technique or skill in traditional craft workers in Japan
140(9)
M. Kume
T. Yoshida
17 A study on the traditional charm of natural dyes: Focusing on pre- printing mordant
149(11)
K.-B. Kim
M.-J. Kim
G.-H. Choi
18 Effect of culture interdependency on interpersonal trust
160(7)
J. Liu
P. Rau
19 Exploration on the relationship between Chinese characters and ergonomic affordances
167(12)
W.-H. Chen
Section III Ergonomics and Human Factors
20 Evaluation of customers' subjective effort and satisfaction in opening and closing tail gates of sport utility vehicles
179(8)
T. Ryu
B. Jin
M. Yun
W. Kim
21 Measurement of body pressures in double-lane-changing driving tests
187(9)
Y. Hyun
N.-C. Lee
K.-S. Lee
C.-S. Kim
S.-M. Mo
M.-T. Seo
Y.-K. Kong
M.-C. Jung
I. Lee
22 Correlation between muscle contraction and vehicle dynamics in a real driving
196(7)
S.-M. Mo
Y. Hyun
C.-S. Kim
D.-M. Kim
H.-S. Kang
Y.-K. Kong
I. Lee
M.-C. Jung
23 Eye-tracking based analysis of the driver's field of view (FOV) in real driving environment
203(9)
S. Ko
S. Lee
Y. Han
E. Cho
H. Kim
Y. Ji
24 Effects of age and gender differences on automobile instrument cluster design
212(10)
S. Yoon
H. Hwangbo
J. Choi
Y. Ji
J. Ryu
S. Lee
D. Kim
25 A study on the relationship between pleasures and design attributes of digital appliances
222(9)
S. Bahn
J. Song
M. Yun
C. Nam
26 Effects of age, gender, and posture on user behaviors in use of control on display interface
231(8)
J. H. Lim
Y. Rhie
I. Rhiu
27 Subjective quality evaluation of surface stiffness from hand press: Development of an affective assessment strategy
239(10)
I. Rhiu
T. Ryu
B. Jin
M. H. Yun
28 Quantification of a haptic control feedback using an affective scaling method
249(10)
S. Kwon
W. Kim
M. H. Yun
29 Effects of head movement on contact pressure between a N95 respirator and headform
259(12)
Z. Lei
J. Yang
Section IV Product, Service, and System Design
30 Development of enhanced teaching materials for skill based learning by using a smart phone and Second Life
271(7)
A. Ando
T. Takaku
T. Saito
Y. Sumikawa
D. Davis
31 Sensor system for skill evaluation of technicians
278(10)
N. Kuwahara
Z. Huang
A. Nagata
K. Morimoto
J. Ota
M. Kanai
J. Maeda
M. Nakamura
Y. Kitajima
K. Aida
32 The design of adhesive bandage from the customer perspective
288(7)
J. Ho
S. Tsang
A. Chan
33 Journeying toward female-focused m-health applications
295(11)
L. Xue
C. C. Yen
L. Chang
B. C. Tai
H. C. Chan
H. B. Duh
M. Choolani
34 Participatory design for green supply chain management: Key elements in the semiconductor industry
306(11)
T.-P. Lu
Y.-K. Chen
P.-L. Rau
S.-N. Chang
35 Comparing the psychological and physiological measurement of player's engaging experience in computer game
317(10)
W. Cui
P. Rau
36 Study of the interface of information presented on the mobile phones
327(6)
H. Qin
S. Gao
J. Liu
37 The design of a socialized collaborative environment for research teams
333(8)
F. Gao
J. Li
Y. Zheng
K. Nan
38 Affective design and its role in energy consuming behavior: Part of the problem or part of the solution?
341(12)
K. Revell
N. Stanton
Section V Human Interface in Product Design
39 Self-inflating mask interface for noninvasive positive pressure ventilation
353(8)
U. Reischl
L. Ashworth
L. Haan
C. Colby
40 Product personality assignment as a mediating technique in biologically and culturally inspired design
361(10)
D. Coelho
C. Versos
A. Silva
41 Why the optimal fitting of footwear is difficult
371(7)
T. Weerasinghe
R. Goonetilleke
G. Signes
42 The pertinence of CMF between mobile phone design and fashion design
378(10)
C. Qiu
H. Su
43 Will they buy my product-Effect of UID and Brand
388(10)
M. Agarwal
A. Hedge
S. Ibrahim
44 Evaluating the usability of futuristic mobile phones in advance
398(10)
H. Kim
J. Lim
45 Towards a more effective graphical password design for touch screen devices
408(8)
X. Suo
J. Kourik
46 Material sensibility comparison between glass and plastic used in mobile phone window panel
416(9)
J. Park
E. Kim
M. Kim
S. Kim
S. Ha
J. Lee
Section VI Emotion and UX Design
47 Develop new emotional evaluation methods for measuring users' subjective experiences in the virtual environments
425(11)
N. Elokla
Y. Hirai
48 Hemispheric asymmetries in the perception of emotions
436(10)
S. Lim
S. Bahn
J. Woo
C. Nam
49 Understanding differences in enjoyment: Playing games with human or AI team-mates
446(6)
K. McGee
T. Merritt
C. Ong
50 Does user frustration really decrease task performance?
452(10)
G. Washington
51 Comfortable information amount model for motion graphics
462(9)
M. Sekine
K. Ogawa
52 The Kansei research on the price labels of shoes
471(9)
S. Charoenpit
M. Ohkura
53 Toward emotional design: An exploratory study of IPhone 4
480(10)
B. Saket
L. Yong
F. Behrang
54 Invariant comparisons in affective design
490(13)
F. Camargo
B. Henson
Section VII Design and Development Methodology
55 Systematic consumer evaluation measurement for objectified integration into the product development process
503(10)
M. Kohler
R. Schmitt
56 The effect of web page complexity and use occasion on user preference evaluation
513(11)
S.-Y. Chiang
C.-H. Chen
57 Effects of unity of form on visual aesthetics of website design
524(9)
A. Altaboli
Y. Lin
58 Design principles for sustainable social-oriented bike applications
533(10)
D. Lee
C.-L. Lee
Y.-M. Cheng
L.-C. Chen
S.-C. Sheng
Taiwan F. Sandness
C. Johnson
59 Applying microblogs to be an online design group: A case study
543(11)
J.-P. Ma
R. Lin
60 Design guidelines to keep users positive
554(11)
A. Nakane
M. Nakatani
T. Ohno
61 Affective evaluation and design of customized layout system
565(9)
C.-C. Hsu
M.-C. Chuang
62 Tactical scenarios for user-based performance evaluation
574(11)
L. Elliott
E. Redden
E. Schmeisser
A. Rupert
Section VIII Diverse Approaches: Biosignals, Textiles, and Clothing
63 Psychological factor in color characteristics of casual wear
585(9)
C. Mizutani
K. Kurahayashi
M. Ukaji
T. Sato
S. Kitaguchi
G. Cho
S. Park
K. Kajiwara
64 Sound characteristics and auditory sensation of combat uniform fabrics
594(10)
E. Jin
J. Lee
K. Lee
G. Cho
65 Effect of color on visual texture of fabrics
604(10)
E. Yi
A. Lee
66 The individual Adaption Module (iAM): A framework for individualization and calibration of companion technologies
614(10)
S. Walter
K. Limbrecht
S. Crawcour
V. Hrabal
H. Traue
67 Self-adaptive biometric signatures based emotion recognition system
624(10)
Y. Gu
S.-L. Tan
K.-J. Wong
68 Inferring prosody from facial cues for EMG-based synthesis of silent speech
634(10)
C. Johner
M. Janke
M. Wand
T. Schultz
69 Multi-modal classifier-fusion for the classification of emotional states in WOZ scenarios
644(10)
M. Schels
M. Glodek
S. Meudt
M. Schmidt
D. Hrabal
R. Bock
S. Walter
F. Schwenker
70 ATLAS - An annotation tool for HCI data utilizing machine learning methods
654(9)
S. Meudt
L. Bigalke
F. Schwenker
Section IX Novel Devices, Information Visualization, and Augmented Reality
71 Pleasurable design of haptic icons
663(6)
W. Hwang
J. Hwang
T. Park
72 Conscious and unconscious music from the brain: Design and development of a tool translating brainwaves into music using a BCI device
669(10)
R. Folgieri
M. Zichella
73 Digital museum planner system for both museum administrators and visitors
679(9)
S. Ganchev
K. Liu
L. Zhang
74 Affective interactions: Developing a framework to enable meaningful haptic interactions over geographic distance
688(7)
M. Balestra
C. Cao
75 For the emotional quality of urban territories - Glazed tiles claddings design
695(10)
C. Lobo
F. Moreira da Silva
76 A study on the perception of haptics in in-cockpit environment
705(8)
K. Lee
S. Ko
D. Kim
Y. Ji
77 Making electronic infographics enjoyable: Design guidelines based on eye tracking
713(10)
L. Scolere
B. Reid
C. Pardo
G. Meron
J. Licero
A. Hedge
78 Verbalization in search: Implication for the need of adaptive visualizations
723(10)
K. Nazemi
O. Christ
79 Learning to use a new product: Augmented reality as a new method
733(9)
D. Albertazzi
M. Okimoto
M. Ferreira
80 Visualizations encourage uncertain users to high effectiveness
742(9)
M. Breyer
J. Birkenbusch
D. Burkhardt
C. Schwarz
C. Stab
K. Nazemi
O. Christ
81 Exploring low-glance input interfaces for use with augmented reality heads-up display GPS
751(10)
E. Cupps
P. Finley
B. Mennecke
S. Kang
82 An augmented interactive table supporting preschool children development through playing
761(10)
E. Zidianakis
M. Antona
G. Paparoulis
C. Stephanidis
Index of Authors 771
Ji, Yong Gu