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Section I Designing for Diversity |
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1 Emoticons: Cultural analysis |
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3 | (8) |
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2 Designing spaces for aging eyes |
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11 | (10) |
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3 New concept for newspaper kiosk through understanding users' behavior |
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21 | (11) |
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4 Connectivity model: Design methods for diverse users |
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32 | (8) |
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5 Educational play experiences for children with cognitive and physical disabilities |
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40 | (7) |
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6 Universal product family design for human variability and aesthetics |
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47 | (12) |
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Section II Cultural and Traditional Aspects |
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7 Comparison of evaluation of kawaii ribbons between gender and generation |
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59 | (10) |
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8 Assessment of material perception of black lacquer |
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69 | (10) |
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9 Analysis of search results of kawaii search |
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79 | (8) |
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10 3D character creation system based on sensibility rule extraction |
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87 | (10) |
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11 Shaboned display: An interactive substantial display using expansion and explosion of soap bubbles |
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97 | (10) |
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12 Study on Kawaii in motion - Classifying Kawaii motion using Roomba |
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107 | (10) |
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13 Holistic analysis on affective source of Japanese traditional skills |
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117 | (5) |
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14 Representation and management of physical movements of technicians in graph-based data model |
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122 | (10) |
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15 Multimodal motion learning system for traditional arts |
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132 | (8) |
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16 Characteristics of technique or skill in traditional craft workers in Japan |
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140 | (9) |
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17 A study on the traditional charm of natural dyes: Focusing on pre- printing mordant |
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149 | (11) |
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18 Effect of culture interdependency on interpersonal trust |
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160 | (7) |
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19 Exploration on the relationship between Chinese characters and ergonomic affordances |
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167 | (12) |
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Section III Ergonomics and Human Factors |
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20 Evaluation of customers' subjective effort and satisfaction in opening and closing tail gates of sport utility vehicles |
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179 | (8) |
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21 Measurement of body pressures in double-lane-changing driving tests |
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187 | (9) |
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22 Correlation between muscle contraction and vehicle dynamics in a real driving |
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196 | (7) |
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23 Eye-tracking based analysis of the driver's field of view (FOV) in real driving environment |
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203 | (9) |
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24 Effects of age and gender differences on automobile instrument cluster design |
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212 | (10) |
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25 A study on the relationship between pleasures and design attributes of digital appliances |
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222 | (9) |
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26 Effects of age, gender, and posture on user behaviors in use of control on display interface |
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231 | (8) |
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27 Subjective quality evaluation of surface stiffness from hand press: Development of an affective assessment strategy |
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239 | (10) |
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28 Quantification of a haptic control feedback using an affective scaling method |
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249 | (10) |
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29 Effects of head movement on contact pressure between a N95 respirator and headform |
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259 | (12) |
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Section IV Product, Service, and System Design |
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30 Development of enhanced teaching materials for skill based learning by using a smart phone and Second Life |
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271 | (7) |
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31 Sensor system for skill evaluation of technicians |
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278 | (10) |
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32 The design of adhesive bandage from the customer perspective |
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288 | (7) |
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33 Journeying toward female-focused m-health applications |
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295 | (11) |
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34 Participatory design for green supply chain management: Key elements in the semiconductor industry |
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306 | (11) |
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35 Comparing the psychological and physiological measurement of player's engaging experience in computer game |
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317 | (10) |
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36 Study of the interface of information presented on the mobile phones |
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327 | (6) |
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37 The design of a socialized collaborative environment for research teams |
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333 | (8) |
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38 Affective design and its role in energy consuming behavior: Part of the problem or part of the solution? |
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341 | (12) |
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Section V Human Interface in Product Design |
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39 Self-inflating mask interface for noninvasive positive pressure ventilation |
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353 | (8) |
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40 Product personality assignment as a mediating technique in biologically and culturally inspired design |
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361 | (10) |
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41 Why the optimal fitting of footwear is difficult |
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371 | (7) |
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42 The pertinence of CMF between mobile phone design and fashion design |
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378 | (10) |
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43 Will they buy my product-Effect of UID and Brand |
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388 | (10) |
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44 Evaluating the usability of futuristic mobile phones in advance |
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398 | (10) |
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45 Towards a more effective graphical password design for touch screen devices |
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408 | (8) |
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46 Material sensibility comparison between glass and plastic used in mobile phone window panel |
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416 | (9) |
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Section VI Emotion and UX Design |
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47 Develop new emotional evaluation methods for measuring users' subjective experiences in the virtual environments |
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425 | (11) |
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48 Hemispheric asymmetries in the perception of emotions |
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436 | (10) |
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49 Understanding differences in enjoyment: Playing games with human or AI team-mates |
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446 | (6) |
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50 Does user frustration really decrease task performance? |
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452 | (10) |
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51 Comfortable information amount model for motion graphics |
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462 | (9) |
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52 The Kansei research on the price labels of shoes |
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471 | (9) |
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53 Toward emotional design: An exploratory study of IPhone 4 |
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480 | (10) |
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54 Invariant comparisons in affective design |
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490 | (13) |
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Section VII Design and Development Methodology |
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55 Systematic consumer evaluation measurement for objectified integration into the product development process |
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503 | (10) |
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56 The effect of web page complexity and use occasion on user preference evaluation |
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513 | (11) |
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57 Effects of unity of form on visual aesthetics of website design |
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524 | (9) |
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58 Design principles for sustainable social-oriented bike applications |
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533 | (10) |
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59 Applying microblogs to be an online design group: A case study |
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543 | (11) |
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60 Design guidelines to keep users positive |
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554 | (11) |
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61 Affective evaluation and design of customized layout system |
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565 | (9) |
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62 Tactical scenarios for user-based performance evaluation |
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574 | (11) |
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Section VIII Diverse Approaches: Biosignals, Textiles, and Clothing |
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63 Psychological factor in color characteristics of casual wear |
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585 | (9) |
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64 Sound characteristics and auditory sensation of combat uniform fabrics |
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594 | (10) |
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65 Effect of color on visual texture of fabrics |
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604 | (10) |
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66 The individual Adaption Module (iAM): A framework for individualization and calibration of companion technologies |
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614 | (10) |
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67 Self-adaptive biometric signatures based emotion recognition system |
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624 | (10) |
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68 Inferring prosody from facial cues for EMG-based synthesis of silent speech |
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634 | (10) |
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69 Multi-modal classifier-fusion for the classification of emotional states in WOZ scenarios |
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644 | (10) |
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70 ATLAS - An annotation tool for HCI data utilizing machine learning methods |
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654 | (9) |
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Section IX Novel Devices, Information Visualization, and Augmented Reality |
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71 Pleasurable design of haptic icons |
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663 | (6) |
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72 Conscious and unconscious music from the brain: Design and development of a tool translating brainwaves into music using a BCI device |
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669 | (10) |
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73 Digital museum planner system for both museum administrators and visitors |
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679 | (9) |
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74 Affective interactions: Developing a framework to enable meaningful haptic interactions over geographic distance |
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688 | (7) |
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75 For the emotional quality of urban territories - Glazed tiles claddings design |
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695 | (10) |
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76 A study on the perception of haptics in in-cockpit environment |
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705 | (8) |
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77 Making electronic infographics enjoyable: Design guidelines based on eye tracking |
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713 | (10) |
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78 Verbalization in search: Implication for the need of adaptive visualizations |
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723 | (10) |
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79 Learning to use a new product: Augmented reality as a new method |
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733 | (9) |
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80 Visualizations encourage uncertain users to high effectiveness |
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742 | (9) |
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81 Exploring low-glance input interfaces for use with augmented reality heads-up display GPS |
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751 | (10) |
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82 An augmented interactive table supporting preschool children development through playing |
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761 | (10) |
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Index of Authors |
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771 | |