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Advances in Computer Graphics: 41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 15, 2024, Proceedings, Part II [Mīkstie vāki]

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  • Formāts: Paperback / softback, 390 pages, height x width: 235x155 mm, 123 Illustrations, color; 13 Illustrations, black and white; XV, 390 p. 136 illus., 123 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 15339
  • Izdošanas datums: 02-Mar-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031820207
  • ISBN-13: 9783031820205
  • Mīkstie vāki
  • Cena: 61,19 €*
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  • Formāts: Paperback / softback, 390 pages, height x width: 235x155 mm, 123 Illustrations, color; 13 Illustrations, black and white; XV, 390 p. 136 illus., 123 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 15339
  • Izdošanas datums: 02-Mar-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031820207
  • ISBN-13: 9783031820205
The three-volume set LNCS 15338, 15339 and 15340 constitutes the refereed proceedings from the 41st Computer Graphics International Conference, CGI 2024, held during July 15, 2024, in Geneva, Switzerland.





The 84 full papers presented in these proceedings were carefully reviewed and selected from 211 submissions. The papers are organized in the following topical sections:





Part I: Colors, painting and layout; detection and recognition; image analysis and processing; image restoration and enhancement; and visual analytics and modeling.





Part II: Graphics and VR/AR; reconstruction; rendering and animation; and theoretical analysis.





Part III: Image analysis and visualization; image attention and perception; medical imaging and robotics; synthesis and generation; and empowering novel geometric algebra for graphics & engineering workshop.
Graphics and VR/AR.- VR Isle Academy: A VR Digital Twin Approach for
Robotic Surgical Skill Development.- BoneStory: Visual Storytelling in 3D
Virtual Surgical Planning for Bone Fracture Reduction.- The Significance of
Interaction in Determining Learning Outcomes in Serious Games.- A
Computational Medical XR Discipline, by George Papagiannakis, Walter
Greenleaf.- Physiological Factors based Depression Assessment in Virtual
Reality.- Assessing Cognitive Load in Distraction and Task Switching:
Implications for Developing Realistic Clinical XR Training.- SPARC: Shared
Perspective with Avatar Distortion for Remote Collaboration in VR.- Numerical
Coarsening for Tetrahedral Meshes.- Reconstruction.- Towards Finer Human
Reconstruction for Single RGB-D Images.- UrgRF: Radiance Field Reconstruction
Guided by Low-Resolution Grids.- DeGraRec: 3D Deformable Object
Reconstruction using Graph Neural Networks and Depth Estimation.- DUE-MVSNet:
Learning Multi-View Stereo Based on Dual Uncertainty Estimation.- GRD:
Garment Reconstruction and Draping with Preserved Design Based on 2D
Image.- Survey on Multi-Person 3D Reconstruction from Monocular
View.- SewPCT: Sewing Pattern Reconstruction from Point Cloud with
Transformer.- Rendering and Animation.- Neural Metameric Enhancement for
Foveated Rendering.- Expression Fusion to Enhance Video- and Speech-driven 3D
Facial Animation.- Real-ESRGAN based EXR Upscale for VFX
Pipeline.- Unsupervised Real-time Garment Deformation Prediction Driven by
Human Body Pose and Shape.- GPN: Generative Point-based NeRF.- Interactive
Ray Tracing of 3D Indoor Scanned Point Clouds.- Theoretical Analysis.- A
Manifold Representation of the Key in Vision Transformers.- Mamba-Spike:
Enhancing the Mamba Architecture with a Spiking Front-End for Efficient
Temporal Data Processing.- PDGC: Properly Disentangle by Gating and
Contrasting for Cross-Domain Few-Shot Classification.- Multi-scale Similarity
Information Fusion Hashing for Unsupervised Cross-modal Retrieval.- YFLM: An
Improved Levenberg-Marquardt Algorithm for Global Bundle Adjustment.-
Automated Data Exploration and Analysis.