Atjaunināt sīkdatņu piekrišanu

Advances in Computer Graphics Hardware IV Softcover reprint of the original 1st ed. 1991 [Mīkstie vāki]

  • Formāts: Paperback / softback, 276 pages, height x width: 242x170 mm, weight: 504 g, VIII, 276 p., 1 Paperback / softback
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 22-Nov-2011
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642763006
  • ISBN-13: 9783642763007
Citas grāmatas par šo tēmu:
  • Mīkstie vāki
  • Cena: 95,99 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Standarta cena: 112,94 €
  • Ietaupiet 15%
  • Grāmatu piegādes laiks ir 3-4 nedēļas, ja grāmata ir uz vietas izdevniecības noliktavā. Ja izdevējam nepieciešams publicēt jaunu tirāžu, grāmatas piegāde var aizkavēties.
  • Daudzums:
  • Ielikt grozā
  • Piegādes laiks - 4-6 nedēļas
  • Pievienot vēlmju sarakstam
  • Formāts: Paperback / softback, 276 pages, height x width: 242x170 mm, weight: 504 g, VIII, 276 p., 1 Paperback / softback
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 22-Nov-2011
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642763006
  • ISBN-13: 9783642763007
Citas grāmatas par šo tēmu:
EUROGRAPHICS workshops on Graphics hardware have now become an established forum for an exchange of information con­ cerning the latest developments in this field of growing importance. The first workshop took place during EG'86 in Lisbon. All parti­ cipants in this event considered it a very rewarding workshop to be repeated at future EG conferences. This view was reinforced at the EG'87 Hardware Workshop in Amsterdam which firmly esta­ blished the need for and a high interest in such a colloquium of technical discussion in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and this volume is a record of the fourth workshop at EG'89 in Hamburg. The material in this book contains papers representing a com­ prehensive record of the contributions to the 1989 workshop. The first part considers Algorithms and Architectures of graphics systems. These papers discuss the broader issues of system design, without necessarily raising issues concerning the details of the implementation. The second part on Systems describes hardware solutions and realisations of machines dedicated to graphics processing. Many of these contributions make important references to algorithmic and architectural issues as well, but there is now a greater emphasis on realisation. Indeed many VLSI designs are described.

Papildus informācija

Springer Book Archives
1. Algorithms and Architectures.- Towards a Taxonomy for Display
Processors.- A Hardware Algorithm for Fast Realistic Image Synthesis.- The
HERO Algorithm for Ray-Tracing Octrees.- A VLSI Architecture for
Anti-Aliasing.- PS: Polygon Streams A Distributed Architecture for
Incremental Computation Applied to Graphics.- A Generalised Parallel
Architecture for Image Based Algorithms.- Two-level Pipelining of Systolic
Array Graphics Engines.- 2 Systems.- A Dedicated Graphics Processor SIGHT-2.-
Viewing and Rendering Processor for a Volume Visualization System.-
Presentation of the Cubi9000: A Graphics System based on Inmos T800
Transputers.- A Virtual Memory System Organization for Bit-Mapped.- A
Real-Time Raster Scan Display for 3-D Graphics.- The Graphics Unit of the
INTEL I80860.- A Chinese-Character and Graphics Workstation.- A Distributed
Frame Buffer within a Window-Oriented High Performance Graphics System.- List
of Participants.