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Advances in Object-Oriented Graphics I Softcover reprint of the original 1st ed. 1991 [Mīkstie vāki]

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  • Formāts: Paperback / softback, 218 pages, height x width: 242x170 mm, weight: 405 g, X, 218 p., 1 Paperback / softback
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 23-Dec-2011
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642763057
  • ISBN-13: 9783642763052
Citas grāmatas par šo tēmu:
  • Mīkstie vāki
  • Cena: 95,99 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Standarta cena: 112,94 €
  • Ietaupiet 15%
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  • Formāts: Paperback / softback, 218 pages, height x width: 242x170 mm, weight: 405 g, X, 218 p., 1 Paperback / softback
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 23-Dec-2011
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642763057
  • ISBN-13: 9783642763052
Citas grāmatas par šo tēmu:
Object-oriented systems have gained a great deal of popularity recently and their application to graphics has been very successful. This book documents a number of recent advances and indicates numerous areas of current research. The purpose of the book is: - to demonstrate the extraordinary practical utility of object-oriented methods in computer graphics (including user interfaces, image synthesis, CAD), - to examine outstanding research issues in the field of object-oriented graphics, and in particular to investi- gate extensions and shortcomings of the methodology when applied to computer graphics. Papers included in the book extend existing object-oriented graphical techniques, such as Smalltalk's "model view controller" or "constraints", introduce the use of complex and persistent objects in graphics, and give approaches to direct manipulation interfaces. The reader is presented with an in-depth treatment of a number of significant existing graphics systems, both for user interfaces and for image synthesis. There are theoretical surveys and chapters pointing to new directions in the broad field of computer graphics. Computer language scientists will find a useful critique of object-oriented language constructs and suggested ways to extend object-oriented theory.

Papildus informācija

Springer Book Archives
Part I Interaction Theory and Practice
1(92)
1 An Object-Oriented Framework for Direct-Manipulation User Interfaces
3(18)
Y.-P. Shan
2 Snap Together Mathematics
21(14)
M. Gleicher
A. Witkin
3 Building User Interfaces with the LOOKS Hyper-Object System
35(12)
D. Plateau
P. Borras
D. Leveque
J.-C. Mamou
D. Tallot
4 A Layered Object-Oriented Model for Interaction
47(20)
C. Laffra
J. van den Bos
5 A 2-D Graphics System for Multi-User Interactive Graphics Based on Objects and Constraints
67(26)
R.D. Hill
Part II Modelling and Design
93(82)
6 Persistent Graphical Objects
95(22)
C. Laffra
P. van Oosterom
7 Retrospective Creation of Virtual Alternative Hierarchies
117(14)
J. Rogier
D. Otten
8 Coordinate Frames and Geometric Approximation in Graphics Object-Oriented Programming
131(18)
J. Rankin
J. Burns
9 A Direct Manipulation Environment for Conceptual Design of Three-Dimensional Objects
149(26)
M.J.G.M. van Emmerik
Part III Graphics Systems
175(42)
10 The Design of the Dore Graphics System
177(22)
M. Kaplan
11 The New Graphics Standard --- Object-Oriented!
199(18)
P. Wisskirchen
K. Kansy
Authors' Addresses 217