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Aesthetic of Play [Mīkstie vāki]

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  • Formāts: Paperback / softback, 336 pages, height x width: 229x152 mm, 56 black and white illustrations
  • Izdošanas datums: 02-Feb-2021
  • Izdevniecība: MIT Press
  • ISBN-10: 0262542633
  • ISBN-13: 9780262542630
Citas grāmatas par šo tēmu:
  • Mīkstie vāki
  • Cena: 33,91 €
  • Grāmatu piegādes laiks ir 3-4 nedēļas, ja grāmata ir uz vietas izdevniecības noliktavā. Ja izdevējam nepieciešams publicēt jaunu tirāžu, grāmatas piegāde var aizkavēties.
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  • Formāts: Paperback / softback, 336 pages, height x width: 229x152 mm, 56 black and white illustrations
  • Izdošanas datums: 02-Feb-2021
  • Izdevniecība: MIT Press
  • ISBN-10: 0262542633
  • ISBN-13: 9780262542630
Citas grāmatas par šo tēmu:
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.

The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.
Acknowledgments ix
Introduction 1(8)
I Games
1 Defining Play
9(14)
2 Interactivity
23(16)
3 Play Spaces
39(12)
4 Heuristics
51(22)
5 Anticipation
73(20)
6 Mastery
93(24)
II Minds
7 Understanding
117(10)
8 Epistemology
127(18)
9 Neurons
145(16)
10 Signs
161(22)
III Stories
11 Playing without Winning
183(16)
12 Performance
199(16)
13 Narrative Play
215(22)
14 Narrative Structure
237(22)
15 Play and Meaning
259(24)
16 Critical Play
283(24)
Bibliography 307(12)
Index 319