Foreword |
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xi | |
Preface |
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xiii | |
Introduction |
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xv | |
References |
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xxvi | |
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1 | (34) |
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1 | (13) |
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1.1.1 Notation and Basic Definitions |
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1 | (3) |
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4 | (2) |
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6 | (4) |
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10 | (4) |
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14 | (9) |
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1.2.1 Notation and Basic Definitions |
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15 | (4) |
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19 | (2) |
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1.2.3 Monotonicity versus the Standalone Principle |
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21 | (2) |
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23 | (8) |
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1.3.1 Games with Graph Restrictions |
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23 | (5) |
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1.3.2 From Graphs to Games |
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28 | (3) |
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31 | (4) |
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33 | (2) |
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35 | (66) |
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36 | (27) |
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36 | (20) |
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2.1.2 Standard Fixed Trees |
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56 | (7) |
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2.2 Minimum-Cost Spanning Trees |
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63 | (18) |
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64 | (1) |
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2.2.2 Allocation in Spanning Trees |
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65 | (6) |
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2.2.3 The MCST Problem as a Game |
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71 | (5) |
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2.2.4 Axioms and Characterizations |
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76 | (5) |
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81 | (12) |
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81 | (5) |
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2.3.2 Individual Guarantees and Decentralized (Pricing) Rules |
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86 | (3) |
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2.3.3 Minimum-Cost Steiner Trees |
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89 | (4) |
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93 | (8) |
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96 | (5) |
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101 | (28) |
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102 | (8) |
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103 | (1) |
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104 | (1) |
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3.1.3 Proportional Allocation |
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105 | (2) |
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3.1.4 Limited Cost Information |
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107 | (2) |
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109 | (1) |
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110 | (3) |
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3.2.1 Traveling Salesman Game |
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111 | (1) |
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3.2.2 Practical Application |
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112 | (1) |
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113 | (4) |
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3.3.1 The Model and the Game |
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113 | (2) |
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3.3.2 A Particular Allocation Rule |
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115 | (2) |
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3.4 k-Connectivity and Reliability |
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117 | (8) |
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118 | (4) |
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122 | (3) |
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125 | (4) |
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127 | (2) |
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129 | (70) |
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4.1 Hierarchies with Joint Control |
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131 | (4) |
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131 | (1) |
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4.1.2 Axioms and Characterization |
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132 | (3) |
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4.2 Networks with Redundant Connections |
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135 | (25) |
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136 | (4) |
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4.2.2 Cost Ratios and Liability Indices |
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140 | (4) |
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4.2.3 Axioms for Cost-Ratio Indices |
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144 | (2) |
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4.2.4 Characterization Results |
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146 | (2) |
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4.2.5 Limited Reliability |
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148 | (7) |
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4.2.6 Cost Responsibility |
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155 | (5) |
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160 | (6) |
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161 | (1) |
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162 | (2) |
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4.3.3 The Capacity Problem as a Game |
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164 | (2) |
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4.4 Minimum-Cost Connection Networks |
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166 | (6) |
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166 | (1) |
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167 | (1) |
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4.4.3 Characterization Results |
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168 | (4) |
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4.5 Network (Value) Games |
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172 | (7) |
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173 | (2) |
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4.5.2 Extensions of the Shapley Value |
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175 | (4) |
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179 | (14) |
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4.6.1 Transmission Networks |
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179 | (6) |
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185 | (8) |
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193 | (6) |
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197 | (2) |
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5 Allocation in Decentralized Networks |
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199 | (36) |
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201 | (2) |
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202 | (1) |
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5.2 Network Cost-Sharing Games |
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203 | (7) |
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5.2.1 Strong Nash Equilibrium |
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209 | (1) |
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5.3 Network Formation Games |
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210 | (8) |
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211 | (4) |
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5.3.2 Alternative Stability Notions |
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215 | (2) |
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217 | (1) |
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218 | (7) |
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5.4.1 Bargaining in Connection Networks |
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221 | (4) |
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225 | (5) |
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225 | (4) |
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5.5.2 Engineering Applications |
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229 | (1) |
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230 | (5) |
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232 | (3) |
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6 Efficient Implementation |
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235 | (32) |
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6.1 Truthful Reporting: Preliminary Examples |
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237 | (3) |
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237 | (3) |
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240 | (1) |
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6.2 Implementation: The MCST model |
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240 | (4) |
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241 | (1) |
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242 | (1) |
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243 | (1) |
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6.3 Implementation: The MCCN model |
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244 | (8) |
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245 | (2) |
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247 | (3) |
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6.3.3 Alternative Game Form |
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250 | (2) |
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6.4 Welfare-Maximizing Networks |
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252 | (7) |
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254 | (1) |
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6.4.2 Maskin Monotonicity |
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255 | (2) |
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6.4.3 Implementation Results |
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257 | (2) |
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6.5 Subscription Mechanisms |
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259 | (4) |
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259 | (1) |
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260 | (1) |
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6.5.3 Implementation Results |
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261 | (2) |
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263 | (4) |
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265 | (2) |
Index |
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267 | |