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Animation Process, Cognition and Actuality [Hardback]

(RMIT University, Australia)
  • Formāts: Hardback, 312 pages, height x width: 229x152 mm, weight: 590 g, 55 bw illus
  • Izdošanas datums: 24-Aug-2017
  • Izdevniecība: Bloomsbury Academic USA
  • ISBN-10: 1501308149
  • ISBN-13: 9781501308147
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  • Formāts: Hardback, 312 pages, height x width: 229x152 mm, weight: 590 g, 55 bw illus
  • Izdošanas datums: 24-Aug-2017
  • Izdevniecība: Bloomsbury Academic USA
  • ISBN-10: 1501308149
  • ISBN-13: 9781501308147
Citas grāmatas par šo tēmu:
Applies the principles of process philosophy and Deleuzian film aesthetics to animation as a genre and medium.

Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the principles of process philosophy and Deleuzian film aesthetics to discuss animation practices, from early optical devices to contemporary urban design and installations. Some of the original theories presented are a process-philosophy based theory of animation; a cognitive theory of animation; a new theoretical approach to the animated documentary; an original investigative approach to animation; and unique considerations as to the convergence of animation and actuality. Numerous animated examples (from all eras and representing a wide range of techniques and approaches – including television shows and video games) are examined, such as Fantastic Mr. Fox (2009), Madame Tutli-Putli (2007), Gertie the Dinosaur (1914), The Peanuts Movie (2015), Grand Theft Auto V (2013) and Dr. Katz: Professional Therapist (1995–2000).

Divided into three sections, each to build logically upon each other, Dan Torre first considers animation in terms of process and process philosophy, which allows the reader to contemplate animation in a number of unique ways. Torre then examines animation in more conceptual terms in comparing it to the processes of human cognition. This is followed by an exploration of some of the ways in which we might interpret or 'read' particular aspects of animation, such as animated performance, stop-motion, anthropomorphism, video games, and various hybrid forms of animation.

He finishes by guiding the discussion of animation back to the more tangible and concrete as it considers animation within the context of the actual world. With a genuinely distinctive approach to the study of animation, Torre offers fresh philosophical and practical insights that prompt an engagement with the definitions and dynamics of the form, and its current literature.

Recenzijas

In this book focusing on animation processes, Dan Torre makes a significant contribution to animation philosophy and theory. Its value is enhanced by the clarity of Torre's writing style, his useful references to animation history, and the applicability of his analysis to animated methods of all types. It should be of interest to not only theorists, but also practitioners seeking a deeper view of their art. * Maureen Furniss, Director of Experimental Animation, California Institute of the Arts, USA * Animation: Process, Cognition, and Actuality brilliantly applies pressure to the question of how something became in order to track process in the inverse direction, to reconsider the initial conditions for animation. Torres tour de force lies in the discovery of a fundamental bifurcation between movement and form at the heart of the animation process, which enables a far-reaching discussion of a dazzling array of procedures of animating and forms of animation. Animation, after Torre, is neither illusion nor representation; it is experimentation and transformation of actuality. * Thomas Lamarre, Professor, East Asian Studies and Communication Studies, McGill University, Canada *

Papildus informācija

Applies the principles of process philosophy and Deleuzian film aesthetics to animation as a genre and medium.
Figures
vi
Acknowledgements ix
Note on Text x
Introduction 1(16)
Part One Process and Animation
17(84)
1 Processing Animation
19(58)
2 Cycled and Recycled Animation
77(24)
Part Two Cognition and Animation
101(68)
3 Cognitive Animation Theory
103(40)
4 Reading Animation
143(26)
Part Three Animation and Actuality
169(78)
5 Non-Fictional Animation and the Transformation of Actuality
171(30)
6 Investigative Animation
201(18)
7 Animating the Real World
219(28)
Conclusion 247(3)
Notes 250(22)
Bibliography 272(13)
Animation/Filmography/Other Media 285(5)
Index 290
Dan Torre is a lecturer in the School of Media and Communication at RMIT University in Melbourne, Australia. He has written widely on animation, media and popular culture.