Preface |
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The New Dawn of Virtual Reality in Health Care: Medical Simulation and Experiential Interface |
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3 | (6) |
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Section II Critical Reviews |
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Defining Cyberbullying: A Multiple Perspectives Approach |
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9 | (5) |
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Explaining Work Exhaustion from a Coping Theory Perspective: Roles of Techno-Stressors and Technology-Specific Coping Strategies |
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14 | (9) |
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Section III Evaluation Studies |
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If You Build It, They Will Come, but What Will Wounded Warriors Experience? Presence in the CAREN |
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23 | (5) |
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Evaluating User Experience of Augmented Reality Eyeglasses |
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28 | (5) |
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Bridging Minds: A Mixed Methodology to Assess Networked Flow |
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33 | (4) |
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Teaching-Learning: Stereoscopic 3D Versus Traditional Methods in Mexico City |
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37 | (7) |
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The Effect of 3D Audio and Other Audio Techniques on Virtual Reality Experience |
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44 | (5) |
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The Role of Expectations in Game-Based Training |
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49 | (4) |
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Decision Making and Cognitive Behavioral Flexibility in a OCD Sample: A Study in a Virtual Environment |
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53 | (5) |
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Measuring Co-Presence and Social Presence in Virtual Environments - Psychometric Construction of a German Scale for a Fear of Public Speaking Scenario |
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58 | (6) |
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Being Present in Space: The Role of Allocentric and Egocentric Reference Frames |
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64 | (5) |
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Combining Face-to-Face Therapy with Computerized Techniques: A Therapists' Attitudes Survey |
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69 | (6) |
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Virtual Reality to Train Diagnostic Skills in Eating Disorders. Comparison of Two Low Cost Systems |
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75 | (7) |
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How to Protect Children from Internet Predators: A Phenomenological Study |
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82 | (9) |
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Section IV Original Research |
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The Identity Mapping Project: Demographic Differences in Patterns of Distributed Identity |
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91 | (6) |
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Using a Facebook Group as an Adjunct to a Pilot mHealth Physical Activity Intervention: A Mixed Methods Approach |
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97 | (5) |
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Chasing The `Like' : Adolescent Use of Social Networking Sites in Australia |
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102 | (5) |
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Being in an Avatar: Action and Embodiment in a Digital Me |
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107 | (5) |
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Language in Online Dating Texts: Trait Identification, Homophily, and Their Effect on Attraction |
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112 | (5) |
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External Eating as a Predictor of Cue-Reactivity to Food-Related Virtual Environments |
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117 | (6) |
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Fernando Fernandez-Aranda |
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GETSmart: Guided Education and Training via Smart Phones to Promote Resilience |
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123 | (6) |
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InSPAL: A Novel Immersive Virtual Learning Programme |
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129 | (6) |
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Effect of Telephone Calls and Text Messages on Goal Attainment in a Ehealth Coaching Service |
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135 | (6) |
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Section V Clinical Observations |
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Trait and State Craving as Indicators of Validity of VR-Based Software for Binge Eating Treatment |
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141 | (6) |
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Fernando Fernandez-Aranda |
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Robotic Companions for Older People: A Case Study in the Wild |
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147 | (6) |
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Movement-Based VR Gameplay Therapy for a Child with Cerebral Palsy |
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153 | (5) |
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Development of a Virtual Environment Based on the Perceived Characteristics of Pain in Patients with Fibromyalgia |
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158 | (5) |
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A Pilot Study Using Mindfulness-Guided-Relaxation & Biofeedback to Alleviate Stress in a Group |
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163 | (5) |
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Rehabilitation Tool: A Pilot Study on a New Neuropsychological Interactive Training System |
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168 | (9) |
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Section VI Work in Progress |
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Virtual Reality for Artificial Intelligence: Human-Centered Simulation for Social Science |
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177 | (5) |
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Importance of Virtual Reality to Virtual Reality Exposure Therapy, Study Design of a Randomized Trial |
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182 | (5) |
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Modeling Aggression and Bullying: A Complex Systems Approach |
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187 | (5) |
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Confronting Auditory Hallucinations Using Virtual Reality: The Avatar Therapy |
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192 | (5) |
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NO-FEAR Airlines: A Computer-Aided Self-Help Treatment for Flying Phobia |
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197 | (5) |
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Human Instruments: Accessible Musical Instruments for People with Varied Physical Ability |
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202 | (6) |
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208 | (5) |
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Subject Index |
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213 | (2) |
Auhor Index |
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215 | |