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E-grāmata: Appillionaires: Secrets from Developers Who Struck It Rich on the App Store

3.58/5 (115 ratings by Goodreads)
  • Formāts: PDF+DRM
  • Izdošanas datums: 13-Sep-2011
  • Izdevniecība: John Wiley & Sons Inc
  • Valoda: eng
  • ISBN-13: 9781119978985
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  • Formāts: PDF+DRM
  • Izdošanas datums: 13-Sep-2011
  • Izdevniecība: John Wiley & Sons Inc
  • Valoda: eng
  • ISBN-13: 9781119978985
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Turn your app ideas into a money-making goldmine

More than 10 billion apps have been downloaded from Apple's AppStore and with the right combination of original ideas, great features, solid coding, unique designs, and savvy marketing, your apps could be a part of that staggering number. This book shows you how to turn your ideas into profit-making success stories. Citing a fascinating array of real-world examples, this useful book invites you to meet the rich and famous of the app development world. You'll look behind the scenes of these successful visionaries to learn their secrets first hand and discover how these "bedroom coders" became overnight millionaires.

  • Serves as a must-have introduction to the fascinating, cutting-edge world of app design, where innovation reaps reward
  • Shows you how to structure your app development process based on the Appillionaires who made their fortune
  • Explores what works and what doesn't with regards to getting your app featured and enticing buyers
  • Looks at successful apps such as Angry Birds, Cut the Rope, Fruit Ninja, and many others that have taken the app world by storm

If you were unaware of the potential to make money from selling your apps, then app-arently, you really need this book!

Recenzijas

Stevens writes in lean, punchy prose, combining anecdote with the specifics of each developer s story to success, making this a readable take on a modern phenomenon. (Computer Arts, July 2012)

PART I THE BIRTH OF THE APP
1(58)
Chapter 1 Introduction
3(14)
There's Gold in Them Hills
4(1)
App Store Roulette
5(1)
Challenges with the App Store
6(2)
The App Community
8(2)
The Siren Call
10(1)
Why I Wrote Appillionaires
11(1)
Where Will the Market Take Us?
11(3)
The Band of Dreamers
14(1)
Summary
15(2)
Chapter 2 The Rise of the App
17(8)
Apple's False Start
18(4)
Taking a Journey Back in Time
22(1)
Finding a Carrier Was the Thing
23(1)
Summary
23(2)
Chapter 3 A Bedroom Revolution
25(12)
Birth of the App Store
25(3)
What Apple Learned from the First Successful Apps
28(5)
A Renaissance in Gaming
33(2)
Summary
35(2)
Chapter 4 The Gold Rush
37(6)
A Taste of Success
37(2)
Feeling the Appillionaire Buzz
39(1)
The Fallacy of Easy Money
40(1)
Summary
41(2)
Chapter 5 The First Million
43(16)
A Box of Delights
43(2)
The Boy Genius
45(2)
The Hacker Army Grows
47(2)
Apps Invade by Stealth
49(2)
The Bedroom Programmer Awakes
51(6)
Summary
57(2)
PART II THE APPILLIONAIRES
59(90)
Chapter 6 Doodle Jump
61(30)
Croatian Dreams
62(2)
Bubblewrap
64(3)
If at First You Don't Succeed ...
67(2)
Tic Tac Toe
69(3)
A Hand-Built Look and Feel
72(2)
Doodle Jump Is Born
74(9)
Doodle Jump 2 Is Born
83(4)
How Doodle Jump Changed Their Lives
87(3)
Summary
90(1)
Chapter 7 Harbor Master
91(14)
Romancing the App
92(3)
Harbor Master Is Born
95(6)
Behind the Scenes
101(2)
Summary
103(2)
Chapter 8 Pocket God
105(18)
A Basic Start
106(1)
Dropping Out
107(2)
Hardware Secrets
109(1)
How to Play God
110(4)
The Evolution of Pocket God
114(2)
The Life and Times of Castelnuovo
116(2)
The Public's Reaction
118(1)
Luck Is Part of the Formula
119(1)
Summary
120(3)
Chapter 9 StickWars
123(10)
Defending the Castle
124(5)
A Life at Sea
129(2)
Summary
131(2)
Chapter 10 Angry Birds
133(16)
A Global Hit
134(1)
52nd Time Lucky
135(4)
A Rich History of Flying Animals
139(3)
Bigger than the iPhone
142(3)
Setting the App Standard
145(1)
Summary
146(3)
PART III THE APP REVOLUTION
149
Chapter 11 From Bedroom to Boardroom
151(14)
A Golden Age
151(1)
An Escape from Corporate Tyranny
152(7)
Invasion of the Body Snatchers
159(3)
Summary
162(3)
Chapter 12 Life in the Trenches
165(28)
An Expensive Game
166(4)
Trust-Fund Fantasies
170(6)
Feeding Time
176(2)
A Wicked Game
178(6)
A Special Time in History
184(6)
The Patent Threat
190(1)
Summary
191(2)
Chapter 13 The Future of the App
193
The Changing of the Guard
194(1)
What Makes a Killer App?
195(4)
Summary
199
Chris Stevens (London) is a leading designer of iPad and iPhone software. He created the best-selling app, Alice for the iPad, and also designed Twitch Origins, the first four-player game for iPhone. He has worked for BBC television and CNET, producing cutting-edge multimedia. Formerly a technology columnist for The Daily Telegraph and The Times, Chris also presented and directed Space Bubble, a popular gadget show. Alongside his writing, Chris is an illustrator and film editor. He's worked for Warner Bros, EMAP, and Wired magazine.