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Artificial Intelligence Techniques for Computer Graphics 2008 ed. [Hardback]

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  • Formāts: Hardback, 216 pages, height x width: 235x155 mm, weight: 506 g, 141 Illustrations, black and white; VIII, 216 p. 141 illus., 1 Hardback
  • Sērija : Studies in Computational Intelligence 159
  • Izdošanas datums: 02-Oct-2008
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3540851275
  • ISBN-13: 9783540851271
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  • Formāts: Hardback, 216 pages, height x width: 235x155 mm, weight: 506 g, 141 Illustrations, black and white; VIII, 216 p. 141 illus., 1 Hardback
  • Sērija : Studies in Computational Intelligence 159
  • Izdošanas datums: 02-Oct-2008
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3540851275
  • ISBN-13: 9783540851271
Citas grāmatas par šo tēmu:

The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beginning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner.

This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2008), together with an introduction presenting the area of Intelligent Computer Graphics and various Computer Graphics areas where introduction of intelligent techniques permitted to resolve important problems. We hope that this volume will be interesting for the reader and that it will convince him (her) to use, or to invent, intelligent techniques in Computer Graphics and, maybe, to join the Intelligent Computer Graphics community.



This book covering the latest research in artificial intelligence techniques for computer graphics is a compilation of papers from the 2008 3IA Conference. It includes an introduction about areas where relevant techniques resolved key problems.

1 Intelligent Techniques for Computer Graphics.- Synthesizing Human Motion from Intuitive Constraints.- 3 Motion Synthesis with Adaptation and Path Fitting.- 3D Object Retrieval: Inter-Class vs. Intra-Class.- Improving Light Position in a Growth Chamber through the Use of a Genetic Algorithm.- Constructive Path Planning for Natural Phenomena Modeling.- 7 Automatic Generation of Behaviors, Morphologies and Shapes of Virtual Entities.- 8 User Profiling from Imbalanced Data in a Declarative Scene Modelling Environment.- Collaborative Evaluation Using Multiple Clusters in a Declarative Design Environment.- OmniEye: A Spherical Omnidirectional Vision System to Sonify Robotic Trajectories in the AURAL Environment.- Fuzzy Logic and Genetic Algorithm Application for Multi Criteria Land Valorization in Spatial Planning.- Searching Multimedia Databases Using Tree-Structures Graphs.- Erratum to: Artificial Intelligence Techniques for Computer Graphics.