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Asian Histories and Heritages in Video Games [Hardback]

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  • Formāts: Hardback, 214 pages, height x width: 234x156 mm, weight: 453 g, 10 Tables, black and white; 7 Halftones, black and white; 7 Illustrations, black and white
  • Sērija : Routledge Advances in Game Studies
  • Izdošanas datums: 28-Aug-2024
  • Izdevniecība: Routledge
  • ISBN-10: 1032609664
  • ISBN-13: 9781032609669
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  • Hardback
  • Cena: 178,26 €
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  • Formāts: Hardback, 214 pages, height x width: 234x156 mm, weight: 453 g, 10 Tables, black and white; 7 Halftones, black and white; 7 Illustrations, black and white
  • Sērija : Routledge Advances in Game Studies
  • Izdošanas datums: 28-Aug-2024
  • Izdevniecība: Routledge
  • ISBN-10: 1032609664
  • ISBN-13: 9781032609669
Citas grāmatas par šo tēmu:
"This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studiesof media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nationbuilding - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"--

This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia.



This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia.

The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games– from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail.

Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

1. An Introduction to Asian Histories and Heritages in Video Game
Studies

2. Reflections and Expressions of Turkish Politics in Legends of Istanbul:
Tulip Warriors and Istanbul Doomsday Games

3. The Implicit Ideology of Russian Historical Video Games: The Case of
Blitzkrieg 2

4. (De)colonial Difficulties in Japanese Games: Collective Memory &
(Post)colonialism in Atelier Ryza

5. From Simulation to Repurposing: Evolving Historical Designs in Chinese
Digital Games

6. This whole war is on you: Historical and Military Framing of Iraq in
House of Ashes

7. The Temporal Closure of Iran: Coverage of a Historical Video Game about
the Iranian Revolution in U.S. Media Outlets

8. Constructing Taiwanese Identity through Historical Digital Games and
Gameplay

9. When Playing Squid Game Matches the Real-Life Experiences of Contemporary
South Korean Culture and Society: An Intersected Hyper-Reality Perspective

10. Mobile Game Esports as an Indonesian National Identity

11. Imagining the Immigration Past through an AR Game in Singapore

12. Digital Game-Based Learning on Historical and Cultural Heritage in China:
A Systematic Review
Yowei Kang (PhD in Rhetoric and Composition Study, The University of Texas at El Paso) is an Assistant Professor at the Continuing Bachelor Program of Digital Humanities and Creative Industries, National Chung Hsing University, Taiwan. His research interests focus on new media design, digital game research, visual communication, new media and political communication campaigns, and experiential rhetoric.

Kenneth C.C. Yang (PhD in Telecommunications, The Ohio State University at Columbus) is a Professor in the Department of Communication at the University of Texas at El Paso, USA. His research focuses on new media applications in political and environmental communication campaigns, crosscultural consumer behavior, and Asia studies.

Micha Mochocki holds a PhD in Literature and Dr. habil. in Culture and Religion Studies and works as an Associate Professor at the Faculty of History, University of Gdansk, Poland. His primary research interests are historical roleplaying games, which he examines from the angles of transmedia narratology and heritage studies.

Jakub Majewski (PhD) holds the position of Assistant Professor in the Department of Game Studies and Digital Culture at the Kazimierz Wielki University in Bydgoszcz, Poland where he teaches a range of subjects across game design, game writing, and game studies. His specific research interests are game narrative, worldbuilding and openworld roleplaying games, history, culture and cultural heritage in games, as well as the history of games as a medium.

Pawe Schreiber (PhD) works as an Assistant Professor at the Faculty of Literature, Kazimierz Wielki University in Bydgoszcz, Poland His main research interests include postwar British historical drama, interactive fiction, and video game narrative, with particular emphasis on the relationship between narrative and space. Apart from his academic interests, he has also done work in theater criticism and game writing.