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Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium 3rd ed. 2022 [Hardback]

  • Formāts: Hardback, 402 pages, height x width: 235x155 mm, weight: 799 g, 210 Illustrations, color; 12 Illustrations, black and white; XXII, 402 p. 222 illus., 210 illus. in color., 1 Hardback
  • Sērija : Springer Series on Cultural Computing
  • Izdošanas datums: 17-May-2022
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030968626
  • ISBN-13: 9783030968625
  • Hardback
  • Cena: 154,01 €*
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  • Standarta cena: 181,19 €
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  • Formāts: Hardback, 402 pages, height x width: 235x155 mm, weight: 799 g, 210 Illustrations, color; 12 Illustrations, black and white; XXII, 402 p. 222 illus., 210 illus. in color., 1 Hardback
  • Sērija : Springer Series on Cultural Computing
  • Izdošanas datums: 17-May-2022
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030968626
  • ISBN-13: 9783030968625

This is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers cultural, social, spatial and cognitive facets of augmented reality art.  It has been written by a virtual team of 33 researchers and artists from 11 countries who are pioneering in the new form of art, and contains numerous colour illustrations showing both classic and recent augmented reality artworks.

Intended as a starting point for exploring this new fascinating area of research and creative practice, it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

Preface.- Part 1: The Theoretical Aspects of Augmented Reality Art and
Technology.- ART for Art Revisited: Analysing Technology Adoption Through
Augmented Reality Taxonomy for Art and Cultural Heritage.- Making Sense of
ARt: A Methodological Framework for the Study of Augmented Reality Art.- Why
We Might Augment Reality: Arts Role in the Development of Cognition.-
Shifting Perceptions Shifting Realities Shifting Spheres.- Augmented
Reality, the Expansive Object and the Vivication of the Memory Theatre: Field
Notes.- Part II: Augmented Reality Art and a Variety of Spaces.- Critical
Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and
Istanbul Biennials.- Merging Spaces: Augmented Reality, Temporary Public Art
and the Reinvention of Site.- Data Narratives: Aesthetic Activation of Urban
Space Through Augmented Reality.- Beyond the Virtual Public Square:
Ubiquitous Computing and the New Politics of Well-Being.- Augmenting
Environmental Graphics in Healthcare Spaces.- Augmented Reality Interventions
in Shared Space: Subversion and Social Impact.- Part III: Augmented Reality
as a Novel Artistic Medium.- The Aesthetics of Liminality: Augmentation as an
Art Form.- Augmented Reality in Art: Aesthetics and Material for Expression.-
Augmented Reality Painting and Sculpture: From Experimental Artworks to Art
for Sale.- Augmented Reality Graffiti and Street Art.- Face Filters as
Augmented Reality Art on Social Media.- Post-human Narrativity and Expressive
Sites: Augmented and Extended as Software Assemblage.- Part IV: Historical,
Cultural and Personal Engagement with Augmented Reality Art.- User Engagement
Continuum: From Art Exploration to Remixing Culture with Augmented Reality.-
Rhythms in Stone: Revealing and Augmenting the Human Presence in Mesolithic
Rock Art.- Augmenting Wilderness: Points of Interest in Pre-Connected
Worlds.- Really Fake or Faking Reality? The Riot Grrrls Project.- Concluding
Remarks: Todays Vision of an Art Form of theFuture.