Atjaunināt sīkdatņu piekrišanu

E-grāmata: Augmented Reality: Where We Will All Live

  • Formāts: EPUB+DRM
  • Izdošanas datums: 29-Jul-2023
  • Izdevniecība: Springer International Publishing AG
  • Valoda: eng
  • ISBN-13: 9783031325816
  • Formāts - EPUB+DRM
  • Cena: 53,52 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: EPUB+DRM
  • Izdošanas datums: 29-Jul-2023
  • Izdevniecība: Springer International Publishing AG
  • Valoda: eng
  • ISBN-13: 9783031325816

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR), mixed reality (MR) and extended reality (XR).





The author presents AR from its initial philosophies and early developments, and in this updated 2nd edition discusses the latest advances and the ramifications they bring and the impact they have on modern society. He examines the new companies that have entered the field and those that have failed or were acquired giving a complete history of AR progress.  He explores the possible future developments providing readers with the tools to understand issues relating to defining, building, and using their perception of what is represented in their perceived reality, and ultimately how we assimilate and react to this information. 





In Augmented Reality: Where We Will All Live 2nd Edition, JonPeddie has amassed and integrated a corpus of material that is finally in one place. It will serve as a comprehensive guide and provide valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality, its concepts, history, practices, and the science behind this rapidly advancing field of research and development.
Foreword by Thomas A. Furness III.- Foreword by Steve Mann.- Preface.-
List of Figures.- List of Tables.- Introduction.- Types of Augmented Reality
Systems.- Augmented RealityWell All Be Experts Now.- Overview of Augmented
Reality System Organization.- Historical Overview: Ghosts to Real AR to
DARPA.- Key Applications.- Software Tools and Technologies.- Technology
Issues.- Augmented Reality Devices and Suppliers.- Conclusions and Future
Possibilities.- Appendix.- Index.- Acknowledgements.
Dr. Jon Peddie is a recognized pioneer in the graphics industry, president of Jon Peddie Research, and named one of the worlds most influential analysts. Jon is an ACM Distinguished Speaker and is an IEEE Distinguished Visitor and named an IEEE Computer Society Distinguished Contributor and Charter member. He lectures at numerous conferences and universities on topics about graphics technology and the emerging trends in digital media technology. Former president of Siggraph Pioneers, he serves on the advisory boards of several conferences, organizations, and companies, and contributes articles to numerous publications.





In 2015, he was given the Lifetime Achievement Award from the CAD Society. Jon has published hundreds of papers, co-authored a half-dozen technical books, and written 10 technical books (including Augmented Reality: Where We All Will Live, Ray Tracing: A Tool for All, and his latest, the three-book series The History of the GPU, and this 2nd edition of Augmented Reality: Where We All Will Live,) as well as two fictional titles.