Atjaunināt sīkdatņu piekrišanu

E-grāmata: Augmented Reality: Where We Will All Live

  • Formāts: PDF+DRM
  • Izdošanas datums: 19-Apr-2017
  • Izdevniecība: Springer International Publishing AG
  • Valoda: eng
  • ISBN-13: 9783319545028
  • Formāts - PDF+DRM
  • Cena: 47,58 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: PDF+DRM
  • Izdošanas datums: 19-Apr-2017
  • Izdevniecība: Springer International Publishing AG
  • Valoda: eng
  • ISBN-13: 9783319545028

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR).

 The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. 

Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.

Recenzijas

Peddie has constructed a book of ten well-organized chapters that present a broad examination of AR and provide readers with an inclusive definition that discriminates AR from similar technologies such as virtual reality (VR) and mixed reality (MR). The chapters contain an appropriate list of references. a great starting point for those who wish to gain a broad overview of the issues and methodologies that support AR. Summing Up: Recommended. Lower-division undergraduates and above; faculty and professionals. (J. Beidler, Choice, Vol. 55 (4), December, 2017)

1 Introduction
1(28)
1.1 Introduction
1(4)
1.2 The Promise of Augmented Reality
5(1)
1.3 The Dangers of Augmented Reality
5(2)
1.4 Augmented Reality Skills
7(1)
1.5 Seeing Augmented Reality
7(2)
1.6 The Realities
9(1)
1.7 Augmented Reality's Place in the Metaverse
10(10)
1.7.1 Translating the World
10(1)
1.7.2 Consumers vs. Industrial, Military, and Scientific
11(1)
1.7.3 Movie Metaphors and Predictors
12(4)
1.7.4 The Code of Ethics on Human Augmentation
16(1)
1.7.5 Laws of Mixed Reality
17(1)
1.7.6 Augmented Reality Can Help and Monitor
18(1)
1.7.7 Augmented Reality in Games
18(1)
1.7.8 Auditory Augmented Reality
19(1)
1.8 Definitions
20(7)
1.8.1 What Is Augmented Reality?
20(2)
1.8.2 Internet of Things
22(1)
1.8.3 Types of Augmented Reality
23(1)
1.8.4 Difference Between Virtual Reality and Augmented Reality
24(2)
1.8.5 AR Preferred over VR if Forced to Choose
26(1)
1.9 Summary
27(2)
References
27(2)
2 Types of Augmented Reality
29(18)
2.1 Types of Augmented Reality Systems
29(1)
2.2 The Taxonomy of Augmented Reality
30(3)
2.3 Contact Lens
33(1)
2.4 Helmet
33(1)
2.5 Head-Up Display
34(2)
2.6 Smart-Glasses
36(3)
2.6.1 Integrated Smart-Glasses
36(3)
2.6.2 Add-On Smart-Glasses
39(1)
2.7 Projection
39(6)
2.7.1 Spatial Augmented Reality
42(1)
2.7.2 CAVE
43(2)
2.8 Specialized and Other
45(2)
2.8.1 Watermarking Augmented Reality
45(1)
References
46(1)
3 We'll All Be Experts Now
47(6)
3.1 Augmented Reality: We'll All Be Experts Now
47(6)
References
51(2)
4 Overview of Augmented Reality System Organization
53(6)
4.1 Overview of Augmented Reality System Organization
54(4)
4.1.1 What to See, What Not to See
55(1)
4.1.2 A Few Words About Convergence Conflict
55(3)
4.2 The Problem with Technology
58(1)
5 Historical Overview
59(28)
5.1 Historical Overview: Ghosts to Real AR to DARPA
59(28)
5.1.1 Trend Spotting
80(2)
5.1.2 Real Time Content in Context
82(3)
References
85(2)
6 Key Applications
87(78)
6.1 Key Applications
88(77)
6.1.1 Scientific, Industrial and Government
89(33)
6.1.2 Commercial and Enterprise
122(6)
6.1.3 Consumer
128(31)
6.1.4 Summary
159(3)
References
162(3)
7 Software Tools and Technologies
165(18)
7.1 Khronos Group
168(2)
7.1.1 OpenCV
170(1)
7.2 ARToolkit
170(9)
7.2.1 Vuforia
172(1)
7.2.2 Augment
173(1)
7.2.3 Infinity AR
174(2)
7.2.4 Intel RealSense
176(1)
7.2.5 Kudan
176(1)
7.2.6 GoogleTango
177(1)
7.2.7 Hololens
177(1)
7.2.8 Scope AR
178(1)
7.2.9 ViewAR
179(1)
7.3 An Augmented Reality Operating System
179(1)
7.4 The Role of Augmented Reality Interfaces
180(1)
7.4.1 Who Will Define Augmented Reality?
181(1)
7.5 Summary: Players and Platforms
181(2)
Reference
182(1)
8 Technology Issues
183(108)
8.1 Our Amazing Eyes
184(2)
8.1.1 Rods, Cones, and Fovea
185(1)
8.1.2 Resolution
185(1)
8.2 What We See
186(3)
8.2.1 Blind Spot
186(1)
8.2.2 Eye Movement
187(1)
8.2.3 Interlaced TV and Motion Perception
187(2)
8.3 Latency Issues in Augmented Reality Displays
189(5)
8.3.1 Field-Sequential Color System and Latency
190(2)
8.3.2 Display Issues
192(2)
8.4 Eye-Box
194(1)
8.4.1 Head Motion Box
195(1)
8.5 Field of View
195(5)
8.5.1 Pixel Pitch
198(2)
8.6 Displays
200(4)
8.6.1 Proximity
200(1)
8.6.2 Close
200(1)
8.6.3 Virtual Reality
200(1)
8.6.4 Augmented Reality
201(1)
8.6.5 Mixed
201(1)
8.6.6 Ambient Light
202(1)
8.6.7 Color Depth
202(1)
8.6.8 Refresh Rate
202(1)
8.6.9 Summary
203(1)
8.7 Augmented Reality Displays
204(50)
8.7.1 Transparency
205(1)
8.7.2 Technology
205(2)
8.7.3 Direct Emissive and Modulated Displays
207(13)
8.7.4 Optical Routing
220(19)
8.7.5 Transparent Direct-Emissive Displays
239(15)
8.8 Sensors
254(8)
8.8.1 Cameras
254(4)
8.8.2 Localization, Tracking, and Navigation Sensors
258(1)
8.8.3 Inertial Measurement Unit
258(1)
8.8.4 Haptic Feedback
259(2)
8.8.5 Earthquake Prediction Sensor
261(1)
8.9 Augmented Reality---Marker vs. Markerless
262(8)
8.9.1 Markers and Fiducials
264(1)
8.9.2 Natural Feature Tracking Using Markers
265(1)
8.9.3 SLAM---Markerless Location
265(5)
8.10 User Interfaces in Augmented Reality Systems
270(21)
8.10.1 Voice Control
271(2)
8.10.2 Gesture Control
273(5)
8.10.3 Eye-Tracking
278(6)
8.10.4 Brain Waves
284(1)
8.10.5 Summary
285(1)
References
285(6)
9 Suppliers
291(6)
9.1 Augmented Reality Devices and Suppliers
291(6)
9.1.1 Suppliers
292(5)
10 Conclusions and Future Possibilities
297(6)
10.1 Privacy---Is There Such a Thing Today?
297(1)
10.2 Social Issues
298(1)
10.3 Nano-Scale Technology
299(2)
10.4 What the Future May Hold
301(2)
References
302(1)
Appendix
303(12)
Prototype WWI Augmented Reality Glasses?
303(1)
Standards
303(4)
Reference
305(2)
Glossary
307(8)
Reference
313(2)
Index 315
Jon Peddie is a pioneer of the graphics industry and lectures around the world on topics pertaining to graphics technology, augmented reality and the emerging trends in digital media technology. Recently named one of the most influential analysts who regularly advises investors in the GLG network, he is frequently quoted in trade and business publications, was the former president of Siggraph Pioneers, and he is also the author of several books. Jon Peddie was recently honored by the CAD Society with a lifetime achievement award.