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E-grāmata: Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings

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This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015.The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, engineers, and physicians in order to share points of views, knowledge, experiences, and scientific and technical results related to state-of-the-art solutions and technologies on virtual and augmented reality applications for medicine, cultural heritage, education, industrial sectors, as well as the demonstration of advanced products and technologies.

Tutorials.- Research, Prototyping, and Product Development of Medical Simulation Applications Using the SOFA Framework.-Cultural Heritage Innovation Design: what Caught my Eye.- Keynote Speeches.- How Touch and Smell Enhance the Realism of our Virtual Experiences.- Collaborative Interactions within Immersive Environments: Advantages, Drawbacks and Current Research Issues on Multi-Stereoscopic CAVE-like Setups.- Touchless Interaction in Surgery: the Medical Imaging Toolkit Experience.- Virtual Museums Interacting and Augmenting Cultural Heritage: an European Perspective.- Applications in Cultural Heritage.- Integrated Technologies for Museum Communication and Interactive Apps in the PON DiCet Project.- "Social Heritage" Augmented Reality Application to Heritage Education.- Making Visible the Invisible. Augmented Reality Visualization for 3D Reconstructions of Archaeological Sites.- Advanced interaction with Paintings by Augmented Reality and High Resolution Visualization. A real Ca

se Exhibition.- Cloud Computing and Augmented Realty for Cultural Heritage.- Augmented and Mixed Reality.- Accurate on Site Georeferenced Subsurface Utility Model Visualisation.- The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends.- ARBS: An Interactive and Collaborative System for Augmented Reality Books.- Robust Model Based Tracking using Edge Mapping and Refinement.- Augmented Reality, Embodied Cognition and Learning.- OscARsWelt: A Collaborative Augmented Reality Game.- Device Registration for 3D Geometry-based User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality.- Creativity Support in Projection-based Augmented Environments.- IMU Drift reduction for Augmented Reality Applications.- Applications in Medicine.- Serious games for rehabilitation using head-mounted display and haptic devices.- VR-based Serious Game Designed for Medical Ethics Training.- Scalable Medical Viewer for Virtual Reality Environments.- A Pre-Operativ

e Planning Module for an Augmented Reality Application in Maxillo-Facial Surgery.- Augmented Reality Assisted Brain Tumor Extraction in Mice.- Applications in Industry and Robotics.- A Virtual Prototyping Platform to Improve CAE Analysis Workflow.- A Proposed Hardware-Software Architecture for Virtual Reality in Industrial Applications.- Using Haptic Forces Feedback for immersive and interactive simulation in industrial context.- A Flexible AR-based Training System for Industrial Maintenance.- Training in VR: a preliminary study on learning Assembly/Disassembly sequences.- Applying Aesthetic Rules in Virtual Environments by means of Semantic Web Technologies.- Bilateral Control of a Robotic Arm Through Brain Signals.- Interfaces.- Natural user interfaces for virtual character full body and facial animation in immersive virtual worlds.- ARTworks: an Augmented Reality Interface as an aid for Restoration Professionals.- Design and preliminary evaluation of free-hand travel techniques

for wearable immersive virtual reality systems with egocentric sensing.- Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars.- Bridging Offline and Online World through Augmentable Smart Glass Interfaces.- Touchless Interaction for Command and Control in Military Operations.- Short Papers.- Development of a framework to support Virtual Review within complex-product lifecycle management. 3D Physics Virtual Laboratory as a Teaching Platform.- Experiences in Development of an Augmented Reality Dressing Room.- Development of a Virtual laboratory for investigating the interaction of materials with plasma.- Aspects Concerning Algorithms of VRML Surfaces" Generation.- Towards a Framework for Information Presentation in Augmented Reality for the Support of Procedural Tasks.- A dynamic-oriented Decision Support System for group Interview Knapsack Problem.- Virtual Reality as Cross-Domain Language in Collaborative Environments.
Applications in Cultural Heritage
Integrated Technologies for Museum Communication and Interactive Apps in the PON DiCet Project
3(14)
Francesco Gabellone
"Social Heritage" Augmented Reality Application to Heritage Education
17(8)
Raynel Mendoza Garrido
Danilo Vargas Jimenez
Silvia Baldiris
Ramon Fabregat
Making Visible the Invisible. Augmented Reality Visualization for 3D Reconstructions of Archaeological Sites
25(13)
Roberto Pierdicca
Emanuele Frontoni
Primo Zingaretti
Eva Savina Malinverni
Francesca Colosi
Roberto Orazi
Advanced Interaction with Paintings by Augmented Reality and High Resolution Visualization: A Real Case Exhibition
38(13)
Roberto Pierdicca
Emanuele Frontoni
Primo Zingaretti
Mirco Sturari
Paolo Clini
Ramona Quattrini
Cloud Computing and Augmented Reality for Cultural Heritage
51(12)
Pietro Vecchio
Francesca Mele
Lucio Tommaso De Paolis
Italo Epicoco
Marco Mancini
Giovanni Aloisio
Augmented and Mixed Reality
Accurate OnSite Georeferenced Subsurface Utility Model Visualisation
63(8)
Stephane Cote
Antoine Girard-Vallee
The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends
71(18)
I. Gede Mahendra Darmawiguna
I. Made Gede Sunarya
Made Windu Antara Kesiman
Ketut Resika Arthana
Padma Nyoman Crisnapati
ARBS: An Interactive and Collaborative System for Augmented Reality Books
89(20)
Nicolas Gazcon
Silvia Castro
Robust Model Based Tracking Using Edge Mapping and Refinement
109(16)
Anna Katharina Hebborn
Marius Erdt
Stefan Muller
Augmented Reality, Embodied Cognition and Learning
125(10)
Sara Invitto
Italo Spada
Lucio Tommaso De Paolis
OscARsWelt: A Collaborative Augmented Reality Game
135(16)
Anna Katharina Hebborn
Milan Dilberovic
Adrian Derstroff
Andre Franke
Nils Hohner
Patrick Krechel
Lisa Prinz
Astrid Szirmai
Fabian Weigend
Stefan Muller
Device Registration for 3D Geometry-Based User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality
151(17)
Ali Samini
Karljohan Lundin Palmerius
Creativity Support in Projection-Based Augmented Environments
168(20)
Bruno Simoes
Federico Prandi
Raffaele De Amicis
IMU Drift Reduction for Augmented Reality Applications
188(11)
Lakshmi Prabha Nattamai Sekar
Alexander Santos
Olga Beltramello
Applications in Medicine
Serious Games for Rehabilitation Using Head-Mounted Display and Haptic Devices
199(21)
Stephane Claude Gobron
Nicolas Zannini
Nicolas Wenk
Carl Schmitt
Yannick Charrotton
Aurelien Fauquex
Michel Lauria
Francis Degache
Rolf Frischknecht
VR-Based Serious Game Designed for Medical Ethics Training
220(13)
Cristian Lorenzini
Claudia Faita
Marcello Carrozzino
Franco Tecchia
Massimo Bergamasco
Scalable Medical Viewer for Virtual Reality Environments
233(11)
Francesco Ricciardi
Emiliano Pastorelli
Lucio Tommaso De Paolis
Heiko Herrmann
A Pre-operative Planning Module for an Augmented Reality Application in Maxillo-Facial Surgery
244(11)
Francesco Ricciardi
Chiara Copelli
Lucio Tommaso De Paolis
Augmented Reality Assisted Brain Tumor Extraction in Mice
255(12)
Adrian Schneider
Peter Thalmann
Simon Pezold
Simone E. Hieber
Philippe C. Cattin
Applications in Industry and Robotics
A Virtual Prototyping Platform to Improve CAE Analysis Workflow
267(20)
Francesco Argese
Andrea Martini
Lucio Colizzi
Marco Fina
Giovanni Reo
Fiorenzo Ambrosino
Pasquale Bene
Leonardo Cosma
A Proposed Hardware-Software Architecture for Virtual Reality in Industrial Applications
287(14)
Francesco Chionna
Piero Cirillo
Vito Palmieri
Mauro Bellone
Using Haptic Forces Feedback for Immersive and Interactive Simulation in Industrial Context
301(13)
Marwene Kechiche
Mohamed-Amine Abidi
Patrick Baert
Rosario Toscano
A Flexible AR-based Training System for Industrial Maintenance
314(18)
Andrea Sanna
Federico Manuri
Giovanni Piumatti
Gianluca Paravati
Fabrizio Lamberti
Pietro Pezzolla
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences
332(12)
Daniele Sportillo
Giovanni Avveduto
Franco Tecchia
Marcello Carrozzino
Applying Aesthetic Rules in Virtual Environments by Means of Semantic Web Technologies
344(11)
Konstantinos Kontakis
Malvina Steiakaki
Michael Kalochrsitianakis
Kostas Kapetanakis
Athanasios G. Malamos
Bilateral Control of a Robotic Arm Through Brain Signals
355(16)
Victor H. Andaluz
Jessica S. Ortiz
Jorge S. Sanchez
Interfaces
Natural User Interfaces for Virtual Character Full Body and Facial Animation in Immersive Virtual Worlds
371(13)
Konstantinos Cornelis Apostolakis
Petros Daras
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals
384(15)
Raffaello Brondi
Marcello Carrozzino
Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing
399(10)
Giuseppe Caggianese
Luigi Gallo
Pietro Neroni
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars
409(11)
Claudia Faita
Federico Vanni
Cristian Lorenzini
Marcello Carrozzino
Camilla Tanca
Massimo Bergamasco
Bridging Offline and Online World Through Augmentable Smart Glass Interfaces
420(12)
Zulqarnain Rashid
Joan Melia-Segui
Rafael Pous
Touchless Interaction for Command and Control in Military Operations
432(17)
Alessandro Zocco
Matteo D. Zocco
Antonella Greco
Salvatore Livatino
Lucio Tommaso De Paolis
Short Papers
Development of a Framework to Support Virtual Review Within Complex-Product Lifecycle Management
449(9)
Giorgio Bernabei
Angelo Corallo
Roberto Lombardo
Simone Maci
Valerio Galli
Danilo Cannoletta
Antonio Notaro
3D Physics Virtual Laboratory as a Teaching Platform
458(9)
Yevgeniya Daineko
Madina Ipalakova
Viktor Dmitriyev
Andrey Giyenko
Nazgul Rakhimzhanova
Experiences in the Development of an Augmented Reality Dressing Room
467(8)
Ugo Erra
Valerio Colonnese
Development of a Virtual Laboratory for Investigating the Interaction of Materials with Plasma
475(7)
Anuar M. Zhukeshov
Asylgul T. Gabdullina
Assem Amrenova
Zhandos M. Moldabekov
Anar Kusyman
Mira Amirkozhanova
Tannur Bakytkazy
Kuantay Fermakhan
Argynbek Kaibar
Kaster Serik
Aspects Concerning Algorithms of VRML Surfaces' Generation
482(8)
Lucian Ilea
Catalin Boanta
Cornel Brisan
Veturia Chiroiu
Towards a Framework for Information Presentation in Augmented Reality for the Support of Procedural Tasks
490(8)
Tobias Muller
A Dynamic-Oriented Decision Support System for Group Interview Knapsack Problem
498(9)
Sihem Ben Jouida
Saoussen Krichen
Virtual Reality as a Cross-Domain Language in Collaborative Environments
507(8)
Carlo Vizzi
Author Index 515