AutoCAD 2020 3D Modeling [Mixed media product]

  • Formāts: Mixed media product, 450 pages, height x width x depth: 229x175x23 mm, weight: 635 g, Contains 1 Paperback / softback
  • Izdošanas datums: 06-Jun-2019
  • Izdevniecība: Mercury Learning & Information
  • ISBN-10: 1683923790
  • ISBN-13: 9781683923794
  • Mixed media product
  • Cena: 63,73 EUR
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AutoCAD 2020 3D Modeling
  • Formāts: Mixed media product, 450 pages, height x width x depth: 229x175x23 mm, weight: 635 g, Contains 1 Paperback / softback
  • Izdošanas datums: 06-Jun-2019
  • Izdevniecība: Mercury Learning & Information
  • ISBN-10: 1683923790
  • ISBN-13: 9781683923794
This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion CD to set up drawing exercises and projects and see all of the book’s figures including color. AutoCAD 2020 3D Modeling includes 50 “mini-workshops,” that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2020.

Features:

- Provides new and seasoned users with step-by-step procedures on creating and modifying 3D models in both metric and imperial units

- CD can be used to set up in-text drawing exercises and projects and to see the book’s figures in color.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
About the Book xv
Preface xvii
Chapter 1 AutoCAD 3D Basics
1(28)
1.1 Recognizing the 3D Environment
1(1)
1.2 Looking to Your Model in the 3D Environment
2(5)
1.2.1 Using Preset Views
2(2)
1.2.2 Using ViewCube
4(3)
Practice 1-1 AutoCAD 3D Basics
7(1)
1.3 Orbiting in AutoCAD
7(2)
1.3.1 Orbit Command
7(1)
1.3.2 Free Orbit
8(1)
1.3.3 Continuous Orbit
9(1)
1.4 Steering Wheel
9(3)
1.4.1 Zoom Command
10(1)
1.4.2 Orbit Command
10(1)
1.4.3 Pan Command
10(1)
1.4.4 Rewind Command
11(1)
1.4.5 Center Command
11(1)
1.4.6 Look Command
11(1)
1.4.7 Up/Down Command
11(1)
1.4.8 Walk Command
11(1)
1.5 Visual Styles
12(2)
Practice 1-2 Orbit, Steering Wheel, and Visual Styles
14(1)
1.6 What Is the User Coordinate System (UCS)?
14(1)
1.7 Creating a New UCS by Manipulating the UCS Icon
15(2)
1.8 Creating a New UCS Using UCS Command
17(7)
1.8.1 3-Point Option
18(1)
1.8.2 Origin Option
18(1)
1.8.3 X/Y/Z Options
18(1)
1.8.4 Named Option
19(1)
1.8.5 The Rest of the Options
20(3)
1.8.6 UCS Icon
23(1)
1.9 DUCS Command
24(1)
1.10 Two Facts about UCS and DUCS
25(4)
Practice 1-3 User Coordinate System
26(2)
Chapter Review
28(1)
Chapter Review Answers
28(1)
Chapter 2 Creating Solids
29(46)
2.1 Introduction to Solids
29(1)
2.2 Creating Solids Using Basic Shapes
30(5)
2.2.1 Box Command
30(1)
2.2.2 Cylinder Command
31(1)
2.2.3 Cone Command
32(1)
2.2.4 Sphere Command
33(1)
2.2.5 Pyramid Command
33(1)
2.2.6 Wedge Command
34(1)
2.2.7 Torus Command
35(1)
2.3 Editing Basic Solid Shapes Using Grips
35(4)
2.4 Editing Basic Solid Shapes Using Quick Properties and Properties
39(1)
2.5 3D Object Snap
40(3)
Practice 2-1 Basic Solid Shapes and 3D Object Snap
42(1)
2.6 Using Boolean Functions
43(3)
2.6.1 Union Command
44(1)
2.6.2 Subtract Command
44(1)
2.6.3 Intersect Command
45(1)
2.6.4 Solid History
45(1)
2.7 Using the Presspull Command
46(5)
Practice 2-2 Boolean Functions and Presspull
49(2)
2.8 Subobjects and Gizmo
51(9)
2.8.1 Culling
53(1)
2.8.2 Selection Cycling
54(1)
2.8.3 Selecting Using Preset Views
55(1)
2.8.4 Using Gizmo
56(2)
Practice 2-3 Subobjects and Gizmo
58(2)
Project 2-1-M Mechanical Project Using Metric Units
60(1)
Project 2-1-1 Mechanical Project Using Imperial Units
61(1)
Project 2-2-M Architectural Project Using Metric Units
62(4)
Project 2-2-1 Architectural Project Using Imperial Units
66(4)
Project 2-3-M Mechanical Project Using Metric Units
70(1)
Project 2-3-1 Mechanical Project Using Imperial Units
71(4)
Chapter Review
73(1)
Chapter Review Answers
74(1)
Chapter 3 Creating Meshes
75(32)
3.1 What Are Meshes?
75(1)
3.2 Mesh Basic Shapes
76(2)
3.3 Manipulating Meshes Using Subobjects and Gizmo
78(1)
3.4 Increase/Decrease Mesh Smoothness
78(2)
Practice 3-1 Mesh Basic Objects, Subobjects, and Gizmo
79(1)
3.5 Converting 2D Objects to Meshes
80(6)
3.5.1 Revolved Surface Command
81(1)
3.5.2 Edge Surface Command
82(1)
3.5.3 Ruled Surface Command
83(1)
3.5.4 Tabulated Surface Command
84(1)
Practice 3-2 Converting 2D Objects to Meshes
85(1)
3.6 Converting, Refining, and Creasing
86(5)
3.6.1 Converting Legacy Surfaces or Solids to Meshes
86(2)
3.6.2 Refining Meshes
88(1)
3.6.3 Add or Remove Crease
89(1)
Practice 3-3 Converting, Refining, and Creasing
90(1)
3.7 Mesh Editing Commands
91(16)
3.7.1 Split Mesh Face
91(1)
3.7.2 Extrude Face
92(1)
3.7.3 Merge Faces
93(1)
3.7.4 Closing a Hole in a Mesh
94(1)
3.7.5 Collapse a Face or Edge
94(1)
3.7.6 Spin Triangular Face
95(1)
Practice 3-4 Mesh Editing Commands
96(2)
Project 3-1-M
98(2)
Project 3-1-1
100(4)
Chapter Review
104(1)
Chapter Review Answers
105(2)
Chapter 4 Creating Surfaces
107(38)
4.1 Introduction to Surfaces
107(1)
4.2 Creating Planar Surface and Network Surface
108(4)
4.2.1 Planar Surface
108(1)
4.2.2 Network Surface
109(1)
Practice 4-1 Creating Planar and Network Surfaces
110(2)
4.3 Using Blend, Patch, and Offset Commands
112(6)
4.3.1 Blend Command
112(2)
4.3.2 Patch Command
114(2)
4.3.3 Offset Command
116(1)
Practice 4-2 Blend, Patch, and Offset Commands
117(1)
4.4 How to Edit Surfaces
118(9)
4.4.1 Fillet Command
118(1)
4.4.2 Trim Command
119(2)
4.4.3 Untrim Command
121(1)
4.4.4 Extend Command
122(1)
4.4.5 Sculpt Command
123(1)
4.4.6 Editing Surfaces Using the Grips
124(2)
Practice 4-3 How to Edit Surfaces
126(1)
Practice 4-4 Fillet and Grips Editing
127(1)
4.5 Project Geometry
127(3)
4.5.1 Using Project to UCS
128(1)
4.5.2 Using Project to View
128(1)
4.5.3 Using Project to 2 Points
129(1)
Practice 4-5 Project Geometry
130(1)
4.6 Creating NURBS Surfaces
130(15)
Practice 4-6 NURBS Creation and Editing
139(3)
Chapter Review
142(1)
Chapter Review Answers
143(2)
Chapter 5 Creating Complex Solids and Surfaces
145(38)
5.1 Introduction
145(1)
5.2 3D Polyline as a Path
146(1)
5.3 Helix as a Path
147(3)
5.3.1 Axis Endpoint Option
148(1)
5.3.2 Turns Option
148(1)
5.3.3 Turn Height Option
148(1)
5.3.4 Editing Helix Using Grips
148(2)
Practice 5-1 Drawing 3D Polyline and Helix
150(1)
5.4 Using Extrude Command k
150(6)
5.4.1 Create an Extrusion Using Height
152(1)
5.4.2 Create an Extrusion Using Direction
152(1)
5.4.3 Create an Extrusion Using Path
152(2)
5.4.4 Create an Extrusion Using Taper Angle
154(1)
Practice 5-2-A Using Extrude Command
154(1)
Practice 5-2-B Using Extrude Command-Differentiate Between Direction, and Taper Angle
155(1)
5.5 Using Loft Command
156(6)
5.5.1 Lofting Using Guides
158(1)
5.5.2 Lofting Using Path
158(1)
5.5.3 Lofting Using Cross Sections Only
159(2)
Practice 5-3 Using Loft Command
161(1)
5.6 Using Revolve Command
162(2)
Practice 5-4 Using Revolve Command
163(1)
5.7 Using Sweep Command
164(6)
5.7.1 Alignment Option
165(1)
5.7.2 Base Point Option
166(1)
5.7.3 Scale Option
167(1)
5.7.4 Twist Option
167(1)
Practice 5-5-A Using Sweep Command
168(1)
Practice 5-5-B Using Sweep Command
169(1)
5.8 Editing Solid and Surfaces Using the Four Commands
170(3)
5.8.1 Using Grips
170(2)
5.8.2 Using Quick Properties
172(1)
5.8.3 Using Properties
172(1)
5.9 DELOBJ System Variable
173(1)
Project 5-1-M Project Using Metric Units
173(3)
Project 5-1-1 Project Using Imperial Units
176(7)
Chapter Review
181(1)
Chapter Review Answers
181(2)
Chapter 6 Solid Editing Commands
183(32)
6.1 Introduction
183(2)
6.2 Extruding Solid Faces
185(1)
6.3 Tapering Solid Faces
186(2)
Practice 6-1 Extruding and Tapering Solid Faces
187(1)
6.4 Moving Solid Faces
188(1)
6.5 Copying Solid Faces
189(2)
Practice 6-2 Moving and Copying Solid Faces
190(1)
6.6 Offsetting Solid Faces
191(1)
6.7 Deleting Solid Faces
192(2)
Practice 6-3 Offsetting and Deleting Solid Faces
193(1)
6.8 Rotating Solid Faces
194(2)
6.9 Coloring Solid Faces
196(1)
Practice 6-4 Rotating and Coloring Solid Faces
197(1)
6.10 Extracting Solid Edges
197(1)
6.11 Extract Isolines
198(1)
6.12 Imprinting Solids
199(1)
6.13 Coloring Solid Edges
200(1)
6.14 Copying Solid Edges
201(1)
6.15 Offsetting Solid Edges
202(2)
Practice 6-5 All Solid Edges Functions
203(1)
6.16 Separating Solids
204(1)
6.17 Shelling Solids
205(2)
Practice 6-6 Separating and Shelling Solid
206(1)
6.18 Finding Interference between Solids
207(8)
Practice 6-7 Finding Interference Between Solids
210(2)
Chapter Review
212(1)
Chapter Review Answers
213(2)
Chapter 7 3D Modifying Commands
215(28)
7.1 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmo
215(2)
7.1.1 3D Move Command
216(1)
7.1.2 3D Rotate Command
216(1)
7.1.3 3D Scale Command
217(1)
7.2 Mirroring in 3D
217(2)
7.2.1 XY, YZ, and ZX Options
218(1)
7.2.2 3 Points Option
218(1)
7.2.3 Last Option
218(1)
7.2.4 Object, Z-axis, View Options
218(1)
Practice 7-1 Mirroring in 3D
219(1)
7.3 Arraying in 3D
219(3)
Practice 7-2 Arraying in 3D
221(1)
7.4 Aligning Objects in 3D
222(1)
7.5 Filleting Solid Edges
223(3)
7.5.1 Chain Option
224(1)
7.5.2 Loop Option
225(1)
7.6 Chamfering Solid Edges
226(2)
Practice 7-3 Aligning, Filleting, and Chamfering
227(1)
Project 7-1-M Project Using Metric Units
228(6)
Project 7-1-1 Project Using Imperial Units
234(9)
Chapter Review
240(1)
Chapter Review Answers
241(2)
Chapter 8 Converting and Sectioning
243(28)
8.1 Introduction to Converting 3D Objects
243(1)
8.2 Converting 2D and 3D Objects to Solids
244(3)
8.2.1 Thicken Command
244(1)
8.2.2 Convert to Solid Command
244(3)
8.3 Converting 2D and 3D Objects to Surfaces
247(2)
8.3.1 Convert to Surface Command
247(1)
8.3.2 Explode Command
248(1)
8.4 Conversion between Objects--Conclusion
249(1)
Practice 8-1 Converting Objects
250(1)
8.5 Introduction to Sectioning in 3D
250(1)
8.6 Sectioning Using the Slice Command
251(1)
Practice 8-2 Slicing Objects
251(1)
8.7 Sectioning Using the Section Plane Command
252(14)
8.7.1 Select a Face Method
253(1)
8.7.2 Draw Section Option
253(1)
8.7.3 Orthographic Option
254(1)
8.7.4 Type Option
254(1)
8.7.5 Section Plane Type Options
254(2)
8.7.6 Section Plane Grips
256(1)
8.7.7 Adding Jog to an Existing Section Plane
257(2)
8.7.8 Live Section Command
259(2)
8.7.9 Generate Section Command
261(3)
Practice 8-3 Using Section Plane Command
264(2)
8.8 Sectioning Using the Flatshot Command
266(5)
Practice 8-4 Using the Flatshot Command
268(2)
Chapter Review
270(1)
Chapter Review Answers
270(1)
Chapter 9 Printing
271(36)
9.1 Named Views and 3D
271(3)
9.2 3D and Viewport Creation
274(3)
Practice 9-1 View and Viewport with 3D
276(1)
9.3 Model Documentation--Introduction
277(1)
9.4 Model Documentation--Create Base View
278(2)
9.5 Model Documentation--Create Projected View
280(1)
9.6 Model Documentation--Create Section View
281(3)
9.7 Model Documentation--Section View Style
284(5)
9.7.1 Identifier and Arrows Tab
286(1)
9.7.2 Cutting Plane Tab
287(1)
9.7.3 View Label Tab
288(1)
9.7.4 Hatch Tab
288(1)
9.8 Model Documentation--Create Detail View
289(1)
9.9 Model Documentation--Detail View Style
290(4)
9.9.1 Identifier Tab
292(1)
9.9.2 Detail Boundary Tab
292(1)
9.9.3 View Label Tab
293(1)
9.10 Model Documentation--Editing View
294(2)
9.11 Model Documentation--Editing Components
296(1)
9.12 Model Documentation--Updating Views
297(1)
9.13 Model Documentation--Drafting Standards
298(1)
9.14 Model Documentation--Annotation Monitor
299(8)
Practice 9-2 Model Documentation
301(4)
Chapter Review
305(1)
Chapter Review Answers
305(2)
Chapter 10 Cameras and Lights
307(26)
10.1 Introduction
307(1)
10.2 How to Create a Camera
307(2)
10.3 How to Control a Camera
309(5)
10.3.1 Camera Preview Dialog Box
309(1)
10.3.2 Grips
309(1)
10.3.3 Front and Back Clipping Planes
310(2)
10.3.4 Camera Display and Camera Tool Palette
312(1)
Practice 10-1 Creating and Controlling Cameras
313(1)
10.4 Introducing Lights
314(1)
10.5 Inserting Point Light
315(3)
10.5.1 Name
316(1)
10.5.2 Intensity Factor
316(1)
10.5.3 Status `
316(1)
10.5.4 Photometry
316(1)
10.5.5 Shadow
317(1)
10.5.6 Attenuation
317(1)
10.5.7 Filter Color
318(1)
10.5.8 Exit
318(1)
10.5.9 Target Point Light
318(1)
10.6 Inserting Spot Light
318(2)
10.6.1 Hotspot Option
320(1)
10.6.2 Falloff Option
320(1)
10.7 Inserting Distant Light
320(1)
10.8 Dealing with Sunlight
321(3)
10.9 Inserting Web Light
324(2)
10.9.1 Web Option
324(2)
10.10 Editing Lights
326(1)
10.11 Dealing with Premade Lights
327(1)
10.12 What Is "Lights in Model"?
327(6)
Practice 10-2 Creating and Controlling Lights
330(2)
Chapter Review
332(1)
Chapter Review Answers
332(1)
Chapter 11 Material, Rendering, Visual Style, and Animation
333(42)
11.1 Introducing Materials in AutoCAD
333(1)
11.2 Material Browser
334(1)
11.3 Methods to Assign Material to Objects and Faces
335(3)
11.3.1 Using Drag-and-Drop
336(1)
11.3.2 After Selecting an Object, Right-Click Material
336(1)
11.3.3 Using Attach by Layer Command
336(1)
11.3.4 Removing Assigned Materials
337(1)
11.4 Material Mapping
338(5)
11.4.1 Planar Mapping
338(2)
11.4.2 Box Mapping
340(1)
11.4.3 Cylindrical and Spherical Mapping
341(1)
11.4.4 Copying and Resetting Mapping
341(1)
Practice 11-1 Dealing with Materials
342(1)
11.5 Create New Material Library and Category
343(1)
11.6 Create Your Own Material
344(8)
11.6.1 Reflectivity
348(1)
11.6.2 Transparency
348(1)
11.6.3 Cutouts
349(1)
11.6.4 Self-Illumination
349(1)
11.6.5 Bump
350(1)
11.6.6 Tint
350(1)
Practice 11-2 Creating Your Own Material
351(1)
11.7 Render in AutoCAD
352(4)
11.7.1 Render Preset
354(1)
11.7.2 Render Duration
355(1)
11.7.3 Lights and Materials
356(1)
11.8 Render Environment and Exposure
356(4)
11.8.1 Environment
357(1)
11.8.2 Exposure
358(1)
11.8.3 Render Window
359(1)
11.8.4 Render in Cloud
359(1)
11.8.5 Render Gallery
359(1)
Practice 11-3 Dealing with Rendering
360(1)
11.9 What Visual Style Is and How to Create It?
360(8)
11.9.1 Face Settings
363(1)
11.9.2 Lighting
364(1)
11.9.3 Environment Settings
364(1)
11.9.4 Edge Settings
365(3)
Practice 11-4 Creating Visual Styles
368(1)
11.10 Animation
368(7)
Practice 11-5 Creating Animation
370(3)
Chapter Review
373(1)
Chapter Review Answers
373(2)
Index 375
Munir Hamad is an Autodesk Approved Instructor and certified AutoDesk AutoCAD Master who has authored several AutoCAD titles and taught various levels of AutoCAD training.