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Automata Theory and its Applications 2001 ed. [Hardback]

  • Formāts: Hardback, 432 pages, height x width: 235x155 mm, weight: 884 g, XIV, 432 p., 1 Hardback
  • Sērija : Progress in Computer Science and Applied Logic 21
  • Izdošanas datums: 08-Jun-2001
  • Izdevniecība: Birkhauser Boston Inc
  • ISBN-10: 0817642072
  • ISBN-13: 9780817642075
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  • Formāts: Hardback, 432 pages, height x width: 235x155 mm, weight: 884 g, XIV, 432 p., 1 Hardback
  • Sērija : Progress in Computer Science and Applied Logic 21
  • Izdošanas datums: 08-Jun-2001
  • Izdevniecība: Birkhauser Boston Inc
  • ISBN-10: 0817642072
  • ISBN-13: 9780817642075
The theory of finite automata on finite stings, infinite strings, and trees has had a dis­ tinguished history. First, automata were introduced to represent idealized switching circuits augmented by unit delays. This was the period of Shannon, McCullouch and Pitts, and Howard Aiken, ending about 1950. Then in the 1950s there was the work of Kleene on representable events, of Myhill and Nerode on finite coset congruence relations on strings, of Rabin and Scott on power set automata. In the 1960s, there was the work of Btichi on automata on infinite strings and the second order theory of one successor, then Rabin's 1968 result on automata on infinite trees and the second order theory of two successors. The latter was a mystery until the introduction of forgetful determinacy games by Gurevich and Harrington in 1982. Each of these developments has successful and prospective applications in computer science. They should all be part of every computer scientist's toolbox. Suppose that we take a computer scientist's point of view. One can think of finite automata as the mathematical representation of programs that run us­ ing fixed finite resources. Then Btichi's SIS can be thought of as a theory of programs which run forever (like operating systems or banking systems) and are deterministic. Finally, Rabin's S2S is a theory of programs which run forever and are nondeterministic. Indeed many questions of verification can be decided in the decidable theories of these automata.

Recenzijas

"The aim of this book is to present a theory of several types of automata and applications of these facts in logic, concurrency and algebra. ...The book contains suitable material for a two-semester course for students of computer science or mathematics. It is completely self-contained and one can really enjoy reading it. It is strongly recommended for researchers and postgraduate students interested in logic, automata and/or concurrency."



--EMS

Papildus informācija

Springer Book Archives
Preface xi
Basic Notions
1(38)
Sets
1(4)
Sequences and Tuples
5(1)
Functions, Relations, Operations
6(5)
Equivalence Relations
11(3)
Linearly Ordered Sets
14(3)
Partially Ordered Sets
17(2)
Graphs
19(5)
Induction
24(3)
Trees and Konig's Lemma
27(3)
Countable and Uncountable Sets
30(6)
Countable Sets
32(3)
Diagonalization and Uncountable Sets
35(1)
Algorithms
36(3)
Finite Automata
39(82)
Two Examples
40(6)
The Consumer-Producer Problem
40(2)
A Monkey and Banana Problem
42(4)
Finite Automata
46(12)
Definition of Finite Automata and Languages
46(4)
Runs (Computations) of Finite Automata
50(6)
Accessibility and Recognizability
56(2)
Closure Properties
58(14)
Union and Intersection
58(4)
Complementation and Nondeterminism
62(4)
On the Exponential Blow-Up of Complementation
66(1)
Some Other Operations
67(3)
Projections of Languages
70(2)
The Myhill-Nerode Theorem
72(4)
The Kleene Theorem
76(9)
Regular Languages
76(3)
Regular Expressions
79(2)
The Kleene Theorem
81(4)
Generalized Finite Automata
85(8)
The Pumping Lemma and Decidability
93(4)
Basic Problems
93(1)
The Pumping Lemma
93(2)
Decidability
95(2)
Relations and Finite Automata
97(4)
Finite Automata with Equations
101(4)
Preliminaries
101(2)
Properties of E-Languages
103(2)
Monadic Second Order Logic of Strings
105(16)
Finite Chains
105(1)
The Monadic Second Order Logic of Strings
106(3)
Satisfiability
109(2)
Discussion and Plan About SFS
111(1)
From Automata to Formulas
112(5)
From Formulas to Automata
117(4)
Buchi Automata
121(88)
Two Examples
122(5)
The Dining Philosophers Problem
123(2)
Consumer-Producer Problem Revisited
125(2)
Buchi Automata
127(16)
Basic Notions
128(11)
Union, Intersection, and Projection
139(4)
The Buchi Theorem
143(7)
Auxiliary Results
143(4)
Buchi's Characterization
147(3)
Complementation for Buchi Automata
150(4)
Basic Notations
150(1)
Congruence ∼
151(3)
The Complementation Theorem
154(6)
Determinism
160(2)
Muller Automata
162(13)
Motivation and Definition
163(4)
Properties of Muller Automata
167(3)
Sequential Rabin Automata
170(5)
The McNaughton Theorem
175(9)
Flag Points
175(4)
The Theorem
179(5)
Decidability
184(3)
Buchi Automata and the Successor Function
187(15)
ω-Strings as Structures
187(2)
Monadic Second Order Formalism
189(2)
Satisfiability
191(3)
From Buchi Automata to Formulas
194(4)
From Formulas to Buchi Automata
198(3)
Decidability and Definability in S1S
201(1)
An Application of the McNaughton Theorem
202(7)
Games Played on Finite Graphs
209(40)
Introduction
209(1)
Finite Games
210(8)
Informal Description
210(2)
Definition of Finite Games and Examples
212(3)
Finding The Winners
215(3)
Infinite Games
218(6)
Informal Description and an Example
218(2)
Formal Definition of Games
220(2)
Strategies
222(2)
Update Games and Update Networks
224(7)
Update Games and Examples
225(1)
Deciding Update Networks
226(5)
Solving Games
231(18)
Forgetful Strategies
231(5)
Constructing Forgetful Strategies
236(3)
No-Memory Forcing Strategies
239(4)
Finding Winning Forgetful Strategies
243(6)
Rabin Automata
249(80)
Rabin Automata
250(12)
Union, Intersection, and Projection
259(3)
Special Automata
262(8)
Basic Properties of Special Automata
263(2)
A Counterexample to Complementation
265(5)
Game Automata
270(6)
What Is a Game?
270(2)
Game Automata
272(2)
Strategies
274(2)
Equivalence of Rabin and Game Automata
276(5)
Terminology: Arenas, Games, and Strategies
281(6)
The Notion of Rank
287(3)
Open Games
290(2)
Congruence Relations
292(3)
Sewing Theorem
295(5)
Can Mr. (ϵ) Visit C Infinitely Often?
300(6)
Determinancy Theorem for Games (Ω) [ C], ϵ)
301(3)
An Example of More Complex Games
304(2)
The Determinancy Theorem
306(12)
GH-Games and Last Visitation Record
306(2)
The Restricted Memory Determinancy Theorem
308(10)
Complementation and Decidability
318(11)
Forgetful Determinancy Theorem
318(1)
Solution of the Complementation Problem
319(8)
Decidability
327(2)
Applications of Rabin Automata
329(74)
Structures and Types
330(3)
The Monadic Second Order Language
333(3)
Satisfiability and Theories
336(2)
Isomorphisms
338(1)
Definability in T and Decidability of S2S
339(11)
Σ-Valued Trees as Structures
340(1)
Definable Relations
341(2)
From Rabin Automata to Formulas
343(3)
From Formulas to Rabin Automata
346(3)
Definability and Decidability
349(1)
The Structure with ω Successors
350(4)
Applications to Linearly Ordered Sets
354(7)
Two Algebraic Facts
354(4)
Decidability
358(3)
Application to Unary Algebras
361(8)
Unary Structures
361(2)
Enveloping Algebras
363(2)
Decidability
365(4)
Applications to Cantor's Discontinuum
369(13)
A Brief Excursion to Cantor's Discontinuum
369(3)
Cantor's Discontinuum as a Topological Space
372(2)
Expressing Subsets of CD in S2S
374(4)
Decidability Results
378(4)
Application to Boolean Algebras
382(21)
A Brief Excursion into Boolean Algebras
382(3)
Ideals, Factors, and Subalgebras of Boolean Algebras
385(3)
Maximal Ideals of Boolean Algebras
388(2)
The Stone Representation Theorem
390(2)
Homomorphisms of Boolean Algebras
392(5)
Decidability Results
397(6)
Bibliography 403(20)
Index 423