Preface |
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xvii | |
Acknowledgments |
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xix | |
Author |
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xxi | |
Contributors |
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xxiii | |
1 Introduction |
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1 | (6) |
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1 | (2) |
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3 | (1) |
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4 | (1) |
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4 | (1) |
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Attention to Detail Exercises |
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4 | (3) |
2 General Concepts and Skills |
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7 | (12) |
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How Do You Get into Games? |
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7 | (1) |
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Excellent Communication Skills |
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8 | (1) |
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9 | (1) |
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What General Skills Do You Feel Are Important for Any Game Developer? |
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9 | (1) |
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10 | (1) |
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11 | (1) |
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What General Skills Do You Feel Are Important for Any Game Developer? |
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11 | (1) |
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11 | (1) |
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12 | (2) |
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14 | (1) |
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14 | (1) |
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15 | (1) |
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16 | (1) |
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What General Skills Do You Feel Are Important for Any Game Developer? |
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16 | (1) |
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16 | (1) |
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17 | (1) |
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What General Skills Do You Feel Are Important for Any Game Developer? |
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17 | (1) |
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18 | (1) |
3 Introduction to Being an Animator |
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19 | (10) |
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20 | (1) |
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20 | (1) |
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What Are Some Key Skills for Working as an Animator? |
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20 | (1) |
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What Are Some of the Tools/Programs That You Use to Perform Your Job? |
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20 | (1) |
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What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role? |
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21 | (1) |
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Rigging and Character Setup |
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21 | (1) |
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22 | (1) |
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23 | (1) |
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24 | (1) |
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24 | (1) |
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Strong Game Design Sensibilities |
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25 | (1) |
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26 | (2) |
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What Does Your Average Day as an Animator Entail? |
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26 | (1) |
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What Advice Would You Give Your Younger Self Starting Out in the Game Industry? |
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27 | (1) |
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Are There Any Misconceptions You Find People Have about Your Line of Work? |
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28 | (1) |
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28 | (1) |
4 Introduction to Being a Character Artist |
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29 | (12) |
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Key Skills for a Character Artist |
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30 | (1) |
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30 | (1) |
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What Are Some Key Skills for Working in Character Art? |
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30 | (1) |
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What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role? |
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30 | (1) |
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31 | (2) |
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Color, Clothing, and Detail |
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33 | (2) |
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35 | (1) |
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36 | (1) |
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Physically Based Materials |
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37 | (1) |
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38 | (1) |
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39 | (1) |
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What Does Your Average Day as a Character Artist Entail? |
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39 | (1) |
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What Advice Would You Give Your Younger Self Starting Out in the Game Industry? |
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39 | (1) |
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Are There Any Misconceptions You Find People Have about Your Line of Work? |
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39 | (1) |
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40 | (1) |
5 Introduction to Being a Concept Artist |
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41 | (10) |
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41 | (1) |
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42 | (1) |
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What Are Some Key Skills for Working as a Concept Artist? |
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42 | (1) |
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What Are Some Skills Not Usually Associated with Your Position That Actually Plays a Role? |
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43 | (1) |
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43 | (1) |
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Concept Art and Illustration |
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44 | (1) |
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45 | (1) |
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46 | (1) |
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46 | (1) |
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47 | (2) |
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49 | (1) |
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What Does Your Average Day as Concept Artist Entail? |
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49 | (1) |
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What Advice Would You Give Your Younger Self Starting Out in the Game Industry? |
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49 | (1) |
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Are There Any Misconceptions You Find People Have about Your Line of Work? |
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50 | (1) |
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50 | (1) |
6 Introduction to Being an Environment Artist |
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51 | (12) |
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Key Skills for an Environment Artist |
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51 | (1) |
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52 | (1) |
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What Are Some Key Skills for Working in Environment Art? |
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52 | (1) |
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What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role? |
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53 | (1) |
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53 | (1) |
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54 | (2) |
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56 | (1) |
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57 | (1) |
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57 | (1) |
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58 | (1) |
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58 | (1) |
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59 | (2) |
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What Does Your Average Day as an Environment Artist Entail? |
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59 | (1) |
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What Advice Would You Give Your Younger Self Starting Out in the Game Industry? |
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60 | (1) |
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Are There Any Misconceptions You Find People Have about Your Line of Work? |
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60 | (1) |
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61 | (2) |
7 Introduction to Being Technical Artist |
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63 | (16) |
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63 | (1) |
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64 | (1) |
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Can You Talk a Little Bit about the Different Roles a Tech Artist Can Perform? |
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64 | (1) |
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Can You Talk a Little Bit about the Different Roles a Tech Artist Can Perform? |
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65 | (1) |
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What Does Your Average Day as a Tech Artist Entail? |
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65 | (1) |
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65 | (2) |
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67 | (1) |
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68 | (1) |
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68 | (2) |
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70 | (1) |
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What Are Some Key Skills for a Rigger? |
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70 | (1) |
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What Does Your Average Day as a Technical Animator Entail? |
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70 | (1) |
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What Are Some of the Tools/Programs That You Use to Perform Your Job? |
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70 | (1) |
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What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role? |
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70 | (1) |
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Are There Any Misconceptions You Find People Have about Your Line of Work? |
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70 | (1) |
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71 | (1) |
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71 | (1) |
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71 | (1) |
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72 | (1) |
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73 | (1) |
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Skills in Another Discipline |
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74 | (1) |
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75 | (1) |
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75 | (2) |
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What Are Some Skills Not Usually Associated with Tech Art That Actually Play a Role in Your Job? |
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75 | (1) |
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What Are Some of the Tools/Programs That You Use to Perform Your Job? |
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76 | (1) |
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Are There Any Misconceptions You Find People Have about Your Line of Work? |
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76 | (1) |
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77 | (2) |
8 Introduction to Being a User Interface Artist |
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79 | (10) |
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80 | (1) |
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80 | (1) |
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What Does the Term "User Interface" Actually Mean in Regards to a Game? |
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80 | (1) |
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How Would Describe What a UI Artist/Designer Does? |
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80 | (1) |
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What Is the Overall Workflow for Creating the UI or a Portion of it fora Game? |
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80 | (1) |
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80 | (2) |
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82 | (1) |
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83 | (2) |
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85 | (1) |
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86 | (1) |
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What Advice Would You Give Your Younger Self Starting Out in the Game Industry? |
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86 | (1) |
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Are There Any Misconceptions You Find People Have about Your Line of Work? |
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86 | (1) |
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What Are the Things You Would Have Liked to Know about Your Profession before You Started? |
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86 | (1) |
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87 | (2) |
9 Introduction to Being a Visual Effects Artist |
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89 | (10) |
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90 | (1) |
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90 | (1) |
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What Are Some Key Skills for Working in Visual Effects? |
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90 | (1) |
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What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role? |
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90 | (1) |
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91 | (1) |
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92 | (1) |
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92 | (2) |
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94 | (1) |
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94 | (1) |
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95 | (1) |
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96 | (1) |
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97 | (1) |
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97 | (1) |
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What Does Your Average Day as a VFX Artist Entail? |
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97 | (1) |
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What Are the Things You Would Have Liked to Know about Your Profession before You Started? |
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98 | (1) |
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What Advice Would You Give Your Younger Self Starting Out in the Game Industry? |
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98 | (1) |
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98 | (1) |
10 General Portfolio Theory and Application |
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99 | (14) |
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99 | (1) |
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99 | (2) |
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What Are Some Key Items That Are Must-Haves in a Portfolio for a Game Artist? |
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99 | (1) |
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What Are the Most Common Mistakes You See in a Portfolio? |
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100 | (1) |
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101 | (1) |
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101 | (1) |
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102 | (1) |
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103 | (2) |
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105 | (1) |
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106 | (1) |
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107 | (1) |
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Implementation of Your Work |
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108 | (1) |
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109 | (1) |
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110 | (1) |
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Are There Any Skills besides the Ones Directly Related to the Position That You Look for? |
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110 | (1) |
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What, if Anything, Would You Like to See More of in a Portfolio? |
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110 | (1) |
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111 | (2) |
11 Crafting an Animation Portfolio |
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113 | (10) |
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114 | (1) |
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What Makes for a Solid Animation Portfolio? |
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114 | (1) |
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What Are Some Key Items That Are Must-Haves in a Portfolio for an Animation Position? |
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115 | (1) |
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Movies versus Game Animations |
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115 | (1) |
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116 | (1) |
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117 | (1) |
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118 | (1) |
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119 | (1) |
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120 | (1) |
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120 | (1) |
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What Makes One Portfolio Stick Out More Than Others? |
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120 | (1) |
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What Advice Can You Give for Those Working in a Professional Environment for the First Time? |
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121 | (1) |
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121 | (2) |
12 Crafting a Character Art Portfolio |
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123 | (10) |
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124 | (1) |
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What Are Some Items That Are Must-Haves in a Portfolio for a Character Artist? |
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124 | (1) |
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124 | (2) |
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126 | (1) |
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127 | (2) |
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129 | (1) |
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Are There Any Skills besides the Ones Directly Related to the Position You Look for? |
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129 | (1) |
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What Are the Most Common Mistakes You See in a Portfolio? |
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129 | (1) |
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What, if Anything, Would You Like to See More of in a Character Portfolio? |
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129 | (1) |
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130 | (1) |
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131 | (1) |
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132 | (1) |
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132 | (1) |
13 Crafting a Concept Art Portfolio |
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133 | (14) |
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134 | (1) |
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What Makes for a Solid Concept Art Portfolio? |
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134 | (1) |
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What Are the Most Common Mistakes You See in a Portfolio? |
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134 | (1) |
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134 | (1) |
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135 | (1) |
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135 | (1) |
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136 | (2) |
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138 | (4) |
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142 | (2) |
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144 | (1) |
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145 | (1) |
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What Are the Things You Would Have Liked to Know about Your Profession before You Started? |
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145 | (1) |
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What Advice Can You Give for Those Working in a Professional Environment for the First Time? |
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146 | (1) |
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What Is the Hardest Lesson Artists Coming into the Industry Have to Learn? |
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146 | (1) |
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146 | (1) |
14 Crafting an Environmental Art Portfolio |
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147 | (18) |
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148 | (1) |
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What Makes for a Solid Environmental Art Portfolio? |
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148 | (1) |
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What Are Some Key Items That Are Must-Haves in a Portfolio for an Environment Artist? |
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148 | (1) |
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149 | (1) |
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149 | (3) |
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152 | (1) |
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153 | (1) |
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154 | (2) |
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156 | (1) |
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157 | (4) |
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161 | (1) |
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162 | (2) |
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What Makes One Portfolio Stick Out More Than Others? |
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162 | (1) |
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What Are the Most Common Mistakes You See in a Portfolio? |
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163 | (1) |
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Are There Any Skills besides the Ones Directly Related to Environment Art Position You Look for? |
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164 | (1) |
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164 | (1) |
15 Crafting a Technical Art Portfolio |
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165 | (12) |
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166 | (1) |
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What Is the Best Way for a Tech Artist to Present Their Work When Applying for a Career? |
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166 | (1) |
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What Can a Tech Artist Do to Stick Out from Other Candidates? |
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166 | (1) |
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Are There Any Skills besides the Ones Directly Related to a Position You Look for? |
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167 | (1) |
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Visual Focused Tech Artist |
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167 | (2) |
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Animation and Rigging Focused Tech Artist |
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169 | (1) |
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169 | (2) |
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What Are Some Key Items That Are Must-Haves in a Portfolio for a Technical Animator/Rigging Position? |
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169 | (1) |
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What Is the Best Way for a Technical Animator to Present Their Work When Applying for a Job? |
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170 | (1) |
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What Are the Things You Would Have Liked to Know about Your Profession before You Started? |
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170 | (1) |
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What Advice Can You Give for Those Working in a Professional Environment for the First Time? |
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170 | (1) |
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Once in the Position, What Can an Artist Do to Grow Their Skills and Mature as a Professional Developer? |
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170 | (1) |
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Scripting Technical Artist |
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171 | (1) |
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172 | (2) |
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174 | (1) |
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174 | (1) |
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What Advice Would You Give Your Younger Self Starting Out in the Game Industry? |
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174 | (1) |
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What Advice Can You Give for Those Working in a Professional Environment for the First Time? |
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175 | (1) |
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Once in the Position, What Can an Artist Do to Grow Their Skills and Mature as a Professional Tech Artist? |
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175 | (1) |
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175 | (2) |
16 Crafting a User Interface Artist Portfolio |
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177 | (10) |
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177 | (1) |
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What Makes for a Solid Portfolio for a UI Artist? |
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177 | (1) |
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What Are Some Key Skills for Working on UI? |
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178 | (1) |
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What Makes One Portfolio Stick Out More Than Others? |
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178 | (1) |
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178 | (1) |
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179 | (1) |
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179 | (3) |
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182 | (2) |
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184 | (1) |
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184 | (1) |
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185 | (1) |
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185 | (1) |
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What Are the Most Common Mistakes You See in a UI Portfolio? |
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185 | (1) |
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Are There Any Skills besides the Ones Directly Related to UI That You Look for? |
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185 | (1) |
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What Advice Can You Give for Those Working in a Professional Environment for the First Time? |
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185 | (1) |
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What's the Hardest Lesson Artists Coming into the Industry Have to Learn? |
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185 | (1) |
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What Surprised You Once You Got into Your Position in Regards to the Work? |
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186 | (1) |
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186 | (1) |
17 Crafting a Visual Effects Art Portfolio |
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187 | (10) |
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188 | (1) |
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What Makes for a Solid Visual Effects Portfolio? |
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188 | (1) |
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What Are Some Key Items That Are Must-Haves in a Portfolio for VFX Position? |
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188 | (1) |
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What Differences, If Any, Do You Feel There Are between Creating Visual Effects for Movies versus for Games? |
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189 | (1) |
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189 | (2) |
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191 | (1) |
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192 | (2) |
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194 | (1) |
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194 | (1) |
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195 | (1) |
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What Are the Most Common Mistakes You See in a Visual Effects Portfolio? |
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195 | (1) |
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What Advice Can You Give for Those Working in a Professional Environment for the First Time? |
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196 | (1) |
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196 | (1) |
18 Application and Interviewing |
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197 | (16) |
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197 | (2) |
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199 | (1) |
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What Makes for a Solid Portfolio? |
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199 | (1) |
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What Makes One Portfolio Stick Out More Than Others? |
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199 | (1) |
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Are There Any Skills besides the Ones Directly Related to a Position You Look for? |
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200 | (1) |
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What Are the Most Common Mistakes You See in a Portfolio? |
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200 | (1) |
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200 | (2) |
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201 | (1) |
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201 | (1) |
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201 | (1) |
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202 | (1) |
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203 | (1) |
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If You Could Give One Piece of Advice about the Application Process to a Game Studio, What Would it Be? |
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203 | (1) |
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What Are Some Common Mistakes Candidates Make When Interviewing? |
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203 | (1) |
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204 | (1) |
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205 | (1) |
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206 | (1) |
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207 | (1) |
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Can You Describe the Purpose and Expectations of a Phone Screen? |
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207 | (1) |
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What's the Toughest Interview Question You Like to Ask and What Sort of Response Are You Looking for? |
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208 | (1) |
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What Questions Are You Looking for Candidates to Ask in Interviews? |
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208 | (1) |
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What's the Best Question a Candidate Has Ever Asked You? |
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208 | (1) |
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208 | (3) |
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209 | (1) |
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209 | (1) |
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210 | (1) |
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211 | (1) |
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Be Prepared to Get the Job |
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211 | (1) |
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212 | (1) |
Index |
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213 | |