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Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch 1st ed. [Mīkstie vāki]

  • Formāts: Paperback / softback, 383 pages, height x width: 254x178 mm, weight: 758 g, 442 Illustrations, black and white; XV, 383 p. 442 illus., 1 Paperback / softback
  • Izdošanas datums: 15-Dec-2021
  • Izdevniecība: APress
  • ISBN-10: 1484278569
  • ISBN-13: 9781484278567
  • Mīkstie vāki
  • Cena: 55,83 €*
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  • Formāts: Paperback / softback, 383 pages, height x width: 254x178 mm, weight: 758 g, 442 Illustrations, black and white; XV, 383 p. 442 illus., 1 Paperback / softback
  • Izdošanas datums: 15-Dec-2021
  • Izdevniecība: APress
  • ISBN-10: 1484278569
  • ISBN-13: 9781484278567
Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch.  

You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more.

This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. 

At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production.


What You Will Learn
  • Understand the basic physics behind effect creation
  • Create 3D visual effects scenes from scratch
  • Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya


Who This Book Is For

Beginning-level users; students from the field of visual effects design, 3D modeling, and simulation; game designers; those creating computer graphics; FX artists and aspirants looking for a career in the field of 3D
About the Author xi
About the Technical Reviewer xiii
Acknowledgments xv
Chapter 1 Introduction to Visual Effects (VFX) 1(10)
The Importance of Visual Effects
1(4)
The Need to Create Visual Magic
5(1)
What's in this Book?
6(5)
Chapter 1: Introduction to Visual Effects
6(1)
Chapter 2: History of Visual Effect
6(1)
Chapter 3: Industrial Application for VFX
7(1)
Chapter 4: Introduction to FX in Maya
7(1)
Chapter 5: Working with nParticle FX
8(1)
Chapter 6: Creating Effects with Particle Emissions and Fields/Solvers
8(1)
Chapter 7: Maya's Rigid and Soft Body Systems
8(1)
Chapter 8: Working with Maya Fluids
8(1)
Chapter 9: Magical FX Using Maya
9(1)
Chapter 10: Playing with Maya nCloth
9(1)
Chapter 11: Maya Hair FX Simulation
9(1)
Chapter 12: Technical Fluid Simulation with Bifrost
10(1)
Chapter 13: Procedural Animation FX and Live Action Integration
10(1)
Chapter 2 History of Visual Effects 11(20)
The Early Years (1829-1959)
13(5)
The Optical Years (1960-1976)
18(1)
The Glorious Years (1977-1982)
19(2)
The Digital Realm (1983-1988)
21(1)
The Fall of Optical (1989-1993)
22(1)
Going Mainstream (1994-1996)
23(1)
Every Man and His Dog (1997-1999)
24(1)
The Coming of Age (2000-2003)
25(1)
No Going Back (2004-2009)
26(1)
Beyond the Impossible (2010-2013)
27(1)
Oscars for Best VFX Movies (2014-2020)
28(1)
VFX in Games
29(2)
Chapter 3 Industrial Applications of VFX 31(22)
Visual Effects and Special Effects
31(1)
Planning for a Visual Effects Shot
32(2)
Industry Practices for VFX
34(4)
The Gaming Industry
34(4)
Software, Tools, and Techniques Used to Render Visual Splendor Onscreen Effects
38(6)
Autodesk 3Ds Max
38(1)
Autodesk Maya
39(1)
Houdini
40(1)
Unreal Engine (For Real-Time FX)
41(2)
RealFlow
43(1)
Blender
43(1)
Visual Effects Plugins
44(9)
Thinking Particles
44(1)
FumeFX
45(1)
Krakatoa
46(1)
RayFire
46(1)
MultiScatter
47(1)
Pulldownit
47(1)
Fracture FX
48(1)
Miarmy
48(1)
Golaem Crowd
49(1)
Ziva VFX
50(1)
Phoenix FD
50(1)
Shave and a Haircut
51(2)
Chapter 4 Introduction to FX in Maya 53(34)
Maya's User Interface (UI)
53(8)
Menu Sets
54(1)
Menus
54(1)
The Status Line
55(1)
The Shelf
56(1)
Sidebar Icons
56(1)
The View Panel
56(1)
The Channel Box
57(1)
The Layer Editor
58(1)
Tool Box
58(1)
Quick Layout Buttons
59(1)
The Time Slider
59(1)
The Range Slider
60(1)
Playback Controls
60(1)
The Animation/Character Menus
60(1)
The Command Line
61(1)
The Help Line
61(1)
Maya's Viewport Configuration
61(4)
How to Navigate in the Viewports
62(1)
Perspective View Navigation
63(1)
Orthographic View Navigation
64(1)
Getting Started with Visual Effects Simulation in Autodesk Maya
65(9)
The Maya Nucleus System
74(13)
Chapter 5 Working with nParticle FX 87(22)
Fun with the Emitter
87(11)
Using the nParticles Tool and Instancer
98(11)
Chapter 6 Creating Effects with Particle Emissions and Fields/Solvers 109(30)
Real-Life FX Simulations with Solvers and Fields
109(14)
Creating Galaxy and Particle-Based Effects
123(16)
Chapter 7 Maya's Rigid and Soft Body Systems 139(36)
Introduction to Rigid Bodies
139(9)
Rigid Body Simulation with Dominoes Using the Bullet Solver
148(4)
Bullet Rigid Body Constraints
152(11)
FX Simulation with Soft Bodies
163(12)
Chapter 8 Working with Maya Fluids 175(44)
Understanding Fluid FX
175(1)
Fluids Containers in Autodesk Maya
176(9)
Working with the Emitter and the 3D Container
185(34)
Fluid Emitter Types
191(1)
Maya Fluids Container Details
192(4)
Emitting Fluids from Point Emitters
196(3)
Emitting Fluids from Volume Emitters
199(6)
Emitting Fluids from Polygonal Surfaces
205(4)
Emitting Fluids from Textures
209(3)
Emitting Fluids from Particles
212(4)
Emitting Fluids from Curves
216(3)
Chapter 9 Magical FX Using Maya 219(30)
Creating Fire, Fireworks, Lightning, Shatter, and Smoke Effects
219(20)
The Get Effects Asset Library
239(6)
Collision with Effects
245(4)
Chapter 10 Playing with Maya nCloth 249(26)
Creating nCloth
249(4)
Working with the Passive Collider
253(2)
Play with nCloth Attributes
255(14)
The Power of nConstraints for Effective and Efficient Simulations
269(6)
Chapter 11 Maya Hair FX Simulation 275(38)
Foundation Concept for Hair Creation
275(12)
Grooming Hair
287(13)
Creating and Simulating Long Hair
300(11)
Using the Maya Hair Library
311(2)
Chapter 12 Bifrost Simulation 313(26)
Importance of Bifrost Fluids
313(14)
Computing and Executing a Water Simulation Shot
327(9)
Working with the Bifrost Library
336(3)
Chapter 13 Procedural Animation FX and Live Action Integration 339(36)
Integrating 2D and 3D Worlds
339(10)
Creating 3D Visual Effects with MASH
349(23)
Conclusion
372(3)
Index 375
Dr Abhishek Kumar is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He received a PhD in computer applications and a masters degree in animation and computer science. He also received a post-doctoral fellowship at Imam Mohammad Ibn Saud Islamic University, Saudi Arabia.





Dr Kumar is actively involved in course development in animation and design engineering for various institutions and universities. He has published a number of research papers and covered a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, composition). He holds 10 patents in the field of AI, design, and IoT.







Dr Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of Arts, University of Edinburg, and Wizcraft MIME & FXPHD, Australia. He is passionate about the media and entertainment industry and has directed two animation short films. Dr Kumar has trained more than 100,000 students across the globe from 153 countries (top five: India, Germany, USA, Spain, Australia). His alumni have worked for national and international movies.







Dr Kumar has delivered sessions for more than 100 workshops and seminars as a subject matter expert and resource person at universities, institutes, and colleges such as Delhi University, GGU Central University, Savitribai Phule University, Anna University, Rajiv Gandhi Central University, Allahabad University, Banaras Hindu University, MANNU Hyderabad, Gujrat Technological University ,TMU, GIET University, NITs, IITs, and several international institutes and universities to make career opportunities and immersive technology opportunities for educators in awareness about the future of elearning, MOOCs, virtual reality, animation design, and the VFX industry.