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E-grāmata: Blender 2D Animation: The Complete Guide to the Grease Pencil

(Toormina, New South Wales, Australia)
  • Formāts: 216 pages
  • Izdošanas datums: 17-Apr-2024
  • Izdevniecība: Taylor & Francis Ltd
  • Valoda: eng
  • ISBN-13: 9781003854043
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  • Cena: 78,88 €*
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  • Formāts: 216 pages
  • Izdošanas datums: 17-Apr-2024
  • Izdevniecība: Taylor & Francis Ltd
  • Valoda: eng
  • ISBN-13: 9781003854043
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Blender 2D Animation: The Complete Guide to the Grease Pencil, Second Edition describes how to access the Grease Pencil component in Blender and create 2D animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program, Blender. Blender is a free, open-source, 3D, computer graphics, software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games.

Key Features
• A comprehensive beginner's guide to the Grease Pencil component of Blender facets of operation is explained in short concise chapters with cross references.
• Written instruction is accompanied by diagram illustrations in reference to the program's Graphical User Interface.
• The book is also available in a discounted set along with The Complete Guide to Blender Graphics: Computer Modeling & Animation.



This book describes how to access the Grease Pencil component in Blender and create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D Animation using the Grease Pencil as a standalone application.

1 Introducing the Grease Pencil. 2 Drawing Strokes. 3 Editing Strokes. 4
Coloring and Customising Strokes/Brushes. 5 The Canvas Explained. 6 Placing
Strokes. 7 Stroke Effects. 8 Background Image Tracing. 9 3D Objects. 10
Animating Strokes. 11 Animating a Character. 12 Armatures for Posing. 13
Creating New Scenes 14 Wrap Up and Render. 15 Making a Movie. 16 Using a
Drawing Tablet. 17 Download & Installation. 18 Navigate & Save. 19 Using
Add-ons. 20 Internet resources. 21 Index.
John M. Blain has become a recognized expert in Blender having eight successful prior editions of The Complete Guide to Blender Graphics to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self-learning. The notes were recognized as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.