The Bloomsbury Handbook of Sex and Sexuality in Game Studies is a large-scale assessment of the intersection of games with sexual content and their implications for sexuality and sexual behavior.
This novel work in the Bloomsbury Handbook series bridges the scholarship of game studies and sexuality studies through explorations of queer theory, digital studies, fandom culture, and more. Contributors of this collection provide insight into sexual content in games, representation of various sexualities, and player experience. Together, they contribute to a growing field of work that has produced exceptional publications in the last several years concerning two, difficult to define, phenomena: the borders of sex and sexuality and video games.
This edited collection is divided in to four main sections, titled Playing with Sexualities, Performing the Mechanics of Sex, When Sexual Content is a Game, and Engaging with Sex in Games.
Recenzijas
Drawing together a range of scholars from around the globe, this book provides a vital overview for how sex and sexuality can be analyzed in digital games. The chapters cover an array of games (including AAA and indie texts) and player practices, showing readers the way sex and sexuality are interwoven into games in sometimes unexpected ways. It will be required reading for anyone writing about such topics, and ideally for anyone making games as well. * Adrienne Shaw, Associate Professor, Temple University, USA * I want to get my hands on a copy of this book right away... Games and sexuality, despite their long history together, is still an understudied combination. This book provides expert voices for changing that situation. * J. Tuomas Harviainen, Professor, Tampere University, Finland * This is a detailed collection that pursues a number of different angles and perspectives. It has been highly anticipated and discussed in the academic games studies community, and is at the forefront of a growing wave of queer games studies. * Esther MacCallum-Stewart, Professor of Game Studies, Staffordshire University, UK *
Papildus informācija
This edited collection is a large-scale assessment of the intersection of games with sexual content and their implications for sexuality and sexual behavior.
Notes On Contributors
Acknowledgements
List of Figures
Button Mashing: Introduction to The Bloomsbury Handbook on Sex and Sexuality
in Video Games
Matthew Wysocki (Flagler College, USA) and Steffi Shook (Manhattanville
College, USA)
I: PLAYING WITH SEXUALITIES
1. Now Youre Playing with Polyamory: Ludonarrative Resonance and
Intentional Non-Monogamy in Games as Queer Play
Nathan Rambukkana (Wilfrid Laurier University, Canada) and Meghan Adams
(Ontario Tech University, Canada)
2. A Question of Breeding: Reproduction, Evolution, and Heredity in
Video Games
Rob Gallagher (King's College London, UK)
3. Streaming, Play, and Sexuality
Ashley ML Guajardo (University of Utah, USA)
4. I Don't Care Who You Are, As Long As You Love Me: Playersexuality in
Video Games
Alayna Cole (Sledgehammer Games, USA)
5. Castlevania: Monstrously Queer
AJ Castle (Stony Brook University, USA)
6. He Was My Favorite: Sander Cohen as Queer Stereotype in BioShock
Galen David Bunting (Northeastern University, USA)
7. Bisexual Representation in Games: Erasure, Stereotypes, and
Independent Game Development
Steffi Shook (Manhattanville College, USA)
II: PERFORMING THE MECHANICS OF SEX
8. Digital Submission: Playfulness and Performance in BDSM and VR Game
Dominatrix Simulator
Agata Waszkiewicz (The John Paul II Catholic University of Lublin, Poland)
and Victor Navarro-Remesal (Tecnocampus, Universitat Pompeu Fabra, Spain)
9. Press X for Lust: Sex as Reward in Games
Renata E. Ntelia (University of Lincoln, UK)
10. Playing with Oneself: The Space of Fantasy in Virtual Sex Simulators
Filip Andjelkovic (University of Toronto, Canada)
11. Flagging Iono: The Hanky Code, Material-Semiotics, and Reading Gender
Too Closely
Michael Anthony DeAnda (DePaul University, USA)
12. Modding, Pleasure, and the Female Gaze: How Women-created Mods
Challenge In-game Portrayals of Sexuality and Sex
Finja Walsdorff (University of Siegen and the Heinrich Heine University
Düsseldorf, Germany)
III: WHEN SEXUAL CONTENT IS A GAME
13. Tame, Suggestive, and Lewd: Early Erotic Play Encoded in Leather
Goddesses of Phobos
Anastasia Salter (University of Central Florida, USA)
14. The Limits of Queer Choices: The Neoliberal Logic and Gameplay
Mechanics of Mass Effect
Tyler Quick (Rocky Mountain College of Art and Design, USA)
15. Plow Her Well. Show Her You're A Man: Language, Sex, and
Heteronormativity From a Diachronic Perspective in The Witcher Video Game
Series
Frazer Heritage (Manchester Metropolitan University, UK)
16. I Could Make You Care: Longing, Frustration, and Playersexuality in
Fallout
J. Burbage (McMaster University, Canada)
17. Let's See How Special You Are: The Complicated Women of Resident
Evil Village
Marc Ouellette (Old Dominion University, USA)
18. An Unknown Sex Game: Navigating Challenges in Game Studies
Mayara Araujo Caetano (University of Turku, Finland)
19. Libidinal Politics of Games: Mass Effect Suggestive Sex and Hardcore
Porn
Leandro Augusto Borges Lima (Universidade Federal de Minas Gerais, Brazil)
IV: ENGAGING WITH SEX IN GAMES
20. Input/Output: Mapping Sex and Sexuality in AAA Video Game Play-Spaces
Through the Metal Gear Solid Series
Christopher McMahon (University of Liverpool, UK)
21. Hobbyist Methodology for History and Creation: Studying 80s
Micro-computer Pornography
Charlotte Courtois (Université de Montréal, Canada)
22. Digital Games and Sexual Health
Nina Kiel (Game Developer and Independent Scholar, Germany)
23. Deplatforming Digital Sex: Self-Governing Sex in Video Games
Jean Ketterling (Carleton University, USA and Mount Allison University,
Canada)
24. Pushing Digital Boundaries: Exploring Sex and Love in Video Games
Christine Tomlinson (University of California, Irvine, USA)
25. Drawing Queer Intersections Through Video Game Archives
Cody Mejeur (University at Buffalo, SUNY, USA) and Xavier Ho (Monash
University, Australia)
Index
Matthew Wysocki serves as coordinator of Media Studies and Film Studies as an Associate Professor at Flagler College, USA. He also is co-area Chair of Game Studies for the Popular Culture Association/American Culture Association. He has written or co-written numerous chapters on control and player agency, a plethora of them on the BioShock series. He edited CTRL-ALT-PLAY: Essays on Control in Video Gaming (2013) and co-edited Rated M for Mature: Sex and Sexuality in Video Games from Bloomsbury (2015).
Steffi Shook is an Assistant Professor of Communication Studies at Manhattanville College, USA. Her research focuses on queer game studies, independent media production, and gender and sexuality. Steffi has previously published on sex/sexuality, female avatars, and racism in American film. She serves as area co-chair of Game Studies at the Popular Culture Association conference.