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Branded Interactions: Creating the Digital Experience [Hardback]

4.20/5 (136 ratings by Goodreads)
  • Formāts: Hardback, 360 pages, height x width: 265x200 mm, weight: 1620 g, With 150 illustrations
  • Izdošanas datums: 24-Aug-2015
  • Izdevniecība: Thames & Hudson Ltd
  • ISBN-10: 0500518173
  • ISBN-13: 9780500518175
  • Hardback
  • Cena: 45,91 €*
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  • Formāts: Hardback, 360 pages, height x width: 265x200 mm, weight: 1620 g, With 150 illustrations
  • Izdošanas datums: 24-Aug-2015
  • Izdevniecība: Thames & Hudson Ltd
  • ISBN-10: 0500518173
  • ISBN-13: 9780500518175
An invaluable source of inspiration for anyone involved with or interested in the design of interactive brands

Digital design plays a crucial role in how customers experience a brand. However, corporate websites and online shops are only one part of interactive brand identity. The importance of mobile apps for smartphones and tablets has grown exponentially in recent years, while interactive touch points and billboards are increasingly found in the real world. The interface is now the brand.Branded Interactions is a practical handbook for professional digital designers and those just starting out. It is designed to guide the reader through the process of digital brand design in five key phases: discovering a demographic, defining an action plan, designing an interface, delivering a quality product, and distributing the design to the marketplace.All the sections are packed with real-world examples, case studies, and interviews with experts from leading brands and interactive agencies. A wealth of design documentation and diagrams helps to build a solid framework for any project, incorporating brand strategy at every stage while remaining flexible enough to incorporate change and creativity.

Recenzijas

'Amasses a wealth of information and expertise to offer a working framework for any project' - New Design

Papildus informācija

A practical handbook for anyone involved or interested in the process of digital brand building and digital communication design
Preface 3(5)
Contents 8(4)
Introduction 12(8)
SET-UP
20(20)
1 The Brief
22(3)
Brief Parameters
Rebriefing
2 The Team
25(5)
Team Size and Composition
A Tactical Approach to Team Composition
3 Project Planning
30(2)
4 Technology
32(8)
Cooperating with the Development Team
Developers Have a System Overview--Designers Have the User Perspective
Interview
Design and Technology, TOM AC LAND
35(5)
PROCESS
40(308)
1 Workflow Models
42(3)
2 The Branded Interaction Design Process
45(8)
Discover the Analysis Phase
53(60)
1.1 Understand The Business
54(12)
Stakeholder Analysis
The Kick-Off Workshop
Focus Groups
Stakeholder Interviews
Questionnaires
Surveys
Content and Service Audits
Card Sorting
Competitor Audit and Benchmark Analysis
Product Analysis
Risk/Reward™
Secondary Research
1.2 Understand The Brand
66(5)
Brand Personality
Brand Architecture
Evaluate CD/CI
1.3 Understand The User
71(17)
User Insights
Mental Models
Target Group Analysis and Segmentation Models
When is the Target Group Not the Target Group?
Personas
Persona Mood Board
What's In Your Bag?
Use Cases and User Scenarios
A Day in the Life
Shadowing
Revisiting Personas and Scenarios
1.4 Define The Goal
88(25)
The Target Matrix
The Project Requirements Document
User Stories
Interview
Service Design, Brian Gillespie
92(5)
Good Practice I
Service Design
97(16)
Define the Strategy Phase
113(60)
2.1 Plan The Product Or Service
116(12)
Touchpoints: Where an Audience Meets a Brand
The Customer Life: Cycle
Designing and Planning Service Systems
Service Design Sketches
Multiscreen Experiences
User Journeys
Moments of Truth
2.2 Plan The Brand Experience
128(10)
Brand Positioning
Brand Positioning Within the Market
Brand Positioning Based on User Lifestyles
User Lifestyles vs. Behaviour
Behavioral Archetypes™
Brand Filters as Guidelines for Interactive Design
Visual Branding and Mood Boards
2.3 Plan The User Experience
138(10)
Conceptual Models
Visualizing Conceptual Models
The Joy of Use Pyramid
Navigation Paths
Sitemaps and Content Maps
User Task Flows
2.4 Define The Metrics
148(25)
The Metrics Catalogue
Measuring Success
The Creative Brief
Interview
152(1)
HumanKind and Digital Brand Strategy, Alexander Wipf
152(5)
Good Practice II
Brand Design
157(16)
Design Concept And Visuals
173(80)
3.1 Design Direction & Detailed Design
176(5)
The Design Direction Presentation (DDP)
The Detailed Design Documentation (DDD)
What the DDD Includes
Presenting the Design
3.2 Generate Ideas
181(10)
The Core Creative Concept
Creative Methods
Brainstorming
Other Methods
Crowdsourcing
Selecting and Filtering Ideas
Rating and Communicating Ideas
3.3 Design The User Experience
191(12)
Building Pages for Screen-Based Apps
Wireframes
Wlrefiows
Wireframes for Responsive Design
Storyboards
UX Design Patterns
Gamification
3.4 Design The User Interface
203(15)
The First Draft
Multiple Options
Grid and Page Construction
Look and Feel
Page Structure
Typography
Header, Logo, Navigation
Form Follows Function: Visual Categories
Interaction Elements
Content and Functional Modules
Metaphors
Simplicity
Interview
Digital First, David Linderman
214(4)
3.5 Design Gesture Interactions
218(8)
Gestures for Touchscreens
Brands in the Age of the Internet of Things
Free Gestures
From GUI to NUI
Interview
Gesture Interaction, Professor Michael Zollner
224(2)
3.6 Prototyping & Testing
226(27)
Mock-Ups and Paper Prototypes
Click-Through Prototypes
Video Prototypes
Service Experience Prototyping
Physical Prototyping
Do-It-Yourself Prototyping
User Acceptance Testing
Usability Testing
User Experience Testing
Try It Yourself
Interview
Fashion Goes Mobile, Markus Aller & Joachim Bader
232(5)
Good Practice III
Brand Communication on the Web
237(16)
Deliver Documents And Production
253(48)
4.1 Create A Style Guide
256(14)
Style Guide Target Groups
The Features of Digital Media
How Many Style Guides Does a Brand Need?
Style Sheets and Style Guide Posters
Benefits of Online Style Guides
Brand Books
Constructing a Web Style Guide
Sample Content for a Web Style Guide
Interview
Multiscreen Strategies, Precious
266(4)
4.2 Create Ux Guidelines
270(4)
Interaction Guidelines
UX Design Frameworks
Pattern Libraries
Many Brands, One Experience
4.3 Monitor Production
274(4)
Gap Analysis and Module List
Quality Control
Producing and Maintaining Content
4.4 Project Launch & Debrief
278(23)
Plan the Launch
Project Debrief
Create a Case Study
Interview
Interactive Brand Communication for Benetton, Alfio Pozzoni
282(3)
Good Practice IV
Brand Communication in Public Spaces
285(16)
Distribute BlxD Rollout And Updates
301(47)
5.1 Implement The BlxD
304(14)
Communicating the BlxD
Training Staff
Storytelling, Product Promos and Guided Tours
Plan the Rollout
Design Management
Brand Management Portals
Interview
Interaction in Public Spaces, Joachim Sauter
312(6)
5.2 Refine & Update The BlxD
318(30)
Lean UX and BlxD
Test, Measure, Optimize
Observe Developments
Adjust the Product or Service Model
Future Cooperation
Interview
326(7)
Designing a Mobile Operating System
Peter Skillman
Good Practice V
Brand Management
333(15)
Reference 348(2)
Interview Personal Interaction, Marco Spies 350(6)
Bibliography 356(3)
Picture Credits 359(1)
Index 360(1)
Acknowledgments 361
Marco Spies is a director and strategic consultant who has created digital branding and interactive media for global brands, including Adidas, T-Mobile and Nintendo. He is the co-founder of think moto, a digital strategy and design agency based in Berlin.