"David Craddock's deep dive into the origins behind some of the most important Apple II games will keep you riveted as you learn the wondrous stories of how these games came to be and how the industry started." -- John Romero, co-founder of id Software, co-designer of Wolfenstein 3D, Doom, and Quake "Thanks to this excellent and thoroughly researched book, we can relive the genesis of several seminal [ Apple II] games and fully appreciate the legacy this revolutionary machine had. As aptly said by Craddock in the Introduction, whatever we can think of today, 'The Apple II already did it.'" -- Dr. Roberto Dillon, Author of The Golden Age of Video Games "By going straight to the source, Craddock has shed new light on such iconic titles as Zork, The Oregon Trail, and Wizardry. Break Out is a must-own for anyone interested in the history of computers and computer games." -- Brett Weiss, author of The 100 Greatest Console Video Games: 1977-1987 Break Out covers a deeply important era in game creation, marketing, and distribution that is often overlooked by even the most avid historians. Everyone who loves video games should devour this one cover-to-cover. -- Patrick Scott Patterson, video game advocate