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Break Out: How the Apple II Launched the PC Gaming Revolution [Hardback]

3.94/5 (68 ratings by Goodreads)
  • Formāts: Hardback, 256 pages, height x width: 254x178 mm, weight: 1361 g, 327 color & b/w images
  • Izdošanas datums: 28-Sep-2017
  • Izdevniecība: Schiffer Publishing Ltd
  • ISBN-10: 0764353225
  • ISBN-13: 9780764353222
Citas grāmatas par šo tēmu:
  • Hardback
  • Cena: 44,30 €
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  • Formāts: Hardback, 256 pages, height x width: 254x178 mm, weight: 1361 g, 327 color & b/w images
  • Izdošanas datums: 28-Sep-2017
  • Izdevniecība: Schiffer Publishing Ltd
  • ISBN-10: 0764353225
  • ISBN-13: 9780764353222
Citas grāmatas par šo tēmu:
Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colors at once. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia's trap-filled labyrinth, Break Out recounts the making of some of the Apple II's most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them.

Recenzijas

"David Craddock's deep dive into the origins behind some of the most important Apple II games will keep you riveted as you learn the wondrous stories of how these games came to be and how the industry started." -- John Romero, co-founder of id Software, co-designer of Wolfenstein 3D, Doom, and Quake "Thanks to this excellent and thoroughly researched book, we can relive the genesis of several seminal [ Apple II] games and fully appreciate the legacy this revolutionary machine had. As aptly said by Craddock in the Introduction, whatever we can think of today, 'The Apple II already did it.'" -- Dr. Roberto Dillon, Author of The Golden Age of Video Games "By going straight to the source, Craddock has shed new light on such iconic titles as Zork, The Oregon Trail, and Wizardry. Break Out is a must-own for anyone interested in the history of computers and computer games." -- Brett Weiss, author of The 100 Greatest Console Video Games: 1977-1987 Break Out covers a deeply important era in game creation, marketing, and distribution that is often overlooked by even the most avid historians. Everyone who loves video games should devour this one cover-to-cover. -- Patrick Scott Patterson, video game advocate

Introduction: Apple II Already Did It 7(4)
Chapter One Revolution: Woz, Jobs, and the Holy Trinity of Personal Computing
11(13)
Some Assembly Required
Rewarding Experiences
First Bite
Piece by Piece, Bit by Byte
Case
Display and Multimedia
Bilingualism
Storage
Expandability
Game On
Chapter Two Dying of Dysentery: Traveling The Oregon Trail
24(13)
Democracy in Action
New Games
Charting the Trail
Litmus Test
Repaving the Trail
Living Color
Adlib Storytelling
Chapter Three The World's Most Powerful Graphics Technology: Writing Zork
37(14)
Have Computer---Will Program
Colossal Caves
Standing in an Open Field
Zork Versus the Dragon
Celebrity
Serious Business
Interactive Fiction
Chapter Four Trebor and Werdna: The Wizards of Wizardry
51(13)
Off to the Races
Playing with PLATO
Exam Week
Conflict
The Sirs of Sir-tech
Teaming Up
Dungeons of Despair
Double Ds
Proving Grounds
Chapter Five Playing with Blocks: Building with Raster Blaster and Pinball Construction Set
64(12)
Loop De Loop
Pennies and Arcades
Pizza and Pinball Flair
BudgeCo
User Content
Software Artists
Do It Yourself
Chapter Six Tricks and Trigonometry: Getting Perspective in Akalabeth
76(8)
Is This the Real Life?
Magical Machines
Dungeons `N' Dragons
Lord of Akalabeth
Chapter Seven Virtuous Quest: Moral Dilemmas in Ultima
84(16)
En Garde
Evolution
"X" Marks the Gateway
Cloth Cartography
Origin Story
Party Play
Heroes and Villains
Hail the Avatar
Chapter Eight Man Versus Market: The Cautionary Tale of The Bilestoad
100(10)
Parallel Interests
Creative Ambitions
Touchstones
Hack and Slash
Tech Tricks
Walking the Plank
True Intelligence
Chapter Nine Band of Brothers: The Early Years of Brøderbund
110(14)
Just for Fun
Dimes and Swedish Basketball
Brotherhood
Helping Hands
Home Office
Making Magic
Chapter Ten Think Tank: Carmen Sandiego and the ACME Agents at Brøderbund
124(14)
Open to Submissions
Courting Carmen
Rubber Room
(Wo)man Hunt
Seattle Summer
Global Sensation
Family Reunions
Chapter Eleven True Dawn: The Open World of SunDog: Frozen Legacy
138(12)
For Pride and Country
The Space Gamer
Gaming Oasis
BATE and Switch
Phenomenon
Smuggling Stars
WIMPs
World's Fair
Chapter Twelve Lights, Camera, Action: Cinematic Storytelling in Karateka
150(12)
Choices
Exploring
Coin-Op Clones
The End of Game Over
The Gait of a Horse
Mickey Mouse Earns a Black Belt
Setting the Scene
Experimentation
Valley of Dreams
Chapter Thirteen New Tunes: Making Music in The Bard's Tale
162(10)
Crown of the Sea
Guerrilla Marketing
Ends Meet
Areas of Expertise
Musical Stylings
Stalemate
Support Class
Chapter Fourteen Guns and Dynamite: Opening Locked Doors in Wasteland
172(13)
A Different Tune
Trolls and Mercenaries
Rabid Dogs
Skill Sets
Configurations
Breeding Ground
Chapter Fifteen Combat! Combat! Combat! Tension and Release in Prince of Persia
185(20)
New Directions
Verticality
Bright Lights
Prince of Pacifism
Of Mice and Men and Princesses
Memento Mori
Take Two
Legacy
Epilogue: Roots
201(4)
Appendices: Bonus Interviews
205(38)
Foreshock: John Romero's Path from Mainframes and Apple Ils to Nazis and Hell Spawn
Real Al Gore: How Troy Miles and Neuromancer Created the World Wide Web
Blast Off: Solving for X in Math Blaster!
Page Turners: David Ahl, 101 BASIC Games, and the Dawn of PC Magazines
Bits and Half Bytes: Mike Harvey Talks Nibble
Notes 243(10)
Bibliography 253(1)
Index 254
David L. Craddock lives with his wife in Canton, Ohio. He is the author of The Gairden Chronicles fantasy series, and the bestselling Stay Awhile and Listen books that recount the history of Blizzard Entertainment. Visit him at www.davidlcraddock.com and @davidlcraddock