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Cambridge Companion to Video Game Music [Hardback]

Edited by (Royal Holloway, University of London), Edited by (Heinrich-Heine-Universität Düsseldorf)
  • Formāts: Hardback, 372 pages, height x width x depth: 175x250x30 mm, weight: 980 g, Worked examples or Exercises
  • Sērija : Cambridge Companions to Music
  • Izdošanas datums: 29-Apr-2021
  • Izdevniecība: Cambridge University Press
  • ISBN-10: 1108473024
  • ISBN-13: 9781108473026
  • Hardback
  • Cena: 114,54 €
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  • Formāts: Hardback, 372 pages, height x width x depth: 175x250x30 mm, weight: 980 g, Worked examples or Exercises
  • Sērija : Cambridge Companions to Music
  • Izdošanas datums: 29-Apr-2021
  • Izdevniecība: Cambridge University Press
  • ISBN-10: 1108473024
  • ISBN-13: 9781108473026
Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of game music, featuring contributions from a diverse group of scholars and industry professionals.

Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.

Recenzijas

'The work as a whole is useful for both game researchers and game designers; individual essays focus on such topics as intellectual property, music theory, the history of technology since the 1970s, identity and representation in video games, and the affective and physiological effects of music beyond this specific field Recommended.' W. McNelis, Choice Connect

Papildus informācija

A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
List of Figures
xii
List of Tables
xiv
List of Musical Examples
xv
List of Contributors
xvi
Preface xxi
A Landmark Timeline of Video Game Music xxii
Foreword: The Collaborative Art of Game Music xxxiii
Lydia Andrew
Introduction 1(4)
Melanie Fritsch
Tim Summers
PART I CHIPTUNES
Introduction
5(7)
Melanie Fritsch
Tim Summers
1 Before Red Book: Early Video Game Music and Technology
12(21)
James Newman
2 Chiptune, Ownership and the Digital Underground
33(19)
Kenneth B. Mcalpine
3 Waveform Wizard: An Interview with Composer Junko Ozawa
52(7)
Junko Ozawa
Lyman Gamberton
PART II CREATING AND PROGRAMMING GAME MUSIC
Introduction
59(5)
Melanie Fritsch
Tim Summers
4 Building Relationships: The Process of Creating Game Music
64(10)
Guy Michelmore
5 The Inherent Conflicts of Musical Interactivity in Video Games
74(20)
Richard Stevens
6 The Triple Lock of Synchronization
94(16)
K. J. Donnelly
7 `Less Music, Now!' New Contextual Approaches to Video Game Scoring
110(10)
Rob Bridgett
8 Composing for Independent Games: The Music of Kentucky Route Zero
120(11)
Ben Babbitt
PART III ANALYTICAL APPROACHES TO VIDEO GAME MUSIC
Introduction
131(9)
Melanie Fritsch
Tim Summers
9 Music Games
140(19)
Michael L. Austin
10 Autoethnography, Phenomenology and Hermeneutics
159(17)
Michiel Kamp
11 Interacting with Soundscapes: Music, Sound Effects and Dialogue in Video Games
176(17)
Elizabeth Medina-Gray
12 Analytical Traditions and Game Music: Super Mario Galaxy as a Case Study
193(27)
Steven Reale
13 Semiotics in Game Music
220(18)
Iain Hart
14 Game -- Music -- Performance: Introducing a Ludomusicological Theory and Framework
238(25)
Melanie Fritsch
PART IV REALITIES, PERCEPTION AND PSYCHOLOGY
Introduction
263(6)
Melanie Fritsch
Tim Summers
15 A Step Back from Reality: Sound and Presence in Computer Games and Other Worlds
269(15)
Mark Grimshaw-Aagaard
16 Audio and the Experience of Gaming: A Cognitive-Emotional Approach to Video Game Sound
284(18)
Dana Plank
17 Psychophysiological Approaches to Sound and Music in Games
302(17)
Duncan Williams
PART V GAME MUSIC, CONTEXTS AND IDENTITIES
Introduction
319(8)
Melanie Fritsch
Tim Summers
18 Game Music and Identity
327(16)
Chris Tonelli
19 Game Music and History
343(16)
James Cook
20 Open Worlds: Globalization, Localization and Video Game Music
359(17)
William Gibbons
21 Female Credit: Excavating Recognition for the Capcom Sound Team
376(13)
Andrew Lemon
Hillegonda C. Rietveld
PART VI BEYOND THE GAME
Introduction
389(6)
Melanie Fritsch
Tim Summers
22 Pop Music, Economics and Marketing
395(14)
Andra Ivanescu
23 Game Music Beyond the Games
409(15)
Ryan Thompson
24 Producing Game Music Concerts
424(9)
Thomas Bocker
Melanie Fritsch
Tim Summers
Select Bibliography 433(3)
Index 436
Melanie Fritsch is Junior Professor in Media and Cultural Studies with a focus on Game Studies and related fields at Heinrich-Heine-Universität Düsseldorf. She is the author of Performing Bytes: Musikperformances der Computerspielkultur (2018). Tim Summers is Lecturer in Music at Royal Holloway, University of London. He is the author of Understanding Video Game Music (Cambridge, 2016) and The Legend of Zelda: Ocarina of Time A Game Music Companion (forthcoming).