"This book provides readers with case studies and real-life examples on usability methods and techniques to test the design and development of digital products, such as web pages, video games, and mobile computer applications"--
Researchers and practitioners mostly in the computer and information sciences present case studies of usability methods, tests, and techniques to improve the human-computer interaction during the design and development of digital products. They cover web products, mobile applications, critical systems, virtual environments, simulations, and video games. The topics include social negotiations in web usability engineering, usability impact analysis of collaborative environments, towards a reliable strategy for evaluating the design of mobile text-based social applications, evaluating the usability of a touch screen in the flight deck, and a user-centered design based on brain computer interface for emotionally-driven user experience. Annotation ©2013 Book News, Inc., Portland, OR (booknews.com)
Information technologies play a significant role in modern information-driven societies, making a comprehensive understanding of digital media a fundamental requisite to success. Cases on Usability Engineering: Design and Development of Digital Products provides readers with case studies and real-life examples on usability methods and techniques to test the design and development of digital products, such as web pages, video games, and mobile computer applications. Students, lecturers, and academics concentrating in computer science can use these cases to investigate how and why usability can improve the design of digital technology, offering diverse technological solutions that many academics have largely failed to disseminate. This book is part of the Advances in Human and Social Aspects of Technology series collection.