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Cases on Usability Engineering: Design and Development of Digital Products [Hardback]

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"This book provides readers with case studies and real-life examples on usability methods and techniques to test the design and development of digital products, such as web pages, video games, and mobile computer applications"--

Researchers and practitioners mostly in the computer and information sciences present case studies of usability methods, tests, and techniques to improve the human-computer interaction during the design and development of digital products. They cover web products, mobile applications, critical systems, virtual environments, simulations, and video games. The topics include social negotiations in web usability engineering, usability impact analysis of collaborative environments, towards a reliable strategy for evaluating the design of mobile text-based social applications, evaluating the usability of a touch screen in the flight deck, and a user-centered design based on brain computer interface for emotionally-driven user experience. Annotation ©2013 Book News, Inc., Portland, OR (booknews.com)

Information technologies play a significant role in modern information-driven societies, making a comprehensive understanding of digital media a fundamental requisite to success. Cases on Usability Engineering: Design and Development of Digital Products provides readers with case studies and real-life examples on usability methods and techniques to test the design and development of digital products, such as web pages, video games, and mobile computer applications. Students, lecturers, and academics concentrating in computer science can use these cases to investigate how and why usability can improve the design of digital technology, offering diverse technological solutions that many academics have largely failed to disseminate. This book is part of the Advances in Human and Social Aspects of Technology series collection.
Preface xvii
Acknowledgment xxiv
Section 1 Usability of Web Products
Chapter 1 Exploring Evaluation Techniques for Children's Websites
1(25)
Chapter 2 Social Negotiations in Web Usability Engineering
26(31)
Chapter 3 Developing User Profiles for Interactive Online Products in Practice
57(23)
Chapter 4 Usability Testing of an Education Management Information System: The Case of the University of Colima
80(14)
Chapter 5 Usability Impact Analysis of Collaborative Environments
94(23)
Chapter 6 A Practitioner's Approach to Collaborative Usability Testing
117(28)
Chapter 7 Integrating Semiotics Perception in Usability Testing to Improve Usability Evaluation
145(26)
Section 2 Usability of Mobile Applications
Chapter 8 Developing the Intel® Pair and Share Experience
171(24)
Chapter 9 A Usability Study of Mobile Text Based Social Applications: Towards a Reliable Strategy for Design Evaluation
195(26)
Section 3 Usability of Critical Systems
Chapter 10 Pilot Implementation Driven by Effects Specifications and Formative Usability Evaluation
221(34)
Chapter 11 Design and Development of a Digital Error Reporting System for a Rural Nursing Home
255(15)
Chapter 12 The Usability Evaluation of a Touch Screen in the Flight Deck
270(29)
Section 4 Usability of Virtual Environments, Simulations, and Video Games
Chapter 13 BCI-Based User-Centered Design for Emotionally-Driven User Experience
299(22)
Chapter 14 Digital Heritage Systems: The ARCO Evaluation
321(34)
Chapter 15 Usability Optimization of a Military Training System
355(23)
Chapter 16 Pogo Chat
378(27)
Compilation of References 405(26)
About the Contributors 431(10)
Index 441
Miguel A. Garcia-Ruiz, Algoma University, Canada.