(Izdošanas datums: 24-Jan-2020, PDF+DRM, Izdevniecība: MIT Press Ltd, ISBN-13: 9780262357043)
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing...Lasīt vairāk
Kahneman and Tverskys Prospect Theory posits that people do not perceive outcomes as final states of wealth or welfare, but rather as gains or losses in relation to some reference point. People are generally loss averse, meaning that the disutility...Lasīt vairāk