This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, chara...Lasīt vairāk
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video g...Lasīt vairāk
Šī grāmata vairs netiek publicēta. Jums tiks paziņota lietotas grāmatas cena
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video g...Lasīt vairāk
Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience fro...Lasīt vairāk
Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience fro...Lasīt vairāk
Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience fro...Lasīt vairāk
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge.The gen...Lasīt vairāk
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge.The gen...Lasīt vairāk
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game...Lasīt vairāk
Cooperation is pervasive throughout nature, but its origin remains an open question.For decades, social scientists, business leaders, and economists have struggled with an important question: why is cooperation so ubiquitous among un...Lasīt vairāk
Cooperation is pervasive throughout nature, but its origin remains an open question.For decades, social scientists, business leaders, and economists have struggled with an important question: why is cooperation so ubiquitous among un...Lasīt vairāk
Cooperation is pervasive throughout nature, but its origin remains an open question. For decades, social scientists, business leaders, and economists have struggled with an important question: why is cooperation so ubiquitous among unrelated human...Lasīt vairāk
Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book...Lasīt vairāk
Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book...Lasīt vairāk
Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book...Lasīt vairāk
Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artificial i...Lasīt vairāk
Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intel...Lasīt vairāk
This book is a formalization of collected notes from an introductory game theory course taught at Queens University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, prov...Lasīt vairāk
This book is a formalization of collected notes from an introductory game theory course taught at Queens University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, prov...Lasīt vairāk