This book presents a series of case studies capturing the variety of student experiences with online learning. The book is original in assessing the lived experience of online learning from students perspectives by using qualitative data to supplem...Lasīt vairāk
At the intersection of learning, technology, design, and organizational change in higher education lies the foundation of a new academic discipline of digital learning. Coalescing around this new field of study is a set of common theoretical frame...Lasīt vairāk
The nine essays in this volume address inequities in the access and use of digital technology in education, detailing large-scale educational reform efforts and microlevel examples of individuals using digital technologies in K-12 school systems,...Lasīt vairāk
Why are the fundamentals of education apparently so little changed in our era of digital technology? Is their obstinate persistence evidence of resilience or obsolescence? Such questions can best be answered not by imagining an uncertain high-tech...Lasīt vairāk
The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bells Game Educators pr...Lasīt vairāk
The college application processwhich entails multiple forms, essays, test scores, and deadlinescan be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. Willia...Lasīt vairāk
The author discusses historical, theoretical, and practical perspectives on the use of media in education. He considers how various media forms were created, the relationship between these forms, and their impact on education, looking at the hist...Lasīt vairāk
Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This...Lasīt vairāk
It is difficult to imagine a college class today that does not include some online componentwhether a simple posting of a syllabus to course management software, the use of social media for communication, or a full-blown course offering through a...Lasīt vairāk
It is difficult to imagine a college class today that does not include some online componentwhether a simple posting of a syllabus to course management software, the use of social media for communication, or a full-blown course offering through a...Lasīt vairāk
The author surveys the history of efforts to automate teaching from various perspectives. For each technology, he discusses its history, influences, contexts, and impacts; the lives and personal influences of the innovators; the historical context; t...Lasīt vairāk
Since its inception, Wikipedia has been viewed as a questionable source of information by the academic community. In this book, Leitch explores issues of authority and authenticity in education by investigating the use of Wikipedia. He argues that a...Lasīt vairāk
Editors Tierney, Corwin, Fullerton, and Ragusa present this book on the emerging usage of games and social media to attract, engage, and educate college students. The book first discusses current crises in college education and the already existing r...Lasīt vairāk