Why do we play games and why do we play them on computers? The contributors of Games and Rules take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the gam...Lasīt vairāk
Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry. Collected from the authors archives, Game...Lasīt vairāk
Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry. Collected from the authors archives, Game...Lasīt vairāk
The wave of data breaches raises two pressing questions: Why dont we defend our networks better? And, what practical incentives can we create to improve our defenses? Why Dont We Defend Better : Data Breaches, Risk Management, and Publi...Lasīt vairāk
Efficiency is a crucial concern across computing systems, from the edge to the cloud. Paradoxically, even as the latencies of bottleneck components such as storage and networks have dropped by up to four orders of magnitude, software path lengths...Lasīt vairāk
Presents over 100 sets of questions, or different lenses, for viewing a games design. Written by one of the worlds top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how ta...Lasīt vairāk
Presents over 100 sets of questions, or different lenses, for viewing a games design. Written by one of the worlds top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used...Lasīt vairāk
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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implem...Lasīt vairāk
Šī grāmata vairs netiek publicēta. Jums tiks paziņota lietotas grāmatas cena
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implem...Lasīt vairāk
Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical out...Lasīt vairāk