John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely r...Lasīt vairāk
This book equips readers with the fundamentals of 3DCG that support the advanced technologies. The content of this book is divided into four categories: modeling, rendering, character animation, and physical simulation, and each is explained in a...Lasīt vairāk
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical pr...Lasīt vairāk
Master the geometry behind CAD, game engines, GIS, and more! This hands-on book teaches you the math behind the tools and libraries you use to create simulations, 3D prints, and other models of the physical world.Geometry for Progr...Lasīt vairāk
This book provides an overview of the emerging field of in situ visualization, i.e. visualizing simulation data as it is generated. In situ visualization is a processing paradigm in response to recent trends in the development of high-performanc...Lasīt vairāk
Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus i...Lasīt vairāk
This book introduces architectural applications of parametric methods in design, drawing direct connections between each phase of the architectural design process with relevant parametric approaches. Readers will find applications of parametric meth...Lasīt vairāk
This book introduces architectural applications of parametric methods in design, drawing direct connections between each phase of the architectural design process with relevant parametric approaches....Lasīt vairāk
This book combines theoretical explanations and practical examples to explore the fundamental concepts surrounding mathematics in game programming and computer graphics. This book will help you to uncover the secrets behind todays top graphics and...Lasīt vairāk
If you have ever wondered what quaternions are then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete revi...Lasīt vairāk
This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating vector algebra. Even though ve...Lasīt vairāk
This book provides an overview of the emerging field of in situ visualization, i.e. visualizing simulation data as it is generated. In situ visualization is a processing paradigm in response to recent trends in the dev...Lasīt vairāk
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely r...Lasīt vairāk
(Izdošanas datums: 03-Sep-2021, Hardback, Izdevniecība: Springer London Ltd, ISBN-13: 9781447175087)
If you have ever wondered what quaternions are then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete revi...Lasīt vairāk
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that wi...Lasīt vairāk
This textbook teaches readers how to turn geometry into an image on a computer screen. This exciting journey begins in the schools of the ancient Greek philosophers, and describes the major events that changed peoples perception of geometry. The rea...Lasīt vairāk
(Izdošanas datums: 02-Jun-2021, Hardback, Izdevniecība: Springer London Ltd, ISBN-13: 9781447175049)
This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating vector algebra. Even though ve...Lasīt vairāk
We introduce and study the bounded word problem and the precise word problem for groups given by means of generators and defining relations. For example, for every finitely presented group, the bounded word problem is in NP, i.e., it can be solved i...Lasīt vairāk
In Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics, eminent computer graphics and computational mechanics researchers provide a state-of-the-art overview of generalized barycentric coordinates. Commonly...Lasīt vairāk
A Versatile Framework for Handling Subdivided Geometric ObjectsCombinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing gathers important ideas related to combinatorial maps...Lasīt vairāk