This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments....Lasīt vairāk
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. Its designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought...Lasīt vairāk
Game AI Uncovered: Volume Three continues the series with another collection of chapters from 18 of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips and tricks that were used in the deve...Lasīt vairāk
Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It guides you on a quest to create levels for different styles of 2D action-adventure games, f...Lasīt vairāk
This book is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It is filled with examples and exercises detailing how to put t...Lasīt vairāk
Want to work as an audio professional in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder...Lasīt vairāk
Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can trul...Lasīt vairāk
The first in an ongoing series designed to take readers from zero experience to writing their own video games and interactive digital experiences using industry standard languages and tools, this book is a great way to turn a love of video games int...Lasīt vairāk
This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all fro...Lasīt vairāk
Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting-edge techniques from 22 of the top game AI professionals and researchers, from around the world....Lasīt vairāk
(Izdošanas datums: 19-Apr-2024, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781003460268)
Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, p...Lasīt vairāk
This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application...Lasīt vairāk
Game AI Uncovered: Volume One kicks off a brand-new series of books that focus on the development of artificial intelligence in video games. This volume brings together the collected wisdom, ideas, tricks and cutting-edge techniques from 20 of the t...Lasīt vairāk
This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their games. It covers the technical animation workflow from start to finish, looking at...Lasīt vairāk
This volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers to high-level topics such as object...Lasīt vairāk
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks....Lasīt vairāk
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an exa...Lasīt vairāk
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usab...Lasīt vairāk
Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry....Lasīt vairāk