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E-grāmata: Collaborative Worldbuilding for Writers and Gamers

4.12/5 (76 ratings by Goodreads)
(Rochester Institute of Technology, USA)
  • Formāts: 280 pages
  • Izdošanas datums: 18-Oct-2018
  • Izdevniecība: Bloomsbury Academic
  • ISBN-13: 9781350016682
  • Formāts - PDF+DRM
  • Cena: 27,04 €*
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  • Formāts: 280 pages
  • Izdošanas datums: 18-Oct-2018
  • Izdevniecība: Bloomsbury Academic
  • ISBN-13: 9781350016682

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The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world.

Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential.

The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.

Recenzijas

If we as creative writing teachers can increase the relevance of our discipline by tackling the type of storytelling students are interested in, while simultaneously helping those students grapple with thorny cultural issues, why wouldnt we? Hergenraders book offers one way to deal with some of the challenges we face as a discipline, and does so in a clear, cogent, and unpretentious manner, that allows him to successfully appeal to the broad audience he aspires to. * Journal of Creative Writing Studies * Trent Hergenraders Collaborative Worldbuilding for Writers and Gamers is a welcome title. This book will be of most interest to educators, writers (especially within gaming industries), gamers, and academics. This is an accessible and practical guide written for groups interested in building a world together, or for educators who would like to guide students through this process. Academics may also find this title useful as a point of reference for game studies terminology -- Calvin Fung * Colloquy Journal * Hergenraders collaborative worldbuilding offers a broadening of scope, in-built critique at each stage of the process, but also all of the possible conflict that comes with any group exercise fuelled by a variety of personalities and motivations. -- Pablo Muslera * Text Journal * Beginning to read Trent Hergenraders book, Collaborative Worldbuilding for Writers and Gamers, I began by being interested and excited, having seen Hergenrader present on this project, long before the book came to fruition. My excitement was not misplaced. I am struck by how incredibly timely Hergenraders book is, and how important it may turn out to be to creative writing as a discipline within the academy, not just now, but in the future. This book enters a storytelling landscape in which large expansive transmedia storytelling worlds, such as that of Marvel, Harry Potter, or Star Wars, are omnipresent in popular culture. As such, many of our students will come to the classroom, now, and for several generations of students to come, profoundly influenced by fictional worlds that are the product not of one creator, but of many. While I personally am an avid consumer of the above worlds, many people are not, and Hergenraders book, intended as a guide for gamers, teachers, and writers, not just educatorshas the most profound implications for helping educators either lead collaborative worldbuilding classes, or at the very least, understand more about the vast expansive, multi-author and multi-platform stories that have influenced many of their students...The straightforward nature of the instructions, and the argument for relevance through examples, rather than standard expository argument, makes the text feel transparent and easy to use. Furthermore, the inclusion of a website with example syllabi, recommended programs, and other resources, makes this book a living guide. While I find myself feeling impressed (and a tiny bit intimidated) by the amount of time that Hergenrader, a professor at the Rochester Institute for Technology, clearly devotes to creating his collaborative worldbuilding course, I do feel that the book and the companion website are enough to equip any teacher who wants to lead a class that uses collaborative worldbuilding. * Jennifer Pullen, The Journal of Creative Writing Studies *

Papildus informācija

A theoretically grounded yet accessible guide for students, writing groups, or players of role-playing games who want to write shared stories in their own unique fictional world.
List of Figures
xi
List of Tables
xii
List of Examples of Building Tal-Vaz
xiii
Acknowledgments xiv
Abbreviations xv
Part One Collaborative Worldbuilding Concepts and Terminology
1 Introduction to Collaborative Worldbuilding
3(12)
The Case Against Worldbuilding?
5(1)
What You Need to Get Started
6(2)
The Stages of Collaborative Worldbuilding
8(1)
Project Overview and Key Terminology
9(3)
Examples of Fictional Worlds: Middle-earth, the Star Wars Galaxy, Westerns, and More
12(1)
Collaborativeworldbuilding.com
13(2)
2 Worlds, Worldbuilding, and Collaborative Worldbuilding
15(6)
What Is a World?
15(2)
What Is Worldbuilding?
17(1)
What Is Collaborative Worldbuilding?
18(3)
3 Audience and Genres
21(12)
Worldbuilding Genres
22(1)
Fantasy Worlds
23(2)
Science Fiction Worlds
25(4)
Genre-Blending
29(1)
Other Types of Worlds
30(1)
From Genres to Frameworks
31(2)
4 Frameworks of Fictional Worlds
33(20)
Scope
34(2)
Sequence
36(1)
Perspective
37(2)
Example Frameworks of Fictional Worlds
39(11)
From Framework to Structures
50(3)
5 Structures and Substructures of Fictional Worlds
53(22)
Governance
54(1)
Economics
55(1)
Social Relations
56(2)
Cultural Influences
58(1)
Additional Substructures
59(1)
Example Structures in Fictional Worlds
60(12)
From Structures to Catalogs of Fictional Worlds
72(3)
6 Catalogs of Fictional Worlds
75(38)
A Brief History of RPGs, RPG Worldbuilding, and RPG Catalog Templates
76(13)
Analyzing Catalog Templates and Entries
89(6)
Case Study: The Kobold
95(3)
Catalogs as Models for Flexible Worldbuilding
98(9)
Catalogs as Tools for Expanding Fictional Worlds
107(6)
Part Two Collaborative Worldbuilding Projects
7 Collaborative Worldbuilding Resources
113(8)
Worldbuilding Card Decks
113(3)
Worldbuilding Worksheets
116(1)
Online Resources
116(3)
Analog Alternatives
119(1)
Future Developments and Additional Resources
120(1)
8 Before You Begin Your Project
121(12)
Number of Collaborators and What It Means to Collaborate
121(1)
Working with Preexisting Worlds
122(1)
Building from Simple to Complex
123(1)
Boundaries and No-Go Zones
124(1)
Clarity of Scope and Schedule
124(1)
Using the "Yes and ..." Approach
125(1)
Surprises, Secrets, and Need-to-Know Information
126(2)
The Dangers of Essentialism
128(1)
Dispute Resolution and Being a Good Collaborator
129(2)
Lure of Endless Worldbuilding
131(1)
Planned Returns
132(1)
9 Building the Foundation and Establishing the Framework
133(12)
Step One Audience and Genre
134(2)
Step Two Determine the Scope
136(2)
Step Three Arrange the Sequence
138(2)
Step Four Choosing a Perspective
140(1)
Step Five Define the Map Borders and Focal Points
141(1)
Step Six Draft the Metanarrative Lead
142(1)
Transitioning from Framework to Structures
143(2)
10 Developing Structures and Substructures
145(20)
Preparation and Brainstorming
146(1)
Generating Social Structures
147(4)
Interpreting Values of Structures and Substructures
151(14)
11 Writing the Metanarrative
165(18)
Check-in #1 Staying on the Same Page
166(3)
Check-in #2 Fleshing Out the Metanarrative
169(3)
Check-in #3 Narrative Branches and Transitioning to Catalog Creation
172(11)
12 Designing Catalog Templates and Entries
183(32)
Types, Tags, Links, Images
183(2)
Keys to Writing Good Entries
185(1)
Historical Event Templates
186(4)
Item Templates
190(4)
Location Templates
194(5)
Character Templates
199(7)
Group Templates
206(3)
Strategies for Catalog Development and Management
209(4)
Transitioning to Storytelling
213(2)
13 Storytelling and Gaming in Collaboratively Built Worlds
215(12)
For Writers
215(4)
For Gamers
219(3)
For Educators
222(3)
Coda: Building Worlds Together
225(2)
Appendix A Worldbuilding Structures Worksheet 227(2)
Appendix B Framework Worksheet 229(2)
Appendix C Scope and Schedule Worksheet 231(2)
Glossary 233(6)
Notes 239(8)
Index 247
Trent Hergenrader is Assistant Professor in the Department of English at the Rochester Institute of Technology, USA. His fiction writing has appeared in such places as Fantasy & Science Fiction, The Mammoth Book of Dieselpunk, and Best Horror of the Year #1. He is co-editor of Creative Writing in the Digital Age (Bloomsbury, 2015) and Creative Writing Innovations (Bloomsbury, 2017).