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Communicating with Virtual Worlds Softcover reprint of the original 1st ed. 1993 [Mīkstie vāki]

  • Formāts: Paperback / softback, 613 pages, height x width: 235x155 mm, weight: 943 g, IX, 613 p., 1 Paperback / softback
  • Sērija : Computer Animation Series
  • Izdošanas datums: 14-Mar-2012
  • Izdevniecība: Springer Verlag, Japan
  • ISBN-10: 4431684581
  • ISBN-13: 9784431684589
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  • Mīkstie vāki
  • Cena: 73,64 €*
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  • Formāts: Paperback / softback, 613 pages, height x width: 235x155 mm, weight: 943 g, IX, 613 p., 1 Paperback / softback
  • Sērija : Computer Animation Series
  • Izdošanas datums: 14-Mar-2012
  • Izdevniecība: Springer Verlag, Japan
  • ISBN-10: 4431684581
  • ISBN-13: 9784431684589
Citas grāmatas par šo tēmu:
Proceedings of the 11th International Conference on Computer Graphics, CGI '93

This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer­ Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.

Papildus informācija

Springer Book Archives
I: User Interface and Virtual Reality.- Future Directions in Advanced
User Interface Design aron Marcus.- Using the Whole Hand in the
Human-Computer Interface.- Communicating with Virtual Worlds: Accessing Data,
Information and Knowledge by Multimedia Technologies.- Distributed,
Multi-Person, Physically-Based Interaction in Virtual Worlds.- User Guidance
in Virtual Worlds.- Computer Aided Color Coding.- II: Rendering Techniques.-
Solving the Radiosity Linear System.- Lighting Model on Gas and Liquid.-
Display of Multi-isosurfaces by the Volume Rendering Technique from Data Sets
in 3D Space.- Shadow Volume Generation from Free Form Surfaces.- Fast
Analytic Rendering with Adaptive Tables.- A Generation Model for Human Skin
Texture.- A Context Sensitive Texture Nib.- III: Geometric Modelling.-
Geometric Reasoning for the Extraction of Surface Shape Properties.-
Representation of Geophysical Maps with Uncertainty.- Reconstruction of an
Object Shape from Multiple Incomplete Range Data Sets Using Convex Hulls.- A
New Shape Control and Classification for Cubic Bézier Curves.- Local and
Global Control of Cao En Surfaces.- Interactive Surface Design Using
Recursive Subdivision.- A Display Algorithm of Brush Strokes Using Bézier
Functions.- Interpolating Solid Orientations with Circular Blanding
Quaternion Curves.- G2 Continuous Interpolation over Rational Curve Meshes.-
Blending Polyhedra with NURBS.- Direct Manipulation Devices for the Design of
Geometric Constraint Networks.- A Methodology for Geometric Algorithm
Development.- A Fast Incremental Algorithm for Computing the Voronoi Diagram
of a Planar Shape.- IV: Modelling and Animation.- Abstract and Natural Forms
from Iterated Function Systems.- Verification of Visual Characteristics of
Complex Functions fa,c(z) = z?+c.-Creating Virtual Fur and Hair Styles for
Synthetic Actors.- Modeling Blades of Simple Leaves.- A Model of Hands and
Arms Based on Manyfold Mappings.- The Elastic Surface Layer Model for
Animated Character Construction.- The GATI Client/Server Animation Toolkit.-
Combined Visualization of Contour Levels and 3D Volumes in Molecular
Graphics.- Manufacturing Simulation for Turning Machine Centers.- V: Hardware
and Parallel Processing.- PROOF II: A Scalable Architecture for Future
Highperformance Graphics Systems.- Realtime Synthesis of Super-Realistic
Moving Goldfish Using Small-Scale Parallel Transputers.- Parallel Volume
Rendering Finite Element Data.- Parallel Processing in Radiosity
Calculations.- A Massively Parallel Processing Approach to Fast
Photo-Realistic Image Synthesis.- Real-Time Hardware for Image Edge-Thinning
Using a New 11-Pixel Window.- Parallel Creation of Linear Octrees from
Quadtree Slices.- A Graphical Hierarchical Flowchart Generator for Parallel
Fortan Programs.- VI: Image Processing.- A Fast Algorithm for Digital Image
Scaling.- A Method of Dynamic Image Montage and Simple Scene Model
Construction for Landscape Simulation.- A Necessary Condition of Block Edge
Detection and Hierarchical Representations of the Kernel Form of the
Hexagonal Grid.- Partial Surface Identification Based on 3-D Multiple Spatial
Filtering.- Analysis and Recognition of Medical Images:
1. Elastic
Deformation Transformation.- Image Segmentation Using Colour Information and
its Application in Colonscopy.- A Multi-Processor Vision System.- Conference
Organization.- Author Index.- Keyword Index.