Foreword |
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xi | |
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1 | (50) |
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Digitally Sponsored Convergence of Design Education, Research and Practice |
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3 | (20) |
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Space, Time, Mind: Toward an Architecture of Sentient Buildings |
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23 | (18) |
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41 | (10) |
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Virtual Heritage, Reconstruction and Histories |
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51 | (52) |
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Labyrinthine Digital Histories |
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53 | (10) |
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A 3D Model of the Inner City of Beijing |
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63 | (10) |
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A Method Proposed for Adoption of Digital Technology in Architectural Heritage Documentation |
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73 | (10) |
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Kepczynska-Walczak Anetta |
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From Architectural Intent to Physical Model |
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83 | (10) |
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Interactive Visualization of Large-Scale Architectural Models over the Grid |
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93 | (10) |
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Digital Design, Representation and Visualization |
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103 | (82) |
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Townscaping: Development of Dynamic Virtual City Augmented 3D Sketch Design Tools |
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105 | (10) |
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Towards a Virtual Reality Tool for Lighting. Communication and Analysis in Urban Environments |
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115 | (10) |
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A Visual Landscape Assessment Approach for High-density Urban Development |
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125 | (10) |
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Architectural Cinematographer: An Initial Approach to Experiential Design in Virtual Worlds |
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135 | (10) |
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Virtual Environments in Design and Evaluation |
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145 | (10) |
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Do We Need CAD during Conceptual Design? |
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155 | (10) |
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Contemporary Digital Techniques in the Early Stages of Design |
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165 | (10) |
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Optimizing Architectural Layout Design via Mixed Integer Programming |
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175 | (10) |
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Design Methods, Process and Creativity |
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185 | (42) |
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Examining Learning in Multiple Settings |
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187 | (10) |
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Using Historical Know-how to Model Design References |
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197 | (10) |
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Semantic Roomobjects for Conceptual Design Support |
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207 | (10) |
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217 | (10) |
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Knowledge Based Design and Generative Systems |
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227 | (52) |
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Generation of Apparently Irregular Truss Structures |
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229 | (10) |
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Dynamic Designs of 3D Virtual Worlds Using Generative Design Agents |
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239 | (10) |
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Using Cellular Automata to Generate High-Density Building Form |
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249 | (10) |
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Dynamic Generative Modelling System for Urban and Regional Design |
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259 | (10) |
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Turning the Design Process Downside-up |
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269 | (10) |
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Human-machine Interaction: Connecting the Physical and the Virtual |
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279 | (92) |
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iSphere: A Proximity-based 3D Input Interface |
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281 | (10) |
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Teachingracing Learning Design Process with Digital Sketching |
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291 | (10) |
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Simulating Human Behaviour in Built Environments |
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301 | (10) |
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Resolving some Ambiguities in Real-time Design Drawing Recognition by means of a Decision Tree for Agents |
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311 | (10) |
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Sketching with Digital Pen and Paper |
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321 | (10) |
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Mindstage: Towards a Functional Virtual Architecture |
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331 | (10) |
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Advanced Ubiquitous Media for Interactive Space |
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341 | (10) |
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Hands Free: A Wearable Surveying System for Building Surveying |
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351 | (10) |
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Responsive Sensate Environments: Past and Future Directions |
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361 | (10) |
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Form and Fabric: Computer Integrated Construction and Manufacturing |
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371 | (30) |
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The Redefinition of Ornament |
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373 | (10) |
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383 | (10) |
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Transformations on Parametric Design Models |
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393 | (8) |
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Building Information Modelling and Construction Management |
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401 | (42) |
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Spatial Reasoning for Building Model Reconstruction Based on Sensed Object Location Information |
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403 | (10) |
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Construction Analysis during the Design Process |
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413 | (10) |
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A Software Architecture for Self-updating Life-cycle Building Models |
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423 | (10) |
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Multidisciplinary Design in Virtual Worlds |
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433 | (10) |
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Linking Education, Research and Practice |
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443 | (32) |
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A Multi-Disciplinary Design Studio using a Shared IFC Building Model |
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445 | (1) |
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Case Studies of Web-Based Collaborative Design |
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445 | (20) |
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Interdisciplinary Knowledge Modelling for Free-Form Design -- An Educational Experiment |
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465 | (10) |
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Reviewers |
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475 | (2) |
Author Index |
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477 | |
Keyword Index |
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xx | |