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Computer Animation 91 Softcover reprint of the original 1st ed. 1991 [Mīkstie vāki]

  • Formāts: Paperback / softback, 255 pages, height x width: 244x170 mm, weight: 462 g, 97 Illustrations, color; 139 Illustrations, black and white; VIII, 255 p. 236 illus., 97 illus. in color., 1 Paperback / softback
  • Izdošanas datums: 20-Apr-2014
  • Izdevniecība: Springer Verlag, Japan
  • ISBN-10: 4431668926
  • ISBN-13: 9784431668923
Citas grāmatas par šo tēmu:
  • Mīkstie vāki
  • Cena: 75,00 €
  • Grāmatu piegādes laiks ir 3-4 nedēļas, ja grāmata ir uz vietas izdevniecības noliktavā. Ja izdevējam nepieciešams publicēt jaunu tirāžu, grāmatas piegāde var aizkavēties.
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  • Ielikt grozā
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  • Pievienot vēlmju sarakstam
  • Formāts: Paperback / softback, 255 pages, height x width: 244x170 mm, weight: 462 g, 97 Illustrations, color; 139 Illustrations, black and white; VIII, 255 p. 236 illus., 97 illus. in color., 1 Paperback / softback
  • Izdošanas datums: 20-Apr-2014
  • Izdevniecība: Springer Verlag, Japan
  • ISBN-10: 4431668926
  • ISBN-13: 9784431668923
Citas grāmatas par šo tēmu:
This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work­ shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '91, the fourth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience of the various areas of computer animation. This year most papers are related to character animation, human animation, facial animation, and motion contro!. NA DIA MAGNENAT THALMANN DANIEL THALMANN v Table of Contents Part I: Facial Animation Contral Parameterization for Facial Animation F. I. PARKE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Linguistic Issues in Facial Animation C. PELACHAUD, N. !. BADLER, M. STEEDMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Facial Animation by Spatial Mapping E. C. PATTERSON, P. c. LITWINOWICZ, N. GREENE . . . . . . . . . . . . . . . . . . . . . . . . . 31 A Transformation Method for Modeling and Animation of the Human Face fram Photographs T. KURlHARA, K. ARAI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Techniques for Realistic Facial Modeling and Animation D. TERZOPOULOS, K. WATERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Part ll: Human Modeling and Animation Generation of Human Motion with Emotion M. UNUMA, R. TAKEUCHI . . . . . . . . . . •. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films A. PAOURl, N. MAGNENATTHALMANN, D. THALMANN . . . . . . . . . . . . . . . . . . . 89 Design of Realistic Gaits for the Purpose of Animation N. VASlLONIKOLIDAKIS, G. J CLAPWORTHY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Papildus informācija

Springer Book Archives
I: Facial Animation.- Control Parameterization for Facial Animation.-
Linguistic Issues in Facial Animation.- Facial Animation by Spatial Mapping.-
A Transformation Method for Modeling and Animation of the Human Face from
Photographs.- Techniques for Realistic Facial Modeling and Animation.- II:
Human Modeling and Animation.- Generation of Human Motion with Emotion.-
Creating Realistic Three-Dimensional Human Shape Characters for
Computer-Generated Films.- Design of Realistic Gaits for the Purpose of
Animation.- Planning Human Movement Through Computer Animation.- III: Systems
and Languages for Motion Synthesis and Control.- Toward an Integrated
Motion-Synthesis Environment.- MacBounce: A Dynamics-Based Modeler for
Character Animation.- Animation Platform: A Data Management System for
Modeling Moving Objects.- Tools for Artists.- IV: Rendering Techniques for
Animation.- Forest: An Interacting Tree Model for Visualizing Forest
Formation Processes by Algorithmic Computer Animation A Case Study of a
Tropical Rain Forest.- Dynamic Scenes Management for Animation with
Ray-Tracing Rendering.- Utilizing Parallel Processing in Computer Animation.-
Extensions of the Color-Cell-Compression-Algorithm.- Author Index.- Keyword
Index.