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Computer Animation: Theory and Practice 2nd Revised edition [Hardback]

  • Formāts: Hardback, 245 pages, height x width: 216x138 mm, weight: 620 g, 156 illustrations, bibliography, index
  • Sērija : Computer Science Workbench
  • Izdošanas datums: 31-Dec-1990
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 354070051X
  • ISBN-13: 9783540700517
Citas grāmatas par šo tēmu:
Computer Animation: Theory and Practice 2nd Revised edition
  • Formāts: Hardback, 245 pages, height x width: 216x138 mm, weight: 620 g, 156 illustrations, bibliography, index
  • Sērija : Computer Science Workbench
  • Izdošanas datums: 31-Dec-1990
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 354070051X
  • ISBN-13: 9783540700517
Citas grāmatas par šo tēmu:
This volume, covering all aspects of computer animation, has been designed as an introduction for designers and animators, and a reference for professionals in computer graphics and computer animation. Both theoretical and practical aspects are presented in detail. Computer animation is treated using concepts familiar to those working in traditional animation. Readers will find material on techniques involved in computer-assisted animation, such as key-frame interpolation and colouring and painting techniques, as well as information about state-of-the-art computer animation and a history of animation systems and languages. This edition brings major changes in various chapters. In particular, the discussion of organizations in the field of computer animation has been updated, and new teams in this area are mentioned. Three-dimensional computer animation is emphasized. The appendix provides a listing of computer-generated films from 1961 to 1989. A complete bibliography of computer animation is given at the end of the book.
Conventional Animation. Computer Animation. The Development of Computer
Animation in Various Organizations. Keyframe and Painting Systems. Object
Modelling in 3D Animation. Motion Control in 3D Animation. Hidden Surfaces,
Reflectance and Shading. Transparency, Texture, Shadows, and Anti-aliasing.
Human Modelling and Animation. Object-oriented and Actor Languages and
Systems. Automatic Motion Control. Case Studies of Computer-generated Films.
Appendix: Computer-generated Films.