Atjaunināt sīkdatņu piekrišanu

Computers in Art, Design and Animation Softcover reprint of the original 1st ed. 1989 [Mīkstie vāki]

Edited by , Edited by
  • Formāts: Paperback / softback, 306 pages, height x width: 235x155 mm, weight: 499 g, XVIII, 306 p., 1 Paperback / softback
  • Izdošanas datums: 26-Sep-2011
  • Izdevniecība: Springer-Verlag New York Inc.
  • ISBN-10: 1461288681
  • ISBN-13: 9781461288688
Citas grāmatas par šo tēmu:
  • Mīkstie vāki
  • Cena: 75,00 €
  • Grāmatu piegādes laiks ir 3-4 nedēļas, ja grāmata ir uz vietas izdevniecības noliktavā. Ja izdevējam nepieciešams publicēt jaunu tirāžu, grāmatas piegāde var aizkavēties.
  • Daudzums:
  • Ielikt grozā
  • Piegādes laiks - 4-6 nedēļas
  • Pievienot vēlmju sarakstam
  • Formāts: Paperback / softback, 306 pages, height x width: 235x155 mm, weight: 499 g, XVIII, 306 p., 1 Paperback / softback
  • Izdošanas datums: 26-Sep-2011
  • Izdevniecība: Springer-Verlag New York Inc.
  • ISBN-10: 1461288681
  • ISBN-13: 9781461288688
Citas grāmatas par šo tēmu:
The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab­ stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

Papildus informācija

Springer Book Archives
Preface v
Contributors xi
Part 1 Visualisation
In the Mind's Eye
3(9)
Alan L. Mackay
Realism and Computer-Integrated Manufacturing
12(9)
Paul Brown
The Visualisation of Structural Complexity: Some Thoughts on the 21st Anniversary of the Displays Group
21(8)
George L. Mallen
Part 2 Art
Computer Graphics---Can Science. Help Make Art?
29(12)
Richard Wright
Towards an Integrated Computer Art System
41(15)
Mike King
Generative Techniques in Graphical Computer Art: Some Possibilities and Practices
56(24)
John Lansdown
Form Synth: The Rule-based Evolution of Complex Forms from Geometric Primitives
80(29)
William Latham
Graphic Potential of Recursive Functions
109(21)
Barry Martin
Tessellation and Image Generation by Electronic Kaleidoscope and Colour Table Modification of Video Input
130(10)
David R.K. Brownrigg
Christine I. Brownrigg
Oct-Tree Encoding and Fractal Rendering of Polyhedra
140(13)
Ian O. Angell
Cathy Sobhanpanah
Part 3 Design
Computer Assistance to the Design Process
153(10)
Philip Steadman
A Theory of Computer-Aided Design: A Possible Approach
163(10)
John Lansdown
Linking Graphics and Inference
173(10)
William Fawcett
Superquadric-based Symbolic Graphics for Design
183(12)
Avon Huxor
Iain Elliot
Designer's Toolkit
195(21)
James Hennessey
Computer Graphics and Animation for Interior and Industrial Designers
216(9)
Peter P. Comninos
Computer Graphics and Graphics Design: Too Costly, Too Complex, Too Cryptic
225(10)
Gillian Crampton Smith
Part 4 Animation
The Art of Simulation
235(11)
John A. Vince
Computer Animation: A Personal View
246(7)
Alexander King
Mike Stapleton
Towards Autonomous Control for Three-dimensional Facial Animation
253(1)
Keith Waters
A Stylised Model for Animating
253(11)
Sumant Narayan
Bharata Nateyam: An Indian Classical Dance Form
264(10)
Visual Modelling in Architectural Design
274(9)
Tom W. Maver
Using Soft Objects in Computer - Generated Character Animation
283(16)
Brian Wyvill
Geoff Wyvill
Index 299