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Computers and Games: 12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers [Mīkstie vāki]

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  • Formāts: Paperback / softback, 219 pages, height x width: 235x155 mm, 49 Illustrations, color; 21 Illustrations, black and white; XIV, 219 p. 70 illus., 49 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 15550
  • Izdošanas datums: 01-Apr-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031865847
  • ISBN-13: 9783031865848
  • Mīkstie vāki
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  • Formāts: Paperback / softback, 219 pages, height x width: 235x155 mm, 49 Illustrations, color; 21 Illustrations, black and white; XIV, 219 p. 70 illus., 49 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 15550
  • Izdošanas datums: 01-Apr-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031865847
  • ISBN-13: 9783031865848
This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024.



The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and Playing Games; Nonograms; Social Aspects of Games; and Games with Uncertainty.
.- Chess and its Variants.


.- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM.


.- Convolutional Neural Networks with Specific Kernels for Computer Chess.


.- Chinese Chess EGTB with Perpetual Check-Chase Rules.


.- Go and NoGo.


.-  Analysing KataGo: A Comparative Evaluation Against Perfect Play in the
Game of Go.


.- Solving Linear NoGo with Combinatorial Game Theory.


.- Solving 7x7 Killall-Go with Seki Database.


.- General Approaches for Solving and Playing Games.


.- Compressed Game Solving.


.- Anytime Sequential Halving in Monte-Carlo Tree Search.


.- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search
Exploration Terms.


.- Nonograms.


.- Generating Difficult and Fun Nonograms.


.- Solving Nonograms: A Constraint Satisfaction Approach.


.- Social Aspects of Games.


.- Sexual Harassment in Valorant and Overwatch Voice Chats.


.- Now You See Me: Recognizing the Players Arousal Changes in the Game
through Game Footage Videos and Game Context Features.


.- Games with Uncertainty.


.- Belief Stochastic Game: A Model for Imperfect-Information Games with Known
Positions.


.- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting.


.- Optimal Play of the All Yellow Zombie Dice Game.


.- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt
Nicht!.