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E-grāmata: Computers Helping People with Special Needs: 17th International Conference, ICCHP 2020, Lecco, Italy, September 9-11, 2020, Proceedings, Part I

  • Formāts: PDF+DRM
  • Sērija : Lecture Notes in Computer Science 12376
  • Izdošanas datums: 09-Sep-2020
  • Izdevniecība: Springer Nature Switzerland AG
  • Valoda: eng
  • ISBN-13: 9783030587963
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  • Formāts: PDF+DRM
  • Sērija : Lecture Notes in Computer Science 12376
  • Izdošanas datums: 09-Sep-2020
  • Izdevniecība: Springer Nature Switzerland AG
  • Valoda: eng
  • ISBN-13: 9783030587963

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The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020. The conference was held virtually due to the COVID-19 pandemic.





The 104 papers presented were carefully reviewed and selected from 206 submissions. Included also are 13 introductions. The papers are organized in the following topical sections:





Part I: user centred design and user participation in inclusive R&D; artificial intelligence, accessible and assistive technologies; XR accessibility learning from the past, addressing real user needs and the technical architecture for inclusive immersive environments; serious and fun games; large-scale web accessibility observatories; accessible and inclusive digital publishing; AT and accessibility for blind and low vision users; Art Karshmer lectures in access to mathematics, science and engineering; tactile graphics and models for blind people and recognition of shapes by touch; and environmental sensing technologies for visual impairment





Part II: accessibility of non-verbal communication: making spatial information accessible to people with disabilities; cognitive disabilities and accessibility pushing the boundaries of inclusion using digital technologies and accessible eLearning environments; ICT to support inclusive education universal learning design (ULD); hearing systems and accessories for people with hearing loss; mobile health and mobile rehabilitation for people with disabilities: current state, challenges and opportunities; innovation and implementation in the area of independent mobility through digital technologies; how to improve interaction with a text input system; human movement analysis for the design and evaluation of interactive systems and assistive devices; and service and care provision in assistive environments





10 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
User Centred Design and User Participation in Inclusive R&D.- User
Centered Design and User Participation in Inclusive R&D: Introduction to the
Special Thematic Session.- My Train Talks to Me: Participatory Design of a
Mobile App for Travellers with Visual Impairments.- What do Older People
Actually Want from Their Robots?.- Accessibility of Block-based Introductory
Programming Languages and a Tangible Programming Tool Prototype.- Consigliere
Evaluation: Evaluating Complex Interactive Systems with Users with
Disabilities.- IPAR-UCD { Inclusive Participation of Users with Cognitive
Disabilities in Software Development.- Artificial Intelligence, Accessible
and Assistive Technologies.- Artificial Intelligence, Accessible and
Assistive Technologies: Introduction to the Special Thematic Session .-  AI
and Global AAC Symbol Communication.- Can a Web Accessibility Checker be
Enhanced by the Use of AI?.- Towards the Assessment of Easy-to-Read
Guidelines Using Artificial Intelligence Techniques.- Research on Book
Recommendation System for People with Visual Impairment Based on Fusion of
Preference and User Attention.- Karaton: An Example of AI Integration Within
a Literacy App.- Can We Unify Perception and Localization in Assisted
Navigation? An Indoor Semantic Visual Positioning System for Visually
Impaired People.- IBeaconMap: Automated Indoor Space Representation for
Beacon-Based Wayfinding.- XR Accessibility Learning from the Past,
Addressing Real User Needs and the Technical Architecture for Inclusive
Immersive Environments.- XR Accessibility - Learning from the Past and
Addressing Real User Needs for Inclusive Immersive Environments: Introduction
to the Special Thematic Session.- Usability of Virtual Reality Vocational
Skills Training System for Students with Intellectual Disabilities.- Virtual
and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based
System.- An Immersive Virtual Reality Exergame for People with Parkinson's
Disease.- Augmented Reality for People with Low Vision: Symbolic and
Alphanumeric Representation of Information.- Enhancing Interaction and
Accessibility in Museums and Exhibitions with Augmented Reality and Screen
Readers.- Suitable Camera and Rotation Navigation for People with Visual
Impairment on Guidelines for Inclusive Avatars and Agents: How Persons with
Visual Impairments Detect and Recognize Others and their Activities.-
Motiv'Handed, a New Gamified Approach for Home-Based Hand Rehabilitation for
Post-Stroke Hemiparetic Patients.- Move-IT: A Virtual Reality Game for Upper
Limb Stroke Rehabilitation Patients.- Serious and Fun Games.- Serious and Fun
Games: Introduction to the Special Thematic Session.- A Study on Gaze Control
- Game Accessibility Among Novice Players and Motor Disabled People.-
Accessibility of Mobile Card Games.- Developing a Serious Game for Children
with Diabetes.- An Augmented Reality Game for Helping Elderly to Perform
Physical Exercises at Home.- Large-Scale Web Accessibility Observatories.-
Large Scale Web Accessibility Observatories: Introduction to the Special
Thematic Session.- Preliminary Results of a Systematic Review: Quality
Assessment of Conversational Agents (Chatbots) for People with Disabilities
or Special Needs.- Comp4Text Checker: An Automatic and Visual Evaluation Tool
to Check the Readability of Spanish Web Pages.- Towards Cross Assessment of
Physical and Digital Accessibility.- Requirements for Large Scale Web
Accessibility Evaluation.- Accessible and Inclusive Digital Publishing.- STS
on Accessible and Inclusive Digital Publishing: Introduction to the Special
Thematic Session.- How Web Professionals Perceive Web Accessibility in
Practice: Active Roles, Process Phases and Key Disabilities.- Towards More
Efficient Screen Reader Web Access with Automatic Summary Generation and Text
Tagging.- A Series of Simple Processing Tools for PDF Files for People with
Print Disabilities.- Layout Analysisof PDF Documents by Two-Dimensional
Grammars for the Production of Accessible Textbooks.- A Multi-site
Collaborative Sampling for Web Accessibility Evaluation.- AT and
Accessibility for Blind and Low Vision Users.- An Overview of the New 8-Dots
Arabic Braille Coding System.- Image-Based Recognition of Braille Using
Neural Networks on Mobile Devices.- Developing a Magnification Prototype
Based on Head and Eye-Tracking for Persons with Low Vision.- Numeric Key
Programming: Programmable Robot Kit for Both Visually Impaired and Sighted
Elementary School Students.- Art Karshmer Lectures in Access to Mathematics,
Science and Engineering.- AUDiaL: a Natural Language Interface to Make
Statistical Charts Accessible to Blind Persons.- EuroMath: A Web-based
Platform for Teaching of Accessible Mathematics.- Multidisciplinary
Experience Feedback on the Use of the HandiMathKey Keyboard in a Middle
School.- Rainbow Math: A Case Study of Using Colors in Math for Students with
Moderate toSevere Dyslexia.- On Automatic Conversion from e-Born PDF into
Accessible EPUB3 and Audio-Embedded HTML5.- Tactile Graphics and Models for
Blind People and Recognition of Shapes by Touch.- Development of Tactile
Globe by Additive Manufacturing.- Touch Explorer: Exploring Digital Maps for
Visually Impaired People.- Development of TARS Mobile App with Deep Fingertip
Detector for the Visually Impaired.- TouchPen: Rich Interaction Technique for
Audio-Tactile Charts by Means of Digital Pens.- Environmental Sensing
Technologies for Visual Impairment.- A Multi-Scale Embossed Map Authoring
Tool for Indoor Environments.- A Real-Time Indoor Localization Method With
Low-Cost Microwave Doppler Radar Sensors and Particle Filter.- An Audio-Based
3D Spatial Guidance AR System for Blind Users.- An Indoor Navigation App
Using Computer Vision and Sign Recognition.- Suitable Camera and Rotation
Navigation for People with Visual Impairment on Looking for Something Using
Object Detection Technique.- Expiry-Date Recognition System Using Combination
of Deep Neural Networks for Visually Impaired.- Indoor Query System For The
Visually Impaired.- SelfLens: A Personal Assistive Technology to Support the
Independence of People with Special Needs in Reading Information on Food
Items.