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E-grāmata: Computers Helping People with Special Needs: 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11-15, 2022, Proceedings, Part II

  • Formāts: EPUB+DRM
  • Sērija : Lecture Notes in Computer Science 13342
  • Izdošanas datums: 01-Jul-2022
  • Izdevniecība: Springer International Publishing AG
  • Valoda: eng
  • ISBN-13: 9783031086458
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  • Formāts: EPUB+DRM
  • Sērija : Lecture Notes in Computer Science 13342
  • Izdošanas datums: 01-Jul-2022
  • Izdevniecība: Springer International Publishing AG
  • Valoda: eng
  • ISBN-13: 9783031086458

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The two-volume set LNCS 13341 and 13342 constitutes the refereed proceedings of the Joint International Conference on Digital Inclusion, Assistive Technology, and Accessibility, ICCHP-AAATE 2022. The conference was held in Lecco, Italy, in July 2022.





The 112 papers presented were carefully reviewed and selected from 285 submissions. Included also are 18 introductions. The papers are organized in the following topical sections:





Part I: Art Karshmer Lectures in Access to Mathematics, Science and Engineering; Digital Solutions for Inclusive Mobility: solutions and accessible maps for indoor and outdoor mobility; implementation and innovation in the area of independent mobility through digital technologies; haptic and digital access to art and artefacts; accessibility of co-located meetings; interactions for text input and alternative pointing; cognitive disabilities and accessibility; augmentative and alternative communication (AAC): emerging trends, opportunities and innovations; language accessibility for the deaf and hard-of-hearing.





Part II: Digital accessibility: readability and understandability; serious and fun games; internet of things: services and applications for people with disabilities and elderly persons; technologies for inclusion and participation at work and everyday activities; robotic and virtual reality technologies for children with disabilities and older adults; development, evaluation and assessment of assistive technologies; ICT to support inclusive education universal learning design (ULD); design for assistive technologies and rehabilitation; assistive technologies and inclusion for older people.



11 Chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Digital Accessibility: Readability and Understandability.- Digital
Accessibility: Readability and Understandability.- Overlay Tools as a Support
for Accessible Websites - Possibilities and Limitations.- Digital
Authentication and Dyslexia: A Survey of the Problems and Needs of Dyslexia
People.- Rethinking Alt Text to Improve its Eectiveness.- Password
Challenges for Older People in China and the United Kingdom.- Digital
Authentication for Visually Disabled People: Initial Results of an Online
Survey.- Layered Audio Descriptions for Videos.- Serious and Fun Games.-
Serious and Fun Games - Introduction to the Special Thematic Session.-
Accessibility Improvement of Leisure Sports MØolkky for Visually Impaired
Players Using AI Vision.- GoalBaural-II: An Acoustic Virtual Reality Training
Application for Goalball Players to Recognize Various Game Conditions.-
Comparison of Guidelines for the Accessible Design of Augmented Reality
Applications.- Internet of Things: Services and Applications for People with
Disabilities and Elderly Persons.- Internet of Things Services and
Applications for People with Disabilities and Elderly Persons - Introduction
to the Special Thematic Session.- Home Automation System Controlled through
Brain Activity.- BUZZBAND: A Vibrating Wristband for Hearing-Impaired Elderly
People.- Hands-free Interaction Methods for Smart Home Control with Google
Glass.- Ontenna: Design and Social Implementation of Auditory Information
Transmission Devices Using Tactile and Visual Senses.- Usability Study of
Tactile and Voice Interaction Modes by People with Disabilities for Home
Automation Controls.- Universal Access Panel: A Novel Approach for Accessible
Smart Homes and IoT.- Technologies for Inclusion and Participation at Work
and in Everyday Activities.- Technologies for Inclusion and Participation at
Work and in Everyday Activities - Introduction to the Special Thematic
Session.- A Review on Technological Solutions Supporting People with Dementia
in the Activity of Dressing.- Testing an Augmented Reality Learning App for
People with Learning Diculties in Vocational Training in Home Economics
Central Results of the Project LernBAR (Learning based on Augmented
Reality).- Working from Home in the COVID-19 Pandemic - Which Technological
and Social Factors Inuence the Working Conditions and Job Satisfaction of
People with Disabilities.- Remote Working: A Way to Foster Greater Inclusion
and Accessibility.- Robotic and Virtual Reality Technologies for Children
with Disabilities and Older Adults.- Robotic and Virtual Reality Technologies
for Children with Disabilities and Older Adults - Introduction to the Special
Thematic Session.- Creating a Robot-Supported Education Solution for Children
with Autism Spectrum Disorder.- A Wizaed of Oz Interface with Qtrobot for
Facilitating the Handwriting Learning in Children with Dysgraphia and its
Usability Evaluation.- POWERUP: A 3D-printed Exoskeleton and Serius Games for
the Rehabilitation of Children with Motor Disabiilities.- Visual Impairment
Sensitization: Co-designing a Virtual Reality Tool with Sensitization
Instructors.- Assessing Professional Caregivers Intention to Use and
Relatives Support of Use for a Mobile Service Robot in Group Therapy for
Institutionalized People with Dementia a Standardized Assessment Using an
Adapted Version of UTAUT.- Development, Evaluation and Assessment of
Assistive Technologies.- Development, Evaluation and Assessment of Assistive
Technologies - Introduction to the Special Thematic Session.- A Model to
Represent Knowledge about Assistive Products.- Buddy a Personal Companion
to Match People with Cognitive Disabilities and AT.- Towards an Inclusive
Co-design Toolkit: Perceptions and Experiences of Co-design Stakeholders.-
Evaluating a Visual Mobile Banking App for Users with Low Subjective
Numeracy.- How to Ensure Continuity of AT Assessment Services for Frail
People in Times of Pandemics: an Italian Experience.- Communication Styles as
Challenges for Participatory Design Process Facilitators Working with Young
People with Additional Needs in a Residential Care Setting - A Conversation
Analysis.- ICT to Support Inclusive Education Universal Learning Design
(ULD).- ICT to Support Inclusive Education - Universal Learning Design (ULD)
- Introduction to the Special Thematic Session.- Simulating the Answering
Process of Dyslexic Students for Audio Versions of the Common Test for
University Admissions.- Gauging Awareness of Accessibility in Open
Educational Resources.- Usability of an Accessible Learning Platform -
Lessons Learned.- Assessment Requirements of Disabled Students in Higher
Education.- Video Screen Commentary System Supporting Online Learning of
Visually Impaired Students.- Inclusive Education Going Digital: The Education
of ,,Digital Scouts.- Design for Assistive Technologies and Rehabilitation.-
A Multidisciplinary Approach for the Designing and Realization of Customized
High Performance Prostheses by Continuous Fiber Additive Manufacturing.-
Mechanical Arm for Soft Exoskeleton Testing.- Hybrid Manufacturing of
Upper-Limb Prosthesis Sockets with Improved Material Properties.-
Sensor-based Task Ergonomics Feedback for a Passive Low-Back Exoskeleton.-
Implementation and Evaluation of a Control System for a Hand Exoskeleton on
Mobile Devices.- Design and Administration of a Questionnaire for the
User-centered Design of a Novel Upper-limb Assistive Device for Brachial
Plexus Injury and Post-stroke Patients.- Multimodal Wearable System for Motor
Rehabilitation: Usability and Acceptability.- Training with a Mobile
FES-cycling System: A Case Study with a Spinal Cord Injured Pilot to
Investigate Performances Optimization.- Towards an Ontology-based Decision
Support System to Support Car-reconguration for Novice Wheelchair Users.- A
Model-based Framework for the Selection of Mechatronic Components of Wearable
Robots: Preliminary Design of an Active Ankle-foot Prosthesis.- Pointing
Gestures for Human-robot Interaction in Service Robotics: A Feasibility
Study.- Assessment of the Usability of an Innovative Assistive Swimsuit.-
Design of a Car Simulator to Assess Driving Capabilities in People with
Disability.- Mixed Reality as Assistive Technology: Guidelines Based on an
Assessment of Residual Functional Vision in Persons with Low Vision.-
Characterization of the Response of Fiber Bragg Grating Sensors Embedded in a
3D Printed Continuous Fiberglass Reinforced Composite for Biomedical
Applications.- Assistive Technologies and Inclusion for Older People.-
Assistive Technologies and Inclusion for Older People - Introduction to the
Special Thematic Session.- Ageism and Sexism amongst Young Technicians and
Older People in China.- Ageism in Design: Accessibility without User
Experience.- Addressing Privacy Concerns in Depth Sensors.- Assessing the
Outcome of Mobility Assistive Technology (OMAT) in Daily Living: Preliminary
Results in an Italian Sample.