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Connected Play: Tweens in a Virtual World [Hardback]

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(University of Pennsylvania), (Utah State University), Foreword by
  • Formāts: Hardback, 216 pages, height x width x depth: 229x152x11 mm, weight: 472 g, 29 figures, 1 table
  • Sērija : Connected Play
  • Izdošanas datums: 11-Oct-2013
  • Izdevniecība: MIT Press
  • ISBN-10: 0262019930
  • ISBN-13: 9780262019934
  • Hardback
  • Cena: 13,09 €
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  • Formāts: Hardback, 216 pages, height x width x depth: 229x152x11 mm, weight: 472 g, 29 figures, 1 table
  • Sērija : Connected Play
  • Izdošanas datums: 11-Oct-2013
  • Izdevniecība: MIT Press
  • ISBN-10: 0262019930
  • ISBN-13: 9780262019934

Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. InConnected Play, Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds.

Play is fundamentally important for kids' development, but, Kafai and Fields argue, to understand play in virtual worlds, we need to connect concerns of development and culture with those of digital media and learning. Kafai and Fields do this through a detailed study of kids' play in Whyville, a massive, informal virtual world with educational content for tween players. Combining ethnographic accounts with analysis of logfile data, they present rich portraits and overviews of how kids learn to play in a digital domain, developing certain technological competencies; how kids learn to play well -- responsibly, respectfully, and safely; and how kids learn to play creatively, creating content that becomes a part of the virtual world itself.

Series Foreword vii
Foreword ix
Mizuko Ito
Acknowledgments xi
1 Playgrounds for Millions
1(20)
2 Digital Footprints
21(18)
3 Identity Play
39(18)
4 Social Play
57(20)
5 Boundary Play
77(20)
6 Science Play
97(22)
7 Designing Connected Play
119(16)
8 Future Play
135(12)
Research Notes 147(8)
Chapter Notes 155(18)
References 173(16)
Index 189